{}
virtual void setAnimation(v2f frames, float frame_speed, float frame_blend)
{}
- virtual void setBonePosition(std::string bone, v3f position, v3f rotation)
+ virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
{}
- virtual void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
+ virtual void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
{}
virtual ObjectProperties* accessObjectProperties()
{ return NULL; }