}
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
? true : false;
+ if (!(material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)) {
+ material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
+ }
+ if (!(material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL)) {
+ material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
+ }
}
void applyMaterialOptionsWithShaders(video::SMaterial &material) const