table.sort(self.m_processed_list, function(a, b)
-- Show game mods at bottom
if a.typ ~= b.typ then
+ if b.typ == "game" then
+ return a.typ ~= "game_mod"
+ end
return b.typ == "game_mod"
end
-- If in same or no modpack, sort by name
local list = render_list:get_list()
local last_modpack = nil
local retval = {}
- local in_game_mods = false
for i, v in ipairs(list) do
- if v.typ == "game_mod" and not in_game_mods then
- in_game_mods = true
- retval[#retval + 1] = mt_color_blue
- retval[#retval + 1] = "0"
- retval[#retval + 1] = fgettext("Subgame Mods")
- end
-
local color = ""
if v.is_modpack then
local rawlist = render_list:get_raw_list()
break
end
end
- elseif v.typ == "game_mod" then
+ elseif v.typ == "game_mod" or v.typ == "game" then
color = mt_color_blue
elseif v.enabled then
color = mt_color_green
local gamespec = gamemgr.find_by_gameid(data.gameid)
gamemgr.get_game_mods(gamespec, game_mods)
+ if #game_mods > 0 then
+ -- Add title
+ retval[#retval + 1] = {
+ typ = "game",
+ name = fgettext("Subgame Mods")
+ }
+ end
+
for i=1,#game_mods,1 do
game_mods[i].typ = "game_mod"
retval[#retval + 1] = game_mods[i]