* Resource leak: CHECK_FILE_ERR returns, without freeing chunk_name.
Found with static analysis.
* Resource leak: leaks `page` on error path.
Found with static analysis.
if (page_texture_size.Width > max_texture_size.Width || page_texture_size.Height > max_texture_size.Height)
page_texture_size = max_texture_size;
- if (!page->createPageTexture(pixel_mode, page_texture_size))
+ if (!page->createPageTexture(pixel_mode, page_texture_size)) {
// TODO: add error message?
+ delete page;
return 0;
+ }
if (page)
{
// Read the file
int ret = std::fseek(fp, 0, SEEK_END);
- CHECK_FILE_ERR(ret, fp);
+ if (ret) {
+ lua_pushfstring(L, "%s: %s", path, strerror(errno));
+ std::fclose(fp);
+ if (path) {
+ delete [] chunk_name;
+ }
+ return false;
+ }
size_t size = std::ftell(fp) - start;
char *code = new char[size];