m_cloud_params = cloud_params;
}
- const CloudParams &getCloudParams() const
- {
- return m_cloud_params;
- }
+ const CloudParams &getCloudParams() const { return m_cloud_params; }
bool checkModified() const { return m_dirty || inventory.checkModified(); }
bool m_sunlight_seen;
float m_brightness;
float m_cloud_brightness;
- bool m_clouds_visible; // Whether clouds are disabled due to player underground
- bool m_clouds_enabled; // Initialised to true, reset only by set_sky API
+ bool m_clouds_visible; // Whether clouds are disabled due to player underground
+ bool m_clouds_enabled; // Initialised to true, reset only by set_sky API
bool m_directional_colored_fog;
video::SColorf m_bgcolor_bright_f;
video::SColorf m_skycolor_bright_f;
// sound. If name=="", call should be ignored without error.
virtual int playSound(const std::string &name, bool loop, float volume,
float fade = 0) = 0;
- virtual int playSoundAt(const std::string &name, bool loop, float volume,
- v3f pos) = 0;
+ virtual int playSoundAt(
+ const std::string &name, bool loop, float volume, v3f pos) = 0;
virtual void stopSound(int sound) = 0;
virtual bool soundExists(int sound) = 0;
virtual void updateSoundPosition(int sound, v3f pos) = 0;
void updateSoundPosition(int sound, v3f pos) {}
bool updateSoundGain(int id, float gain) { return false; }
float getSoundGain(int id) { return 0; }
- void step(float dtime) { }
- void fadeSound(int sound, float step, float gain) { }
+ void step(float dtime) {}
+ void fadeSound(int sound, float step, float gain) {}
};
// Global DummySoundManager singleton