-- deleted when the block gets unloaded.
-- The get_staticdata() callback is never called then.
-- Defaults to 'true'.
+
+ damage_texture_modifier = "^[brighten",
+ -- Texture modifier to be applied for a short duration when object is hit
}
Entity definition
} else if (cmd == AO_CMD_SET_TEXTURE_MOD) {
std::string mod = deSerializeString(is);
- // immediatly reset a engine issued texture modifier if a mod sends a different one
+ // immediately reset a engine issued texture modifier if a mod sends a different one
if (m_reset_textures_timer > 0) {
m_reset_textures_timer = -1;
updateTextures(m_previous_texture_modifier);
m_smgr, m_env, m_position,
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
m_env->addSimpleObject(simple);
- } else if (m_reset_textures_timer < 0) {
- // TODO: Execute defined fast response
- // Flashing shall suffice as there is no definition
+ } else if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
m_reset_textures_timer = 0.05;
if(damage >= 2)
m_reset_textures_timer += 0.05 * damage;
- updateTextures(m_current_texture_modifier + "^[brighten");
+ updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
}
}
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
m_env->addSimpleObject(simple);
}
- // TODO: Execute defined fast response
- // Flashing shall suffice as there is no definition
- if (m_reset_textures_timer < 0) {
+ if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
m_reset_textures_timer = 0.05;
if (result.damage >= 2)
m_reset_textures_timer += 0.05 * result.damage;
- updateTextures(m_current_texture_modifier + "^[brighten");
+ updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
}
}
os << ", eye_height=" << eye_height;
os << ", zoom_fov=" << zoom_fov;
os << ", use_texture_alpha=" << use_texture_alpha;
+ os << ", damage_texture_modifier=" << damage_texture_modifier;
return os.str();
}
writeF32(os, eye_height);
writeF32(os, zoom_fov);
writeU8(os, use_texture_alpha);
+ os << serializeString(damage_texture_modifier);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
eye_height = readF32(is);
zoom_fov = readF32(is);
use_texture_alpha = readU8(is);
+ try {
+ damage_texture_modifier = deSerializeString(is);
+ } catch (SerializationError &e) {}
}
std::string mesh = "";
v3f visual_size = v3f(1, 1, 1);
std::vector<std::string> textures;
+ std::string damage_texture_modifier = "^[brighten";
std::vector<video::SColor> colors;
v2s16 spritediv = v2s16(1, 1);
v2s16 initial_sprite_basepos;
getfloatfield(L, -1, "zoom_fov", prop->zoom_fov);
getboolfield(L, -1, "use_texture_alpha", prop->use_texture_alpha);
+
+ getstringfield(L, -1, "damage_texture_modifier", prop->damage_texture_modifier);
}
/******************************************************************************/
lua_setfield(L, -2, "zoom_fov");
lua_pushboolean(L, prop->use_texture_alpha);
lua_setfield(L, -2, "use_texture_alpha");
+ lua_pushlstring(L, prop->damage_texture_modifier.c_str(), prop->damage_texture_modifier.size());
+ lua_setfield(L, -2, "damage_texture_modifier");
}
/******************************************************************************/