Add an active object step time budget #6721
authorLars Hofhansl <larsh@apache.org>
Wed, 6 Dec 2017 20:21:46 +0000 (12:21 -0800)
committerLars Hofhansl <larsh@apache.org>
Wed, 6 Dec 2017 20:21:54 +0000 (12:21 -0800)
This can be set via the active_object_interval option.

builtin/settingtypes.txt
src/defaultsettings.cpp
src/environment.cpp
src/environment.h
src/serverenvironment.cpp
src/serverenvironment.h
src/util/numeric.h

index 24b7008a1bf040bd44779fac48cebed0c9ef2933..fc628c88f40f2473e664ad4afcce521292b4e4fe 100644 (file)
@@ -1085,6 +1085,9 @@ active_block_mgmt_interval (Active Block Management interval) float 2.0
 #    Length of time between ABM execution cycles
 abm_interval (Active Block Modifier interval) float 1.0
 
+#    Length of time between active object step cycles
+active_object_interval (Active Object interval) float 0.1
+
 #    Length of time between NodeTimer execution cycles
 nodetimer_interval (NodeTimer interval) float 0.2
 
index 6691b483f77880f4d9852fb34c24e3b78b73f895..cc113c6f6ddd624d926f8f5e0c88797f65a6d126 100644 (file)
@@ -345,6 +345,7 @@ void set_default_settings(Settings *settings)
        settings->setDefault("dedicated_server_step", "0.09");
        settings->setDefault("active_block_mgmt_interval", "2.0");
        settings->setDefault("abm_interval", "1.0");
+       settings->setDefault("active_object_interval", "0.1");
        settings->setDefault("nodetimer_interval", "0.2");
        settings->setDefault("ignore_world_load_errors", "false");
        settings->setDefault("remote_media", "");
index f9de13baac17e7009c40bb085df212fdce7cb494..23ec645737979d3b339102a9b7ac1bf277fa2af6 100644 (file)
@@ -36,6 +36,7 @@ Environment::Environment(IGameDef *gamedef):
        m_cache_enable_shaders = g_settings->getBool("enable_shaders");
        m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");
        m_cache_abm_interval = g_settings->getFloat("abm_interval");
+       m_cache_ao_interval = g_settings->getFloat("active_object_interval");
        m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval");
 
        m_time_of_day = g_settings->getU32("world_start_time");
index f568ba2287e42370e988eda05317ef25619bdebc..932a643a0d675a37de3719537808664abf54e09a 100644 (file)
@@ -136,6 +136,7 @@ protected:
        bool m_cache_enable_shaders;
        float m_cache_active_block_mgmt_interval;
        float m_cache_abm_interval;
+       float m_cache_ao_interval;
        float m_cache_nodetimer_interval;
 
        IGameDef *m_gamedef;
index 92159a469b11dd1c066c8358b205c223ae17f516..f2d55fccc0f97053cf43f52ae3e6d6e78ab16423 100644 (file)
@@ -279,17 +279,17 @@ void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
 
 void fillRadiusBlock(v3s16 p0, s16 r, std::set<v3s16> &list)
 {
+       const s16 r2 = r * r;
        v3s16 p;
-       for(p.X=p0.X-r; p.X<=p0.X+r; p.X++)
-               for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++)
-                       for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++)
-                       {
-                               // limit to a sphere
-                               if (p.getDistanceFrom(p0) <= r) {
-                                       // Set in list
-                                       list.insert(p);
-                               }
-                       }
+       for (p.X = p0.X - r; p.X <= p0.X + r; p.X++)
+       for (p.Y = p0.Y - r; p.Y <= p0.Y + r; p.Y++)
+       for (p.Z = p0.Z - r; p.Z <= p0.Z + r; p.Z++) {
+               // limit to a sphere
+               if (p.getDistanceFromSQ(p0) <= r2) {
+                       // Set in list
+                       list.insert(p);
+               }
+       }
 }
 
 void fillViewConeBlock(v3s16 p0,
@@ -364,10 +364,7 @@ void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
        /*
                Update m_list
        */
-       m_list.clear();
-       for (v3s16 p : newlist) {
-               m_list.insert(p);
-       }
+       m_list = newlist;
 }
 
 /*
@@ -1230,14 +1227,16 @@ void ServerEnvironment::step(float dtime)
                }
        }
 
+       // placeholder for the "real" time passed
+       float elapsed_time;
+
        /*
                Mess around in active blocks
        */
-       if (m_active_blocks_nodemetadata_interval.step(dtime, m_cache_nodetimer_interval)) {
+       if (m_active_blocks_nodemetadata_interval.step(dtime, m_cache_nodetimer_interval,
+                       &elapsed_time)) {
                ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg per interval", SPT_AVG);
 
-               float dtime = m_cache_nodetimer_interval;
-
                for (const v3s16 &p: m_active_blocks.m_list) {
                        MapBlock *block = m_map->getBlockNoCreateNoEx(p);
                        if (!block)
@@ -1255,7 +1254,7 @@ void ServerEnvironment::step(float dtime)
                                        MOD_REASON_BLOCK_EXPIRED);
 
                        // Run node timers
-                       std::vector<NodeTimer> elapsed_timers = block->m_node_timers.step(dtime);
+                       std::vector<NodeTimer> elapsed_timers = block->m_node_timers.step(elapsed_time);
                        if (!elapsed_timers.empty()) {
                                MapNode n;
                                v3s16 p2;
@@ -1271,18 +1270,14 @@ void ServerEnvironment::step(float dtime)
                }
        }
 
-       if (m_active_block_modifier_interval.step(dtime, m_cache_abm_interval))
+       if (m_active_block_modifier_interval.step(dtime,
+                       m_cache_abm_interval * m_active_block_interval_overload_skip, &elapsed_time))
                do { // breakable
-                       if (m_active_block_interval_overload_skip > 0) {
-                               ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips");
-                               m_active_block_interval_overload_skip--;
-                               break;
-                       }
                        ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg per interval", SPT_AVG);
                        TimeTaker timer("modify in active blocks per interval");
 
                        // Initialize handling of ActiveBlockModifiers
-                       ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true);
+                       ABMHandler abmhandler(m_abms, elapsed_time, this, true);
 
                        for (const v3s16 &p : m_active_blocks.m_abm_list) {
                                MapBlock *block = m_map->getBlockNoCreateNoEx(p);
@@ -1296,13 +1291,16 @@ void ServerEnvironment::step(float dtime)
                                abmhandler.apply(block);
                        }
 
-                       u32 time_ms = timer.stop(true);
-                       u32 max_time_ms = 200;
+                       const u32 time_ms = timer.stop(true);
+                       // allow up to 10% of the budget interval
+                       const u32 max_time_ms = m_cache_abm_interval * 1000.0f * 0.1f;
                        if (time_ms > max_time_ms) {
-                               warningstream<<"active block modifiers took "
-                                       <<time_ms<<"ms (longer than "
-                                       <<max_time_ms<<"ms)"<<std::endl;
-                               m_active_block_interval_overload_skip = (time_ms / max_time_ms) + 1;
+                               warningstream << "active block modifiers took "
+                                       << time_ms << "ms (longer than "
+                                       << max_time_ms << "ms)" << std::endl;
+                               m_active_block_interval_overload_skip = ((float)time_ms / max_time_ms);
+                       } else {
+                               m_active_block_interval_overload_skip = 1.0f;
                        }
                }while(0);
 
@@ -1314,15 +1312,17 @@ void ServerEnvironment::step(float dtime)
        /*
                Step active objects
        */
-       {
+       if (m_active_object_interval.step(dtime,
+                       m_cache_ao_interval * m_active_object_interval_overload_skip, &elapsed_time)) {
+
                ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG);
-               //TimeTaker timer("Step active objects");
+               TimeTaker timer("Step active objects");
 
                g_profiler->avg("SEnv: num of objects", m_active_objects.size());
 
                // This helps the objects to send data at the same time
                bool send_recommended = false;
-               m_send_recommended_timer += dtime;
+               m_send_recommended_timer += elapsed_time;
                if(m_send_recommended_timer > getSendRecommendedInterval())
                {
                        m_send_recommended_timer -= getSendRecommendedInterval();
@@ -1335,13 +1335,28 @@ void ServerEnvironment::step(float dtime)
                                continue;
 
                        // Step object
-                       obj->step(dtime, send_recommended);
+                       obj->step(elapsed_time, send_recommended);
                        // Read messages from object
                        while (!obj->m_messages_out.empty()) {
                                m_active_object_messages.push(obj->m_messages_out.front());
                                obj->m_messages_out.pop();
                        }
                }
+
+               // calculate a simple moving average
+               m_avg_ao_time = m_avg_ao_time * 0.9f + timer.stop(true) * 0.1f;
+
+               // allow up to 20% of the budget interval
+               const float max_time_ms = m_cache_ao_interval * 1000.0f * 0.2f;
+               if (m_avg_ao_time > max_time_ms) {
+                       warningstream << "active objects took "
+                               << m_avg_ao_time << "ms (longer than "
+                               << max_time_ms << "ms)" << std::endl;
+                       // skip a few steps
+                       m_active_object_interval_overload_skip = m_avg_ao_time / max_time_ms;
+               } else {
+                       m_active_object_interval_overload_skip = 1.0f;
+               }
        }
 
        /*
index cb813155de159697a3865b540299880941b7e435..a15d87ee2ea4dcc8a010b8a54444359a45692685 100644 (file)
@@ -422,8 +422,11 @@ private:
        ActiveBlockList m_active_blocks;
        IntervalLimiter m_active_blocks_management_interval;
        IntervalLimiter m_active_block_modifier_interval;
+       IntervalLimiter m_active_object_interval;
        IntervalLimiter m_active_blocks_nodemetadata_interval;
-       int m_active_block_interval_overload_skip = 0;
+       float m_active_block_interval_overload_skip = 1.0f;
+       float m_active_object_interval_overload_skip = 1.0f;
+       float m_avg_ao_time = 0.0f;
        // Time from the beginning of the game in seconds.
        // Incremented in step().
        u32 m_game_time = 0;
index 8ee2d585c1370e4780822e73e8824a29d9061e88..be3e49c5673d49aa2dfc4e9638768625176a06e5 100644 (file)
@@ -230,7 +230,7 @@ inline u32 calc_parity(u32 v)
 u64 murmur_hash_64_ua(const void *key, int len, unsigned int seed);
 
 bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
-               f32 camera_fov, f32 range, f32 *distance_ptr=NULL);
+               f32 camera_fov, f32 range, f32 *distance_ptr = NULL);
 
 s16 adjustDist(s16 dist, float zoom_fov);
 
@@ -291,18 +291,24 @@ public:
                return value:
                        true: action should be skipped
                        false: action should be done
+               if passed, the elapsed time since this method last returned true
+               is written to elapsed_ptr
        */
-       bool step(float dtime, float wanted_interval)
+       bool step(float dtime, float wanted_interval, float *elapsed_ptr = NULL)
        {
                m_accumulator += dtime;
+               if (elapsed_ptr)
+                       *elapsed_ptr = m_accumulator - m_last_accumulator;
                if (m_accumulator < wanted_interval)
                        return false;
                m_accumulator -= wanted_interval;
+               m_last_accumulator = m_accumulator;
                return true;
        }
 
 private:
        float m_accumulator = 0.0f;
+       float m_last_accumulator = 0.0f;
 };