Craftdef: Use numbers instead of iterators
authorest31 <MTest31@outlook.com>
Sat, 4 Jul 2015 14:21:37 +0000 (16:21 +0200)
committerest31 <MTest31@outlook.com>
Sat, 4 Jul 2015 14:28:21 +0000 (16:28 +0200)
Use numbers instead of iterators to traverse various vectors.

src/craftdef.cpp

index bad0d393b2bf76ff38e84c53184aa32985b664cd..022b98da3285ed5e842b24c115e078546274a2b8 100644 (file)
@@ -112,10 +112,9 @@ static std::vector<std::string> craftGetItemNames(
                const std::vector<std::string> &itemstrings, IGameDef *gamedef)
 {
        std::vector<std::string> result;
-       for (std::vector<std::string>::const_iterator
-                       it = itemstrings.begin();
-                       it != itemstrings.end(); it++) {
-               result.push_back(craftGetItemName(*it, gamedef));
+       for (std::vector<std::string>::size_type i = 0;
+                       i < itemstrings.size(); i++) {
+               result.push_back(craftGetItemName(itemstrings[i], gamedef));
        }
        return result;
 }
@@ -125,10 +124,9 @@ static std::vector<std::string> craftGetItemNames(
                const std::vector<ItemStack> &items, IGameDef *gamedef)
 {
        std::vector<std::string> result;
-       for (std::vector<ItemStack>::const_iterator
-                       it = items.begin();
-                       it != items.end(); it++) {
-               result.push_back(it->name);
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < items.size(); i++) {
+               result.push_back(items[i].name);
        }
        return result;
 }
@@ -138,10 +136,9 @@ static std::vector<ItemStack> craftGetItems(
                const std::vector<std::string> &items, IGameDef *gamedef)
 {
        std::vector<ItemStack> result;
-       for (std::vector<std::string>::const_iterator
-                       it = items.begin();
-                       it != items.end(); it++) {
-               result.push_back(ItemStack(std::string(*it), (u16)1,
+       for (std::vector<std::string>::size_type i = 0;
+                       i < items.size(); i++) {
+               result.push_back(ItemStack(std::string(items[i]), (u16)1,
                        (u16)0, "", gamedef->getItemDefManager()));
        }
        return result;
@@ -156,11 +153,10 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
        bool success = false;
        unsigned int x = 0;
        unsigned int y = 0;
-       for (std::vector<std::string>::const_iterator
-                       it = items.begin();
-                       it != items.end(); it++) {
+       for (std::vector<std::string>::size_type i = 0;
+                       i < items.size(); i++) {
                // Is this an actual item?
-               if (*it != "") {
+               if (items[i] != "") {
                        if (!success) {
                                // This is the first nonempty item
                                min_x = max_x = x;
@@ -187,11 +183,10 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
 // Removes 1 from each item stack
 static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
 {
-       for (std::vector<ItemStack>::iterator
-                       it = input.items.begin();
-                       it != input.items.end(); it++) {
-               if (it->count != 0)
-                       it->remove(1);
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+               if (input.items[i].count != 0)
+                       input.items[i].remove(1);
        }
 }
 
@@ -211,24 +206,24 @@ static void craftDecrementOrReplaceInput(CraftInput &input,
        // Make a copy of the replacements pair list
        std::vector<std::pair<std::string, std::string> > pairs = replacements.pairs;
 
-       for (std::vector<ItemStack>::iterator
-                       it = input.items.begin();
-                       it != input.items.end(); it++) {
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+               ItemStack &item = input.items[i];
                // Find an appropriate replacement
                bool found_replacement = false;
                for (std::vector<std::pair<std::string, std::string> >::iterator
                                j = pairs.begin();
-                               j != pairs.end(); j++) {
-                       if (it->name == craftGetItemName(j->first, gamedef)) {
-                               if (it->count == 1) {
-                                       it->deSerialize(j->second, gamedef->idef());
+                               j != pairs.end(); ++j) {
+                       if (item.name == craftGetItemName(j->first, gamedef)) {
+                               if (item.count == 1) {
+                                       item.deSerialize(j->second, gamedef->idef());
                                        found_replacement = true;
                                        pairs.erase(j);
                                        break;
                                } else {
                                        ItemStack rep;
                                        rep.deSerialize(j->second, gamedef->idef());
-                                       it->remove(1);
+                                       item.remove(1);
                                        found_replacement = true;
                                        output_replacements.push_back(rep);
                                        break;
@@ -236,8 +231,8 @@ static void craftDecrementOrReplaceInput(CraftInput &input,
                        }
                }
                // No replacement was found, simply decrement count by one
-               if (!found_replacement && it->count > 0)
-                       it->remove(1);
+               if (!found_replacement && item.count > 0)
+                       item.remove(1);
        }
 }
 
@@ -246,18 +241,16 @@ static std::string craftDumpMatrix(const std::vector<std::string> &items,
                unsigned int width)
 {
        std::ostringstream os(std::ios::binary);
-       os<<"{ ";
-       unsigned int x = 0;
-       for(std::vector<std::string>::const_iterator
-                       it = items.begin();
-                       it != items.end(); it++, x++) {
-               if (x == width) {
-                       os<<"; ";
-                       x = 0;
-               } else if (x != 0) {
-                       os<<",";
+       os << "{ ";
+       for(std::vector<std::string>::size_type i = 0;
+                       i < items.size(); i++) {
+               if (i == width) {
+                       os << "; ";
+                       i = 0;
+               } else if (i != 0) {
+                       os << ",";
                }
-               os << '"' << (*it) << '"';
+               os << '"' << items[i] << '"';
        }
        os << " }";
        return os.str();
@@ -269,17 +262,15 @@ std::string craftDumpMatrix(const std::vector<ItemStack> &items,
 {
        std::ostringstream os(std::ios::binary);
        os << "{ ";
-       unsigned int x = 0;
-       for (std::vector<ItemStack>::const_iterator
-                       it = items.begin();
-                       it != items.end(); it++, x++) {
-               if (x == width) {
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < items.size(); i++) {
+               if (i == width) {
                        os << "; ";
-                       x = 0;
-               } else if (x != 0) {
-                       os<<",";
+                       i = 0;
+               } else if (i != 0) {
+                       os << ",";
                }
-               os << '"' << (it->getItemString()) << '"';
+               os << '"' << (items[i].getItemString()) << '"';
        }
        os << " }";
        return os.str();
@@ -318,10 +309,12 @@ std::string CraftReplacements::dump() const
        std::ostringstream os(std::ios::binary);
        os<<"{";
        const char *sep = "";
-       for (std::vector<std::pair<std::string, std::string> >::const_iterator
-                       it = pairs.begin();
-                       it != pairs.end(); it++) {
-               os << sep << '"' << (it->first) << "\"=>\"" << (it->second) << '"';
+       for (std::vector<std::pair<std::string, std::string> >::size_type i = 0;
+                       i < pairs.size(); i++) {
+               const std::pair<std::string, std::string> &repl_p = pairs[i];
+               os << sep
+                       << '"' << (repl_p.first)
+                       << "\"=>\"" << (repl_p.second) << '"';
                sep = ",";
        }
        os << "}";
@@ -479,11 +472,11 @@ bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef)
 
        // Filter empty items out of input
        std::vector<std::string> input_filtered;
-       for (std::vector<ItemStack>::const_iterator
-                       it = input.items.begin();
-                       it != input.items.end(); it++) {
-               if (it->name != "")
-                       input_filtered.push_back(it->name);
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+               const ItemStack &item = input.items[i];
+               if (item.name != "")
+                       input_filtered.push_back(item.name);
        }
 
        // If there is a wrong number of items in input, no match
@@ -627,14 +620,14 @@ bool CraftDefinitionToolRepair::check(const CraftInput &input, IGameDef *gamedef
 
        ItemStack item1;
        ItemStack item2;
-       for (std::vector<ItemStack>::const_iterator
-                       it = input.items.begin();
-                       it != input.items.end(); it++) {
-               if (!it->empty()) {
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+               const ItemStack &item = input.items[i];
+               if (!item.empty()) {
                        if (item1.empty())
-                               item1 = *it;
+                               item1 = item;
                        else if (item2.empty())
-                               item2 = *it;
+                               item2 = item;
                        else
                                return false;
                }
@@ -647,14 +640,14 @@ CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameD
 {
        ItemStack item1;
        ItemStack item2;
-       for (std::vector<ItemStack>::const_iterator
-                       it = input.items.begin();
-                       it != input.items.end(); it++) {
-               if (!it->empty()) {
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+               const ItemStack &item = input.items[i];
+               if (!item.empty()) {
                        if (item1.empty())
-                               item1 = *it;
+                               item1 = item;
                        else if (item2.empty())
-                               item2 = *it;
+                               item2 = item;
                }
        }
        ItemStack repaired = craftToolRepair(item1, item2, additional_wear, gamedef);
@@ -697,11 +690,11 @@ bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) c
 
        // Filter empty items out of input
        std::vector<std::string> input_filtered;
-       for (std::vector<ItemStack>::const_iterator
-                       it = input.items.begin();
-                       it != input.items.end(); it++) {
-               if (it->name != "")
-                       input_filtered.push_back(it->name);
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+               const std::string &name = input.items[i].name;
+               if (name != "")
+                       input_filtered.push_back(name);
        }
 
        // If there is a wrong number of items in input, no match
@@ -789,11 +782,11 @@ bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) cons
 
        // Filter empty items out of input
        std::vector<std::string> input_filtered;
-       for (std::vector<ItemStack>::const_iterator
-                       it = input.items.begin();
-                       it != input.items.end(); it++) {
-               if (it->name != "")
-                       input_filtered.push_back(it->name);
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+               const std::string &name = input.items[i].name;
+               if (name != "")
+                       input_filtered.push_back(name);
        }
 
        // If there is a wrong number of items in input, no match
@@ -889,10 +882,9 @@ public:
 
                // If all input items are empty, abort.
                bool all_empty = true;
-               for (std::vector<ItemStack>::const_iterator
-                               it = input.items.begin();
-                               it != input.items.end(); it++) {
-                       if (!it->empty()) {
+               for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+                       if (!input.items[i].empty()) {
                                all_empty = false;
                                break;
                        }
@@ -921,10 +913,9 @@ public:
                        const std::vector<CraftDefinition*> &hash_collisions = col_iter->second;
                        // Walk crafting definitions from back to front, so that later
                        // definitions can override earlier ones.
-                       for (std::vector<CraftDefinition*>::const_reverse_iterator
-                                       it = hash_collisions.rbegin();
-                                       it != hash_collisions.rend(); it++) {
-                               CraftDefinition *def = *it;
+                       for (std::vector<CraftDefinition*>::size_type
+                                       i = hash_collisions.size(); i > 0; i--) {
+                               CraftDefinition *def = hash_collisions[i - 1];
 
                                /*errorstream << "Checking " << input.dump() << std::endl
                                        << " against " << def->dump() << std::endl;*/
@@ -957,11 +948,12 @@ public:
 
                recipes.reserve(limit ? MYMIN(limit, vec.size()) : vec.size());
 
-               for (std::vector<CraftDefinition*>::const_reverse_iterator
-                               it = vec.rbegin(); it != vec.rend(); ++it) {
+               for (std::vector<CraftDefinition*>::size_type i = vec.size();
+                               i > 0; i--) {
+                       CraftDefinition *def = vec[i - 1];
                        if (limit && recipes.size() >= limit)
                                break;
-                       recipes.push_back(*it);
+                       recipes.push_back(def);
                }
 
                return recipes;
@@ -974,9 +966,12 @@ public:
                        for (std::map<u64, std::vector<CraftDefinition*> >::const_iterator
                                        it = (m_craft_defs[type]).begin();
                                        it != (m_craft_defs[type]).end(); it++) {
-                               for (std::vector<CraftDefinition*>::const_iterator
-                                               iit = it->second.begin(); iit != it->second.end(); iit++) {
-                                       os << "type " << type << " hash " << it->first << (*iit)->dump() << "\n";
+                               for (std::vector<CraftDefinition*>::size_type i = 0;
+                                               i < it->second.size(); i++) {
+                                       os << "type " << type
+                                               << " hash " << it->first
+                                               << " def " << it->second[i]->dump()
+                                               << "\n";
                                }
                        }
                }
@@ -1000,7 +995,8 @@ public:
                                        it = m_craft_defs[type].begin();
                                        it != m_craft_defs[type].end(); it++) {
                                for (std::vector<CraftDefinition*>::iterator
-                                               iit = it->second.begin(); iit != it->second.end(); iit++) {
+                                               iit = it->second.begin();
+                                               iit != it->second.end(); ++iit) {
                                        delete *iit;
                                }
                                it->second.clear();
@@ -1012,10 +1008,11 @@ public:
        virtual void initHashes(IGameDef *gamedef)
        {
                // Move the CraftDefs from the unhashed layer into layers higher up.
-               for (std::vector<CraftDefinition*>::iterator
-                       it = (m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]).begin();
-                       it != (m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]).end(); it++) {
-                       CraftDefinition *def = *it;
+               std::vector<CraftDefinition *> &unhashed =
+                       m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
+               for (std::vector<CraftDefinition*>::size_type i = 0;
+                       i < unhashed.size(); i++) {
+                       CraftDefinition *def = unhashed[i];
 
                        // Initialize and get the definition's hash
                        def->initHash(gamedef);
@@ -1025,7 +1022,7 @@ public:
                        // Enter the definition
                        m_craft_defs[type][hash].push_back(def);
                }
-               m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].clear();
+               unhashed.clear();
        }
 private:
        //TODO: change both maps to unordered_map when c++11 can be used