According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
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if INIT == "game" then
- local dirs1 = {9, 18, 7, 12}
- local dirs2 = {20, 23, 22, 21}
+ local dirs1 = {8, 17, 6, 15}
+ local dirs2 = {22, 21, 20, 23}
function core.rotate_and_place(itemstack, placer, pointed_thing,
infinitestacks, orient_flags)