y_min = -31000
y_max = 31000
-- ^ Lower and upper limits for decoration.
- -- ^ This parameter refers to the `y` position of the decoration base, so
- -- the actual maximum height would be `height_max + size.Y`.
+ -- ^ These parameters refer to the Y co-ordinate of the 'place_on' node.
spawn_by = "default:water",
-- ^ Node (or list of nodes) that the decoration only spawns next to.
-- ^ Checks two horizontal planes of neighbouring nodes (including diagonal neighbours),
- -- ^ one plane at Y = surface and one plane at Y = surface = + 1.
+ -- ^ one plane level with the 'place_on' node and a plane one node above that.
num_spawn_by = 1,
-- ^ Number of spawn_by nodes that must be surrounding the decoration position to occur.
-- ^ If absent or -1, decorations occur next to any nodes.
flags = "liquid_surface, force_placement",
-- ^ Flags for all decoration types.
- -- ^ "liquid_surface": Instead of placement on the highest solid surface
- -- ^ in a mapchunk column, placement is on the highest liquid surface.
- -- ^ Placement is disabled if solid nodes are found above the liquid surface.
+ -- ^ "liquid_surface": Instead of placement on the highest solid surface in
+ -- ^ a mapchunk column, placement is on the highest liquid surface. Placement
+ -- ^ is disabled if solid nodes are found above the liquid surface.
-- ^ "force_placement": Nodes other than "air" and "ignore" are replaced by the decoration.
----- Simple-type parameters
-- ^ The node name used as the decoration.
-- ^ If instead a list of strings, a randomly selected node from the list is placed as the decoration.
height = 1,
- -- ^ Number of nodes high the decoration is made.
- -- ^ If height_max is not 0, this is the lower bound of the randomly selected height.
+ -- ^ Decoration height in nodes.
+ -- ^ If height_max is not 0, this is the lower limit of a randomly selected height.
height_max = 0,
- -- ^ Number of nodes the decoration can be at maximum.
+ -- ^ Upper limit of the randomly selected height.
-- ^ If absent, the parameter 'height' is used as a constant.
param2 = 0,
- -- ^ Param2 value of placed decoration node.
- -- ^ If param2_max is not 0, this is the lower bound of the randomly selected param2.
+ -- ^ Param2 value of decoration nodes.
+ -- ^ If param2_max is not 0, this is the lower limit of a randomly selected param2.
param2_max = 0,
- -- ^ Upper bound of the randomly selected param2.
+ -- ^ Upper limit of the randomly selected param2.
-- ^ If absent, the parameter 'param2' is used as a constant.
+ place_offset_y = 0,
+ -- ^ Y offset of the decoration base node relative to the standard
+ -- ^ base node position for simple decorations.
+ -- ^ Can be positive or negative. Default is 0.
+ -- ^ Ignored by 'y_min', 'y_max' and 'spawn_by' checks, which always refer
+ -- ^ to the 'place_on' node.
----- Schematic-type parameters
schematic = "foobar.mts",
if (c_decos.empty())
return 0;
+ // Check for a negative place_offset_y causing placement below the voxelmanip
+ if (p.Y + 1 + place_offset_y < vm->m_area.MinEdge.Y)
+ return 0;
+
if (!canPlaceDecoration(vm, p))
return 0;
const v3s16 &em = vm->m_area.getExtent();
u32 vi = vm->m_area.index(p);
+ vm->m_area.add_y(em, vi, place_offset_y);
+
for (int i = 0; i < height; i++) {
vm->m_area.add_y(em, vi, 1);
-
content_t c = vm->m_data[vi].getContent();
if (c != CONTENT_AIR && c != CONTENT_IGNORE &&
!force_placement)
int DecoSimple::getHeight()
{
- return (deco_height_max > 0) ? deco_height_max : deco_height;
+ return ((deco_height_max > 0) ? deco_height_max : deco_height)
+ + place_offset_y;
}
NoiseParams np;
std::vector<content_t> c_spawnby;
s16 nspawnby;
+ s16 place_offset_y = 0;
std::unordered_set<u8> biomes;
};
virtual int getHeight();
Rotation rotation;
- s16 place_offset_y = 0;
Schematic *schematic = nullptr;
};
return 0;
}
- deco->name = getstringfield_default(L, index, "name", "");
- deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02);
- deco->y_min = getintfield_default(L, index, "y_min", -31000);
- deco->y_max = getintfield_default(L, index, "y_max", 31000);
- deco->nspawnby = getintfield_default(L, index, "num_spawn_by", -1);
- deco->sidelen = getintfield_default(L, index, "sidelen", 8);
+ deco->name = getstringfield_default(L, index, "name", "");
+ deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02);
+ deco->y_min = getintfield_default(L, index, "y_min", -31000);
+ deco->y_max = getintfield_default(L, index, "y_max", 31000);
+ deco->nspawnby = getintfield_default(L, index, "num_spawn_by", -1);
+ deco->place_offset_y = getintfield_default(L, index, "place_offset_y", 0);
+ deco->sidelen = getintfield_default(L, index, "sidelen", 8);
if (deco->sidelen <= 0) {
errorstream << "register_decoration: sidelen must be "
"greater than 0" << std::endl;
deco->rotation = (Rotation)getenumfield(L, index, "rotation",
ModApiMapgen::es_Rotation, ROTATE_0);
- deco->place_offset_y = getintfield_default(L, index, "place_offset_y", 0);
-
StringMap replace_names;
lua_getfield(L, index, "replacements");
if (lua_istable(L, -1))