Add support for directly starting a world by name from command line 1319/head
authorsapier <Sapier at GMX dot net>
Tue, 20 May 2014 17:04:57 +0000 (19:04 +0200)
committersapier <Sapier at GMX dot net>
Thu, 19 Jun 2014 12:34:43 +0000 (14:34 +0200)
src/main.cpp

index 52000dd1f676b1123343ee451154d34acdbe6f0c..4c6972b76f5e78272f530d5321045f770043943b 100644 (file)
@@ -829,7 +829,7 @@ int main(int argc, char *argv[])
        /*
                Low-level initialization
        */
-       
+
        // Quiet mode, print errors only
        if (cmd_args.getFlag("quiet")) {
                log_remove_output(&main_stderr_log_out);
@@ -1027,7 +1027,7 @@ int main(int argc, char *argv[])
                                commanded_world.substr(commanded_world.size() - worldmt.size())
                                == worldmt) {
                        dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
-                       commanded_world = commanded_world.substr(0, 
+                       commanded_world = commanded_world.substr(0,
                                commanded_world.size() - worldmt.size());
                }
        }
@@ -1208,7 +1208,7 @@ int main(int argc, char *argv[])
                if (cmd_args.exists("migrate")) {
                        std::string migrate_to = cmd_args.get("migrate");
                        Settings world_mt;
-                       bool success = world_mt.readConfigFile((world_path + DIR_DELIM 
+                       bool success = world_mt.readConfigFile((world_path + DIR_DELIM
                                + "world.mt").c_str());
                        if (!success) {
                                errorstream << "Cannot read world.mt" << std::endl;
@@ -1237,7 +1237,7 @@ int main(int argc, char *argv[])
                                new_db = new Database_Redis(&(ServerMap&)server.getMap(), world_path);
                        #endif
                        else {
-                               errorstream << "Migration to " << migrate_to 
+                               errorstream << "Migration to " << migrate_to
                                        << " is not supported" << std::endl;
                                return 1;
                        }
@@ -1429,16 +1429,16 @@ int main(int argc, char *argv[])
                ELL_ERROR,
                ELL_WARNING,
                ELL_INFORMATION,
-#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)        
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
                ELL_INFORMATION
 #else
                ELL_DEBUG
 #endif
        };
-       
+
        ILogger* irr_logger = device->getLogger();
        irr_logger->setLogLevel(irr_log_level[loglevel]);
-        
+
        porting::initIrrlicht(device);
 
        /*
@@ -1633,15 +1633,14 @@ int main(int argc, char *argv[])
                                std::vector<WorldSpec> worldspecs = getAvailableWorlds();
 
                                // If a world was commanded, append and select it
-                               if (commanded_world != "") {
-
-                                       std::string gameid = getWorldGameId(commanded_world, true);
-                                       std::string name = _("[--world parameter]");
-                                       if (gameid == "") {
-                                               gameid = g_settings->get("default_game");
-                                               name += " [new]";
+                               if(commanded_world != "") {
+                                       worldspec.gameid = getWorldGameId(commanded_world, true);
+                                       worldspec.name = _("[--world parameter]");
+                                       if(worldspec.gameid == "") {
+                                               worldspec.gameid = g_settings->get("default_game");
+                                               worldspec.name += " [new]";
                                        }
-                                       //TODO find within worldspecs and set config
+                                       worldspec.path = commanded_world;
                                }
 
                                if (skip_main_menu == false) {
@@ -1695,11 +1694,6 @@ int main(int argc, char *argv[])
                                // Save settings
                                g_settings->set("name", playername);
 
-                               if ((menudata.selected_world >= 0) &&
-                                               (menudata.selected_world < (int)worldspecs.size()))
-                                       g_settings->set("selected_world_path",
-                                                       worldspecs[menudata.selected_world].path);
-
                                // Break out of menu-game loop to shut down cleanly
                                if (device->run() == false || kill == true)
                                        break;
@@ -1724,22 +1718,35 @@ int main(int argc, char *argv[])
                                        ServerList::insert(server);
                                }
 
-                               // Set world path to selected one
-                               if ((menudata.selected_world >= 0) &&
-                                       (menudata.selected_world < (int)worldspecs.size())) {
+                               if ((!skip_main_menu) &&
+                                               (menudata.selected_world >= 0) &&
+                                               (menudata.selected_world < (int)worldspecs.size())) {
+                                       g_settings->set("selected_world_path",
+                                                       worldspecs[menudata.selected_world].path);
                                        worldspec = worldspecs[menudata.selected_world];
-                                       infostream<<"Selected world: "<<worldspec.name
-                                                       <<" ["<<worldspec.path<<"]"<<std::endl;
+
                                }
 
+                               infostream <<"Selected world: " << worldspec.name
+                                                       << " ["<<worldspec.path<<"]" <<std::endl;
+
+
                                // If local game
                                if (current_address == "") {
-                                       if (menudata.selected_world == -1) {
+                                       if (worldspec.path == "") {
                                                error_message = wgettext("No world selected and no address "
                                                                "provided. Nothing to do.");
                                                errorstream << wide_to_narrow(error_message) << std::endl;
                                                continue;
                                        }
+
+                                       if (!fs::PathExists(worldspec.path)) {
+                                               error_message = wgettext("Provided world path doesn't exist: ")
+                                                               + narrow_to_wide(worldspec.path);
+                                               errorstream << wide_to_narrow(error_message) << std::endl;
+                                               continue;
+                                       }
+
                                        // Load gamespec for required game
                                        gamespec = findWorldSubgame(worldspec.path);
                                        if (!gamespec.isValid() && !commanded_gamespec.isValid()) {