if found then
if minetest.get_player_by_name(sendto) then
minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
- minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
+ minetest.chat_send_player(sendto, "PM from "..name..": "..message)
minetest.chat_send_player(name, "Message sent")
else
minetest.chat_send_player(name, "The player "..sendto.." is not online")
Chat:
minetest.chat_send_all(text)
-minetest.chat_send_player(name, text, prepend)
-^ prepend: optional, if it is set to false "Server -!- " will not be prepended to the message
+minetest.chat_send_player(name, text)
Environment access:
return 0;
}
-// chat_send_player(name, text, prepend)
+// chat_send_player(name, text)
int ModApiServer::l_chat_send_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
const char *text = luaL_checkstring(L, 2);
- bool prepend = true;
-
- if (lua_isboolean(L, 3))
- prepend = lua_toboolean(L, 3);
// Get server from registry
Server *server = getServer(L);
// Send
- server->notifyPlayer(name, narrow_to_wide(text), prepend);
+ server->notifyPlayer(name, narrow_to_wide(text));
return 0;
}
return m_banmanager->getBanDescription(ip_or_name);
}
-void Server::notifyPlayer(const char *name, const std::wstring msg, const bool prepend = true)
+void Server::notifyPlayer(const char *name, const std::wstring msg)
{
Player *player = m_env->getPlayer(name);
if(!player)
if (player->peer_id == PEER_ID_INEXISTENT)
return;
- if (prepend)
- SendChatMessage(player->peer_id, std::wstring(L"Server -!- ")+msg);
- else
- SendChatMessage(player->peer_id, msg);
+ SendChatMessage(player->peer_id, msg);
}
bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
void unsetIpBanned(const std::string &ip_or_name);
std::string getBanDescription(const std::string &ip_or_name);
- void notifyPlayer(const char *name, const std::wstring msg, const bool prepend);
+ void notifyPlayer(const char *name, const std::wstring msg);
void notifyPlayers(const std::wstring msg);
void spawnParticle(const char *playername,
v3f pos, v3f velocity, v3f acceleration,