Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on...
authorLoic Blot <loic.blot@unix-experience.fr>
Thu, 5 Mar 2015 14:34:39 +0000 (15:34 +0100)
committerLoic Blot <loic.blot@unix-experience.fr>
Thu, 5 Mar 2015 14:36:20 +0000 (15:36 +0100)
* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time

src/clientmap.cpp
src/environment.cpp
src/mapgen.cpp
src/mapgen.h
src/nodedef.cpp
src/nodedef.h
src/script/lua_api/l_mapgen.cpp

index b9516fcbea85b2b60c80dbe4c5ec8e5d106a93b3..1c420b5f9adbe348f7ae2054371a83f526659ba0 100644 (file)
@@ -391,12 +391,12 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
 struct MeshBufList
 {
        video::SMaterial m;
-       std::list<scene::IMeshBuffer*> bufs;
+       std::vector<scene::IMeshBuffer*> bufs;
 };
 
 struct MeshBufListList
 {
-       std::list<MeshBufList> lists;
+       std::vector<MeshBufList> lists;
 
        void clear()
        {
@@ -405,7 +405,7 @@ struct MeshBufListList
 
        void add(scene::IMeshBuffer *buf)
        {
-               for(std::list<MeshBufList>::iterator i = lists.begin();
+               for(std::vector<MeshBufList>::iterator i = lists.begin();
                                i != lists.end(); ++i){
                        MeshBufList &l = *i;
                        video::SMaterial &m = buf->getMaterial();
@@ -595,25 +595,20 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
                }
        }
 
-       std::list<MeshBufList> &lists = drawbufs.lists;
+       std::vector<MeshBufList> &lists = drawbufs.lists;
 
        int timecheck_counter = 0;
-       for(std::list<MeshBufList>::iterator i = lists.begin();
-                       i != lists.end(); ++i)
-       {
-               {
-                       timecheck_counter++;
-                       if(timecheck_counter > 50)
-                       {
-                               timecheck_counter = 0;
-                               int time2 = time(0);
-                               if(time2 > time1 + 4)
-                               {
-                                       infostream<<"ClientMap::renderMap(): "
-                                               "Rendering takes ages, returning."
-                                               <<std::endl;
-                                       return;
-                               }
+       for(std::vector<MeshBufList>::iterator i = lists.begin();
+                       i != lists.end(); ++i) {
+               timecheck_counter++;
+               if(timecheck_counter > 50) {
+                       timecheck_counter = 0;
+                       int time2 = time(0);
+                       if(time2 > time1 + 4) {
+                               infostream << "ClientMap::renderMap(): "
+                                       "Rendering takes ages, returning."
+                                       << std::endl;
+                               return;
                        }
                }
 
@@ -621,60 +616,14 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
 
                driver->setMaterial(list.m);
 
-               for(std::list<scene::IMeshBuffer*>::iterator j = list.bufs.begin();
-                               j != list.bufs.end(); ++j)
-               {
+               for(std::vector<scene::IMeshBuffer*>::iterator j = list.bufs.begin();
+                               j != list.bufs.end(); ++j) {
                        scene::IMeshBuffer *buf = *j;
                        driver->drawMeshBuffer(buf);
                        vertex_count += buf->getVertexCount();
                        meshbuffer_count++;
                }
-#if 0
-               /*
-                       Draw the faces of the block
-               */
-               {
-                       //JMutexAutoLock lock(block->mesh_mutex);
-
-                       MapBlockMesh *mapBlockMesh = block->mesh;
-                       assert(mapBlockMesh);
-
-                       scene::SMesh *mesh = mapBlockMesh->getMesh();
-                       assert(mesh);
 
-                       u32 c = mesh->getMeshBufferCount();
-                       bool stuff_actually_drawn = false;
-                       for(u32 i=0; i<c; i++)
-                       {
-                               scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
-                               const video::SMaterial& material = buf->getMaterial();
-                               video::IMaterialRenderer* rnd =
-                                               driver->getMaterialRenderer(material.MaterialType);
-                               bool transparent = (rnd && rnd->isTransparent());
-                               // Render transparent on transparent pass and likewise.
-                               if(transparent == is_transparent_pass)
-                               {
-                                       if(buf->getVertexCount() == 0)
-                                               errorstream<<"Block ["<<analyze_block(block)
-                                                               <<"] contains an empty meshbuf"<<std::endl;
-                                       /*
-                                               This *shouldn't* hurt too much because Irrlicht
-                                               doesn't change opengl textures if the old
-                                               material has the same texture.
-                                       */
-                                       driver->setMaterial(buf->getMaterial());
-                                       driver->drawMeshBuffer(buf);
-                                       vertex_count += buf->getVertexCount();
-                                       meshbuffer_count++;
-                                       stuff_actually_drawn = true;
-                               }
-                       }
-                       if(stuff_actually_drawn)
-                               blocks_had_pass_meshbuf++;
-                       else
-                               blocks_without_stuff++;
-               }
-#endif
        }
        } // ScopeProfiler
 
index b1372431f958da32769a68a0de7e1e109199c6d3..60a26e65fe10e2a08fa4eb7f7173a1df014eaea5 100644 (file)
@@ -2383,13 +2383,16 @@ void ClientEnvironment::step(float dtime)
        g_profiler->avg("CEnv: num of simple objects", m_simple_objects.size());
        for(std::vector<ClientSimpleObject*>::iterator
                        i = m_simple_objects.begin(); i != m_simple_objects.end();) {
-               ClientSimpleObject *simple = *i;
                std::vector<ClientSimpleObject*>::iterator cur = i;
-               ++i;
+               ClientSimpleObject *simple = *cur;
+
                simple->step(dtime);
-               if(simple->m_to_be_removed){
+               if(simple->m_to_be_removed) {
                        delete simple;
-                       m_simple_objects.erase(cur);
+                       i = m_simple_objects.erase(cur);
+               }
+               else {
+                       ++i;
                }
        }
 }
index ba1b16d6a6438665f20fbbd357d0a4655f6ef075..071c60138876e3fe11f39cb93c663fb0a8dba59c 100644 (file)
@@ -417,9 +417,8 @@ void GenerateNotifier::getEvents(
        std::map<std::string, std::vector<v3s16> > &event_map,
        bool peek_events)
 {
-       std::list<GenNotifyEvent>::iterator it;
-
-       for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) {
+       for (std::vector<GenNotifyEvent>::iterator it = m_notify_events.begin();
+                       it != m_notify_events.end(); ++it) {
                GenNotifyEvent &gn = *it;
                std::string name = (gn.type == GENNOTIFY_DECORATION) ?
                        "decoration#"+ itos(gn.id) :
index 5bbdd724dd139fbb6c4934575c34adcce19970d9..f2e63e53300752ea7fa4542fc3ea140dc5fe5142 100644 (file)
@@ -91,7 +91,7 @@ public:
 private:
        u32 m_notify_on;
        std::set<u32> *m_notify_on_deco_ids;
-       std::list<GenNotifyEvent> m_notify_events;
+       std::vector<GenNotifyEvent> m_notify_events;
 };
 
 struct MapgenSpecificParams {
index ac49b4f3cfad295342b9a31e48e52c6c07a70434..6cf456e4de241dafee70dea87144f0344b30c2b0 100644 (file)
@@ -443,7 +443,7 @@ private:
        content_t m_next_id;
 
        // List of node strings and node resolver callbacks to perform
-       std::list<NodeResolveInfo *> m_pending_node_lookups;
+       std::vector<NodeResolveInfo *> m_pending_node_lookups;
 
        // True when all nodes have been registered
        bool m_node_registration_complete;
@@ -479,7 +479,7 @@ void CNodeDefManager::clear()
        m_next_id = 0;
 
        m_node_registration_complete = false;
-       for (std::list<NodeResolveInfo *>::iterator
+       for (std::vector<NodeResolveInfo *>::iterator
                        it = m_pending_node_lookups.begin();
                        it != m_pending_node_lookups.end();
                        ++it)
@@ -1309,7 +1309,7 @@ void CNodeDefManager::pendNodeResolve(NodeResolveInfo *nri)
 
 void CNodeDefManager::cancelNodeResolve(NodeResolver *resolver)
 {
-       for (std::list<NodeResolveInfo *>::iterator
+       for (std::vector<NodeResolveInfo *>::iterator
                        it = m_pending_node_lookups.begin();
                        it != m_pending_node_lookups.end();
                        ++it) {
@@ -1326,7 +1326,7 @@ void CNodeDefManager::runNodeResolverCallbacks()
 {
        while (!m_pending_node_lookups.empty()) {
                NodeResolveInfo *nri = m_pending_node_lookups.front();
-               m_pending_node_lookups.pop_front();
+               m_pending_node_lookups.erase(m_pending_node_lookups.begin());
                nri->resolver->resolveNodeNames(nri);
                nri->resolver->m_lookup_done = true;
                delete nri;
@@ -1345,7 +1345,7 @@ bool CNodeDefManager::getIdFromResolveInfo(NodeResolveInfo *nri,
 
        content_t c;
        std::string name = nri->nodenames.front();
-       nri->nodenames.pop_front();
+       nri->nodenames.erase(nri->nodenames.begin());
 
        bool success = getId(name, c);
        if (!success && node_alt != "") {
@@ -1385,7 +1385,7 @@ bool CNodeDefManager::getIdsFromResolveInfo(NodeResolveInfo *nri,
 
                content_t c;
                std::string name = nri->nodenames.front();
-               nri->nodenames.pop_front();
+               nri->nodenames.erase(nri->nodenames.begin());
 
                if (name.substr(0,6) != "group:") {
                        if (getId(name, c)) {
index 52ef29e50ec15e6f9e78c0f43c2a3d3277095ade..a1c2e1b53df9227e0aac888e7140ff337c585068 100644 (file)
@@ -309,7 +309,7 @@ struct NodeResolveInfo {
                resolver = nr;
        }
 
-       std::list<std::string> nodenames;
+       std::vector<std::string> nodenames;
        std::list<NodeListInfo> nodelistinfo;
        NodeResolver *resolver;
 };
index f14b0dfcba0e60c70dfc7107606dbfee8b06d5f1..54ec6901071c098f048323ef9762c37c88da3c2e 100644 (file)
@@ -459,7 +459,7 @@ int ModApiMapgen::l_register_biome(lua_State *L)
        }
 
        NodeResolveInfo *nri = new NodeResolveInfo(b);
-       std::list<std::string> &nnames = nri->nodenames;
+       std::vector<std::string> &nnames = nri->nodenames;
        nnames.push_back(getstringfield_default(L, index, "node_top",          ""));
        nnames.push_back(getstringfield_default(L, index, "node_filler",       ""));
        nnames.push_back(getstringfield_default(L, index, "node_stone",        ""));