* `{type="nothing"}`
* `{type="node", under=pos, above=pos}`
+ * Indicates a pointed node selection box.
+ * `under` refers to the node position behind the pointed face.
+ * `above` refers to the node position in front of the pointed face.
* `{type="object", ref=ObjectRef}`
Exact pointing location (currently only `Raycast` supports these fields):
* `minetest.inventorycube(img1, img2, img3)`
* Returns a string for making an image of a cube (useful as an item image)
* `minetest.get_pointed_thing_position(pointed_thing, above)`
- * Get position of a `pointed_thing` (that you can get from somewhere)
+ * Returns the position of a `pointed_thing` or `nil` if the `pointed_thing`
+ does not refer to a node or entity.
+ * If the optional `above` parameter is true and the `pointed_thing` refers
+ to a node, then it will return the `above` position of the `pointed_thing`.
* `minetest.dir_to_facedir(dir, is6d)`
* Convert a vector to a facedir value, used in `param2` for
`paramtype2="facedir"`.