#ifndef KEYS_HEADER
#define KEYS_HEADER
-#include<list>
+#include <list>
-class KeyType {
+class KeyType
+{
public:
enum T {
// Player movement
typedef KeyType::T GameKeyType;
-
#endif
public:
bool m_to_be_removed;
- ClientSimpleObject(): m_to_be_removed(false) {}
- virtual ~ClientSimpleObject(){}
- virtual void step(float dtime){}
+ ClientSimpleObject() : m_to_be_removed(false) {}
+ virtual ~ClientSimpleObject() {}
+ virtual void step(float dtime) {}
};
#endif
-
void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef);
#endif
-
#if USE_LEVELDB
+#include <string>
#include "database.h"
#include "leveldb/db.h"
-#include <string>
class Database_LevelDB : public Database
{
#endif // USE_LEVELDB
#endif
-
#if USE_REDIS
-#include "database.h"
#include <hiredis.h>
#include <string>
+#include "database.h"
class Settings;
#endif // USE_REDIS
#endif
-
#ifndef DATABASE_SQLITE3_HEADER
#define DATABASE_SQLITE3_HEADER
-#include "database.h"
#include <string>
+#include "database.h"
extern "C" {
- #include "sqlite3.h"
+#include "sqlite3.h"
}
class Database_SQLite3 : public Database
// Open and initialize the database if needed
void verifyDatabase();
- void bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index=1);
+ void bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index = 1);
bool m_initialized;
};
#endif
-
#ifndef DATABASE_HEADER
#define DATABASE_HEADER
-#include <vector>
#include <string>
+#include <vector>
#include "irr_v3d.h"
#include "irrlichttypes.h"
#include "util/basic_macros.h"
};
#endif
-
#ifndef FILECACHE_HEADER
#define FILECACHE_HEADER
-#include <string>
#include <iostream>
+#include <string>
class FileCache
{
/*
'dir' is the file cache directory to use.
*/
- FileCache(std::string dir):
- m_dir(dir)
- {
- }
-
+ FileCache(std::string dir) : m_dir(dir) {}
+
bool update(const std::string &name, const std::string &data);
bool load(const std::string &name, std::ostream &os);
+
private:
std::string m_dir;
Timestamp stuff
*/
-#include <time.h>
#include <string>
+#include <time.h>
inline std::string getTimestamp()
{
// This is not really thread-safe but it won't break anything
// except its own output, so just go with it.
struct tm *tm = localtime(&t);
- char cs[20]; //YYYY-MM-DD HH:MM:SS + '\0'
+ char cs[20]; // YYYY-MM-DD HH:MM:SS + '\0'
strftime(cs, 20, "%Y-%m-%d %H:%M:%S", tm);
return cs;
}
-
#endif
typedef core::aabbox3d<f32> aabb3f;
#endif
-
typedef core::vector2d<f32> v2f32;
#endif
-
typedef core::vector3d<s32> v3s32;
#endif
-
src/client/inputhandler.h
src/client/joystick_controller.cpp
src/client/joystick_controller.h
-src/client/keys.h
src/clientmap.cpp
src/clientmap.h
src/clientmedia.cpp
src/clientmedia.h
src/clientobject.cpp
src/clientobject.h
-src/clientsimpleobject.h
src/client/tile.cpp
src/client/tile.h
src/clouds.cpp
src/config.h
src/constants.h
src/content_abm.cpp
-src/content_abm.h
src/content_cao.cpp
src/content_cao.h
src/content_cso.cpp
src/database.cpp
src/database-dummy.cpp
src/database-dummy.h
-src/database.h
src/database-leveldb.cpp
-src/database-leveldb.h
src/database-postgresql.cpp
src/database-postgresql.h
src/database-redis.cpp
-src/database-redis.h
src/database-sqlite3.cpp
-src/database-sqlite3.h
src/daynightratio.h
src/debug.cpp
src/debug.h
src/event_manager.h
src/exceptions.h
src/filecache.cpp
-src/filecache.h
src/filesys.cpp
src/filesys.h
src/fontengine.cpp
src/genericobject.h
src/gettext.cpp
src/gettext.h
-src/gettime.h
src/guiChatConsole.cpp
src/guiChatConsole.h
src/guiEngine.cpp
src/inventory.h
src/inventorymanager.cpp
src/inventorymanager.h
-src/irr_aabb3d.h
src/irrlicht_changes/static_text.cpp
src/irrlicht_changes/static_text.h
src/irrlichttypes_bloated.h
src/irrlichttypes_extrabloated.h
src/irrlichttypes.h
-src/irr_v2d.h
-src/irr_v3d.h
src/itemdef.cpp
src/itemdef.h
src/itemgroup.h