struct MeshBufList
{
video::SMaterial m;
- std::list<scene::IMeshBuffer*> bufs;
+ std::vector<scene::IMeshBuffer*> bufs;
};
struct MeshBufListList
{
- std::list<MeshBufList> lists;
+ std::vector<MeshBufList> lists;
void clear()
{
void add(scene::IMeshBuffer *buf)
{
- for(std::list<MeshBufList>::iterator i = lists.begin();
+ for(std::vector<MeshBufList>::iterator i = lists.begin();
i != lists.end(); ++i){
MeshBufList &l = *i;
video::SMaterial &m = buf->getMaterial();
}
}
- std::list<MeshBufList> &lists = drawbufs.lists;
+ std::vector<MeshBufList> &lists = drawbufs.lists;
int timecheck_counter = 0;
- for(std::list<MeshBufList>::iterator i = lists.begin();
- i != lists.end(); ++i)
- {
- {
- timecheck_counter++;
- if(timecheck_counter > 50)
- {
- timecheck_counter = 0;
- int time2 = time(0);
- if(time2 > time1 + 4)
- {
- infostream<<"ClientMap::renderMap(): "
- "Rendering takes ages, returning."
- <<std::endl;
- return;
- }
+ for(std::vector<MeshBufList>::iterator i = lists.begin();
+ i != lists.end(); ++i) {
+ timecheck_counter++;
+ if(timecheck_counter > 50) {
+ timecheck_counter = 0;
+ int time2 = time(0);
+ if(time2 > time1 + 4) {
+ infostream << "ClientMap::renderMap(): "
+ "Rendering takes ages, returning."
+ << std::endl;
+ return;
}
}
driver->setMaterial(list.m);
- for(std::list<scene::IMeshBuffer*>::iterator j = list.bufs.begin();
- j != list.bufs.end(); ++j)
- {
+ for(std::vector<scene::IMeshBuffer*>::iterator j = list.bufs.begin();
+ j != list.bufs.end(); ++j) {
scene::IMeshBuffer *buf = *j;
driver->drawMeshBuffer(buf);
vertex_count += buf->getVertexCount();
meshbuffer_count++;
}
-#if 0
- /*
- Draw the faces of the block
- */
- {
- //JMutexAutoLock lock(block->mesh_mutex);
-
- MapBlockMesh *mapBlockMesh = block->mesh;
- assert(mapBlockMesh);
-
- scene::SMesh *mesh = mapBlockMesh->getMesh();
- assert(mesh);
- u32 c = mesh->getMeshBufferCount();
- bool stuff_actually_drawn = false;
- for(u32 i=0; i<c; i++)
- {
- scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
- const video::SMaterial& material = buf->getMaterial();
- video::IMaterialRenderer* rnd =
- driver->getMaterialRenderer(material.MaterialType);
- bool transparent = (rnd && rnd->isTransparent());
- // Render transparent on transparent pass and likewise.
- if(transparent == is_transparent_pass)
- {
- if(buf->getVertexCount() == 0)
- errorstream<<"Block ["<<analyze_block(block)
- <<"] contains an empty meshbuf"<<std::endl;
- /*
- This *shouldn't* hurt too much because Irrlicht
- doesn't change opengl textures if the old
- material has the same texture.
- */
- driver->setMaterial(buf->getMaterial());
- driver->drawMeshBuffer(buf);
- vertex_count += buf->getVertexCount();
- meshbuffer_count++;
- stuff_actually_drawn = true;
- }
- }
- if(stuff_actually_drawn)
- blocks_had_pass_meshbuf++;
- else
- blocks_without_stuff++;
- }
-#endif
}
} // ScopeProfiler
g_profiler->avg("CEnv: num of simple objects", m_simple_objects.size());
for(std::vector<ClientSimpleObject*>::iterator
i = m_simple_objects.begin(); i != m_simple_objects.end();) {
- ClientSimpleObject *simple = *i;
std::vector<ClientSimpleObject*>::iterator cur = i;
- ++i;
+ ClientSimpleObject *simple = *cur;
+
simple->step(dtime);
- if(simple->m_to_be_removed){
+ if(simple->m_to_be_removed) {
delete simple;
- m_simple_objects.erase(cur);
+ i = m_simple_objects.erase(cur);
+ }
+ else {
+ ++i;
}
}
}
std::map<std::string, std::vector<v3s16> > &event_map,
bool peek_events)
{
- std::list<GenNotifyEvent>::iterator it;
-
- for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) {
+ for (std::vector<GenNotifyEvent>::iterator it = m_notify_events.begin();
+ it != m_notify_events.end(); ++it) {
GenNotifyEvent &gn = *it;
std::string name = (gn.type == GENNOTIFY_DECORATION) ?
"decoration#"+ itos(gn.id) :
private:
u32 m_notify_on;
std::set<u32> *m_notify_on_deco_ids;
- std::list<GenNotifyEvent> m_notify_events;
+ std::vector<GenNotifyEvent> m_notify_events;
};
struct MapgenSpecificParams {
content_t m_next_id;
// List of node strings and node resolver callbacks to perform
- std::list<NodeResolveInfo *> m_pending_node_lookups;
+ std::vector<NodeResolveInfo *> m_pending_node_lookups;
// True when all nodes have been registered
bool m_node_registration_complete;
m_next_id = 0;
m_node_registration_complete = false;
- for (std::list<NodeResolveInfo *>::iterator
+ for (std::vector<NodeResolveInfo *>::iterator
it = m_pending_node_lookups.begin();
it != m_pending_node_lookups.end();
++it)
void CNodeDefManager::cancelNodeResolve(NodeResolver *resolver)
{
- for (std::list<NodeResolveInfo *>::iterator
+ for (std::vector<NodeResolveInfo *>::iterator
it = m_pending_node_lookups.begin();
it != m_pending_node_lookups.end();
++it) {
{
while (!m_pending_node_lookups.empty()) {
NodeResolveInfo *nri = m_pending_node_lookups.front();
- m_pending_node_lookups.pop_front();
+ m_pending_node_lookups.erase(m_pending_node_lookups.begin());
nri->resolver->resolveNodeNames(nri);
nri->resolver->m_lookup_done = true;
delete nri;
content_t c;
std::string name = nri->nodenames.front();
- nri->nodenames.pop_front();
+ nri->nodenames.erase(nri->nodenames.begin());
bool success = getId(name, c);
if (!success && node_alt != "") {
content_t c;
std::string name = nri->nodenames.front();
- nri->nodenames.pop_front();
+ nri->nodenames.erase(nri->nodenames.begin());
if (name.substr(0,6) != "group:") {
if (getId(name, c)) {
resolver = nr;
}
- std::list<std::string> nodenames;
+ std::vector<std::string> nodenames;
std::list<NodeListInfo> nodelistinfo;
NodeResolver *resolver;
};
}
NodeResolveInfo *nri = new NodeResolveInfo(b);
- std::list<std::string> &nnames = nri->nodenames;
+ std::vector<std::string> &nnames = nri->nodenames;
nnames.push_back(getstringfield_default(L, index, "node_top", ""));
nnames.push_back(getstringfield_default(L, index, "node_filler", ""));
nnames.push_back(getstringfield_default(L, index, "node_stone", ""));