}
},
nodebox = {
- bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
- top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
+ bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
+ top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
},
- selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
+ selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5},
recipe = {
{"wool:white", "wool:white", "wool:white"},
{"group:wood", "group:wood", "group:wood"}
local yaw, param2 = get_look_yaw(bed_pos)
player:set_look_horizontal(yaw)
local dir = minetest.facedir_to_dir(param2)
- local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
+ -- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed),
+ -- to avoid sinking down through the bed.
+ local p = {
+ x = bed_pos.x + dir.x / 2,
+ y = bed_pos.y + 0.07,
+ z = bed_pos.z + dir.z / 2
+ }
player:set_physics_override(0, 0, 0)
player:set_pos(p)
default.player_attached[name] = true