#include "util/pointedthing.h"
+// Should be ordered exactly like enum NodeDrawType in nodedef.h
struct EnumString ScriptApiNode::es_DrawType[] =
{
{NDT_NORMAL, "normal"},
{NDT_LIQUID, "liquid"},
{NDT_FLOWINGLIQUID, "flowingliquid"},
{NDT_GLASSLIKE, "glasslike"},
- {NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
- {NDT_GLASSLIKE_FRAMED_OPTIONAL, "glasslike_framed_optional"},
{NDT_ALLFACES, "allfaces"},
{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
{NDT_TORCHLIKE, "torchlike"},
{NDT_SIGNLIKE, "signlike"},
{NDT_PLANTLIKE, "plantlike"},
- {NDT_FIRELIKE, "firelike"},
{NDT_FENCELIKE, "fencelike"},
{NDT_RAILLIKE, "raillike"},
{NDT_NODEBOX, "nodebox"},
+ {NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
+ {NDT_FIRELIKE, "firelike"},
+ {NDT_GLASSLIKE_FRAMED_OPTIONAL, "glasslike_framed_optional"},
{NDT_MESH, "mesh"},
{0, NULL},
};