* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now.
*.gch
cmake-build-debug/
cmake-build-release/
+cmake_config.h
+cmake_config_githash.h
## Android build files
build/android/src/main/assets
jni/src/settings.cpp \
jni/src/wieldmesh.cpp \
jni/src/client/clientlauncher.cpp \
+ jni/src/client/hud.cpp \
jni/src/client/inputhandler.cpp \
jni/src/client/renderingengine.cpp \
jni/src/client/tile.cpp \
core.register_on_shutdown(function()
print("[PREVIEW] shutdown client")
end)
-
+local id = 0
core.register_on_connect(function()
print("[PREVIEW] Player connection completed")
local server_info = core.get_server_info()
print("Server ip: " .. server_info.ip)
print("Server address: " .. server_info.address)
print("Server port: " .. server_info.port)
-
mod_channel = core.mod_channel_join("experimental_preview")
core.after(4, function()
end)
end)
+core.after(1, function()
+ id = core.localplayer:hud_add({
+ hud_elem_type = "text",
+ name = "example",
+ number = 0xff0000,
+ position = {x=0, y=1},
+ offset = {x=8, y=-8},
+ text = "You are using the preview mod",
+ scale = {x=200, y=60},
+ alignment = {x=1, y=-1},
+ })
+end)
+
core.register_on_modchannel_message(function(channel, sender, message)
print("[PREVIEW][modchannels] Received message `" .. message .. "` on channel `"
.. channel .. "` from sender `" .. sender .. "`")
return true, core.privs_to_string(minetest.get_privilege_list())
end,
})
+
+core.register_chatcommand("text", {
+ func = function(param)
+ return core.localplayer:hud_change(id, "text", param)
+ end,
+})
* returns last look vertical angle
* `get_key_pressed()`:
* returns last key typed by the player
+* `hud_add(definition)`
+ * add a HUD element described by HUD def, returns ID number on success and `nil` on failure.
+ * See [`HUD definition`](#hud-definition-hud_add-hud_get)
+* `hud_get(id)`
+ * returns the [`definition`](#hud-definition-hud_add-hud_get) of the HUD with that ID number or `nil`, if non-existent.
+* `hud_remove(id)`
+ * remove the HUD element of the specified id, returns `true` on success
+* `hud_change(id, stat, value)`
+ * change a value of a previously added HUD element
+ * element `stat` values: `position`, `name`, `scale`, `text`, `number`, `item`, `dir`
+ * Returns `true` on success, otherwise returns `nil`
### Settings
An interface to read config files in the format of `minetest.conf`.
}
```
+### HUD Definition (`hud_add`, `hud_get`)
+```lua
+ {
+ hud_elem_type = "image", -- see HUD element types, default "text"
+ -- ^ type of HUD element, can be either of "image", "text", "statbar", or "inventory"
+ position = {x=0.5, y=0.5},
+ -- ^ Left corner position of element, default `{x=0,y=0}`.
+ name = "<name>", -- default ""
+ scale = {x=2, y=2}, -- default {x=0,y=0}
+ text = "<text>", -- default ""
+ number = 2, -- default 0
+ item = 3, -- default 0
+ -- ^ Selected item in inventory. 0 for no item selected.
+ direction = 0, -- default 0
+ -- ^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
+ alignment = {x=0, y=0}, -- default {x=0, y=0}
+ -- ^ See "HUD Element Types"
+ offset = {x=0, y=0}, -- default {x=0, y=0}
+ -- ^ See "HUD Element Types"
+ size = { x=100, y=100 }, -- default {x=0, y=0}
+ -- ^ Size of element in pixels
+ }
+```
+
Escape sequences
----------------
Most text can contain escape sequences, that can for example color the text.
`Color`
-------------
`{a = alpha, r = red, g = green, b = blue}` defines an ARGB8 color.
+
+HUD element types
+-----------------
+The position field is used for all element types.
+
+To account for differing resolutions, the position coordinates are the percentage
+of the screen, ranging in value from `0` to `1`.
+
+The name field is not yet used, but should contain a description of what the
+HUD element represents. The direction field is the direction in which something
+is drawn.
+
+`0` draws from left to right, `1` draws from right to left, `2` draws from
+top to bottom, and `3` draws from bottom to top.
+
+The `alignment` field specifies how the item will be aligned. It ranges from `-1` to `1`,
+with `0` being the center, `-1` is moved to the left/up, and `1` is to the right/down.
+Fractional values can be used.
+
+The `offset` field specifies a pixel offset from the position. Contrary to position,
+the offset is not scaled to screen size. This allows for some precisely-positioned
+items in the HUD.
+
+**Note**: `offset` _will_ adapt to screen DPI as well as user defined scaling factor!
+
+Below are the specific uses for fields in each type; fields not listed for that type are ignored.
+
+**Note**: Future revisions to the HUD API may be incompatible; the HUD API is still
+in the experimental stages.
+
+### `image`
+Displays an image on the HUD.
+
+* `scale`: The scale of the image, with 1 being the original texture size.
+ Only the X coordinate scale is used (positive values).
+ Negative values represent that percentage of the screen it
+ should take; e.g. `x=-100` means 100% (width).
+* `text`: The name of the texture that is displayed.
+* `alignment`: The alignment of the image.
+* `offset`: offset in pixels from position.
+
+### `text`
+Displays text on the HUD.
+
+* `scale`: Defines the bounding rectangle of the text.
+ A value such as `{x=100, y=100}` should work.
+* `text`: The text to be displayed in the HUD element.
+* `number`: An integer containing the RGB value of the color used to draw the text.
+ Specify `0xFFFFFF` for white text, `0xFF0000` for red, and so on.
+* `alignment`: The alignment of the text.
+* `offset`: offset in pixels from position.
+
+### `statbar`
+Displays a horizontal bar made up of half-images.
+
+* `text`: The name of the texture that is used.
+* `number`: The number of half-textures that are displayed.
+ If odd, will end with a vertically center-split texture.
+* `direction`
+* `offset`: offset in pixels from position.
+* `size`: If used, will force full-image size to this value (override texture pack image size)
+
+### `inventory`
+* `text`: The name of the inventory list to be displayed.
+* `number`: Number of items in the inventory to be displayed.
+* `item`: Position of item that is selected.
+* `direction`
+* `offset`: offset in pixels from position.
+
+### `waypoint`
+Displays distance to selected world position.
+
+* `name`: The name of the waypoint.
+* `text`: Distance suffix. Can be blank.
+* `number:` An integer containing the RGB value of the color used to draw the text.
+* `world_pos`: World position of the waypoint.
+
version.cpp
voxel.cpp
voxelalgorithms.cpp
+ hud.cpp
${common_network_SRCS}
${JTHREAD_SRCS}
${common_SCRIPT_SRCS}
#include "gamedef.h"
#include "inventorymanager.h"
#include "localplayer.h"
-#include "hud.h"
+#include "client/hud.h"
#include "particles.h"
#include "mapnode.h"
#include "tileanimation.h"
// And relations to objects
std::unordered_map<int, u16> m_sounds_to_objects;
+ // HUD
+ // Mapping from server hud ids to internal hud ids
+ std::unordered_map<u32, u32> m_hud_server_to_client;
+
// Privileges
std::unordered_set<std::string> m_privileges;
${CMAKE_CURRENT_SOURCE_DIR}/inputhandler.cpp
${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp
${CMAKE_CURRENT_SOURCE_DIR}/joystick_controller.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/hud.cpp
PARENT_SCOPE
)
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "client/hud.h"
+#include "settings.h"
+#include "util/numeric.h"
+#include "log.h"
+#include "client.h"
+#include "inventory.h"
+#include "shader.h"
+#include "client/tile.h"
+#include "localplayer.h"
+#include "camera.h"
+#include "porting.h"
+#include "fontengine.h"
+#include "guiscalingfilter.h"
+#include "mesh.h"
+#include "wieldmesh.h"
+#include "client/renderingengine.h"
+
+#ifdef HAVE_TOUCHSCREENGUI
+#include "gui/touchscreengui.h"
+#endif
+
+Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
+ Inventory *inventory)
+{
+ driver = RenderingEngine::get_video_driver();
+ this->guienv = guienv;
+ this->client = client;
+ this->player = player;
+ this->inventory = inventory;
+
+ m_hud_scaling = g_settings->getFloat("hud_scaling");
+ m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
+ RenderingEngine::getDisplayDensity() + 0.5f);
+ m_hotbar_imagesize *= m_hud_scaling;
+ m_padding = m_hotbar_imagesize / 12;
+
+ for (auto &hbar_color : hbar_colors)
+ hbar_color = video::SColor(255, 255, 255, 255);
+
+ tsrc = client->getTextureSource();
+
+ v3f crosshair_color = g_settings->getV3F("crosshair_color");
+ u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
+ u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
+ u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
+ u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
+ crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
+
+ v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
+ u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
+ u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
+ u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
+ selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
+
+ use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
+
+ m_selection_boxes.clear();
+ m_halo_boxes.clear();
+
+ std::string mode_setting = g_settings->get("node_highlighting");
+
+ if (mode_setting == "halo") {
+ m_mode = HIGHLIGHT_HALO;
+ } else if (mode_setting == "none") {
+ m_mode = HIGHLIGHT_NONE;
+ } else {
+ m_mode = HIGHLIGHT_BOX;
+ }
+
+ m_selection_material.Lighting = false;
+
+ if (g_settings->getBool("enable_shaders")) {
+ IShaderSource *shdrsrc = client->getShaderSource();
+ u16 shader_id = shdrsrc->getShader(
+ m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
+ m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
+ } else {
+ m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ }
+
+ if (m_mode == HIGHLIGHT_BOX) {
+ m_selection_material.Thickness =
+ rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
+ } else if (m_mode == HIGHLIGHT_HALO) {
+ m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
+ m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
+ } else {
+ m_selection_material.MaterialType = video::EMT_SOLID;
+ }
+}
+
+Hud::~Hud()
+{
+ if (m_selection_mesh)
+ m_selection_mesh->drop();
+}
+
+void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
+ bool selected)
+{
+ if (selected) {
+ /* draw hihlighting around selected item */
+ if (use_hotbar_selected_image) {
+ core::rect<s32> imgrect2 = rect;
+ imgrect2.UpperLeftCorner.X -= (m_padding*2);
+ imgrect2.UpperLeftCorner.Y -= (m_padding*2);
+ imgrect2.LowerRightCorner.X += (m_padding*2);
+ imgrect2.LowerRightCorner.Y += (m_padding*2);
+ video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
+ core::dimension2di imgsize(texture->getOriginalSize());
+ draw2DImageFilterScaled(driver, texture, imgrect2,
+ core::rect<s32>(core::position2d<s32>(0,0), imgsize),
+ NULL, hbar_colors, true);
+ } else {
+ video::SColor c_outside(255,255,0,0);
+ //video::SColor c_outside(255,0,0,0);
+ //video::SColor c_inside(255,192,192,192);
+ s32 x1 = rect.UpperLeftCorner.X;
+ s32 y1 = rect.UpperLeftCorner.Y;
+ s32 x2 = rect.LowerRightCorner.X;
+ s32 y2 = rect.LowerRightCorner.Y;
+ // Black base borders
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x1 - m_padding, y1 - m_padding),
+ v2s32(x2 + m_padding, y1)
+ ), NULL);
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x1 - m_padding, y2),
+ v2s32(x2 + m_padding, y2 + m_padding)
+ ), NULL);
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x1 - m_padding, y1),
+ v2s32(x1, y2)
+ ), NULL);
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x2, y1),
+ v2s32(x2 + m_padding, y2)
+ ), NULL);
+ /*// Light inside borders
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x1 - padding/2, y1 - padding/2),
+ v2s32(x2 + padding/2, y1)
+ ), NULL);
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x1 - padding/2, y2),
+ v2s32(x2 + padding/2, y2 + padding/2)
+ ), NULL);
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x1 - padding/2, y1),
+ v2s32(x1, y2)
+ ), NULL);
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x2, y1),
+ v2s32(x2 + padding/2, y2)
+ ), NULL);
+ */
+ }
+ }
+
+ video::SColor bgcolor2(128, 0, 0, 0);
+ if (!use_hotbar_image)
+ driver->draw2DRectangle(bgcolor2, rect, NULL);
+ drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
+ client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
+}
+
+//NOTE: selectitem = 0 -> no selected; selectitem 1-based
+void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
+ s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
+{
+#ifdef HAVE_TOUCHSCREENGUI
+ if (g_touchscreengui && inv_offset == 0)
+ g_touchscreengui->resetHud();
+#endif
+
+ s32 height = m_hotbar_imagesize + m_padding * 2;
+ s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
+
+ if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
+ s32 tmp = height;
+ height = width;
+ width = tmp;
+ }
+
+ // Position of upper left corner of bar
+ v2s32 pos = screen_offset;
+ pos.X *= m_hud_scaling * RenderingEngine::getDisplayDensity();
+ pos.Y *= m_hud_scaling * RenderingEngine::getDisplayDensity();
+ pos += upperleftpos;
+
+ // Store hotbar_image in member variable, used by drawItem()
+ if (hotbar_image != player->hotbar_image) {
+ hotbar_image = player->hotbar_image;
+ if (!hotbar_image.empty())
+ use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
+ else
+ use_hotbar_image = false;
+ }
+
+ // Store hotbar_selected_image in member variable, used by drawItem()
+ if (hotbar_selected_image != player->hotbar_selected_image) {
+ hotbar_selected_image = player->hotbar_selected_image;
+ if (!hotbar_selected_image.empty())
+ use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
+ else
+ use_hotbar_selected_image = false;
+ }
+
+ // draw customized item background
+ if (use_hotbar_image) {
+ core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
+ width+m_padding/2, height+m_padding/2);
+ core::rect<s32> rect2 = imgrect2 + pos;
+ video::ITexture *texture = tsrc->getTexture(hotbar_image);
+ core::dimension2di imgsize(texture->getOriginalSize());
+ draw2DImageFilterScaled(driver, texture, rect2,
+ core::rect<s32>(core::position2d<s32>(0,0), imgsize),
+ NULL, hbar_colors, true);
+ }
+
+ // Draw items
+ core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
+ for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
+ s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
+
+ v2s32 steppos;
+ switch (direction) {
+ case HUD_DIR_RIGHT_LEFT:
+ steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding);
+ break;
+ case HUD_DIR_TOP_BOTTOM:
+ steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen);
+ break;
+ case HUD_DIR_BOTTOM_TOP:
+ steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen));
+ break;
+ default:
+ steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding);
+ break;
+ }
+
+ drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem);
+
+#ifdef HAVE_TOUCHSCREENGUI
+ if (g_touchscreengui)
+ g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
+#endif
+ }
+}
+
+
+void Hud::drawLuaElements(const v3s16 &camera_offset)
+{
+ u32 text_height = g_fontengine->getTextHeight();
+ irr::gui::IGUIFont* font = g_fontengine->getFont();
+ for (size_t i = 0; i != player->maxHudId(); i++) {
+ HudElement *e = player->getHud(i);
+ if (!e)
+ continue;
+
+ v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
+ floor(e->pos.Y * (float) m_screensize.Y + 0.5));
+ switch (e->type) {
+ case HUD_ELEM_IMAGE: {
+ video::ITexture *texture = tsrc->getTexture(e->text);
+ if (!texture)
+ continue;
+
+ const video::SColor color(255, 255, 255, 255);
+ const video::SColor colors[] = {color, color, color, color};
+ core::dimension2di imgsize(texture->getOriginalSize());
+ v2s32 dstsize(imgsize.Width * e->scale.X,
+ imgsize.Height * e->scale.Y);
+ if (e->scale.X < 0)
+ dstsize.X = m_screensize.X * (e->scale.X * -0.01);
+ if (e->scale.Y < 0)
+ dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
+ v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
+ (e->align.Y - 1.0) * dstsize.Y / 2);
+ core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
+ rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
+ draw2DImageFilterScaled(driver, texture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0), imgsize),
+ NULL, colors, true);
+ break; }
+ case HUD_ELEM_TEXT: {
+ video::SColor color(255, (e->number >> 16) & 0xFF,
+ (e->number >> 8) & 0xFF,
+ (e->number >> 0) & 0xFF);
+ core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
+ std::wstring text = unescape_translate(utf8_to_wide(e->text));
+ core::dimension2d<u32> textsize = font->getDimension(text.c_str());
+ v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
+ (e->align.Y - 1.0) * (textsize.Height / 2));
+ v2s32 offs(e->offset.X, e->offset.Y);
+ font->draw(text.c_str(), size + pos + offset + offs, color);
+ break; }
+ case HUD_ELEM_STATBAR: {
+ v2s32 offs(e->offset.X, e->offset.Y);
+ drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size);
+ break; }
+ case HUD_ELEM_INVENTORY: {
+ InventoryList *inv = inventory->getList(e->text);
+ drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
+ inv, e->item, e->dir);
+ break; }
+ case HUD_ELEM_WAYPOINT: {
+ v3f p_pos = player->getPosition() / BS;
+ v3f w_pos = e->world_pos * BS;
+ float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
+ scene::ICameraSceneNode* camera =
+ RenderingEngine::get_scene_manager()->getActiveCamera();
+ w_pos -= intToFloat(camera_offset, BS);
+ core::matrix4 trans = camera->getProjectionMatrix();
+ trans *= camera->getViewMatrix();
+ f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
+ trans.multiplyWith1x4Matrix(transformed_pos);
+ if (transformed_pos[3] < 0)
+ break;
+ f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
+ core::reciprocal(transformed_pos[3]);
+ pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
+ pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
+ video::SColor color(255, (e->number >> 16) & 0xFF,
+ (e->number >> 8) & 0xFF,
+ (e->number >> 0) & 0xFF);
+ core::rect<s32> size(0, 0, 200, 2 * text_height);
+ std::wstring text = unescape_translate(utf8_to_wide(e->name));
+ font->draw(text.c_str(), size + pos, color);
+ std::ostringstream os;
+ os << distance << e->text;
+ text = unescape_translate(utf8_to_wide(os.str()));
+ pos.Y += text_height;
+ font->draw(text.c_str(), size + pos, color);
+ break; }
+ default:
+ infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
+ " of hud element ID " << i << " due to unrecognized type" << std::endl;
+ }
+ }
+}
+
+
+void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
+ s32 count, v2s32 offset, v2s32 size)
+{
+ const video::SColor color(255, 255, 255, 255);
+ const video::SColor colors[] = {color, color, color, color};
+
+ video::ITexture *stat_texture = tsrc->getTexture(texture);
+ if (!stat_texture)
+ return;
+
+ core::dimension2di srcd(stat_texture->getOriginalSize());
+ core::dimension2di dstd;
+ if (size == v2s32()) {
+ dstd = srcd;
+ } else {
+ float size_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
+ dstd.Height = size.Y * size_factor;
+ dstd.Width = size.X * size_factor;
+ offset.X *= size_factor;
+ offset.Y *= size_factor;
+ }
+
+ v2s32 p = pos;
+ if (corner & HUD_CORNER_LOWER)
+ p -= dstd.Height;
+
+ p += offset;
+
+ v2s32 steppos;
+ core::rect<s32> srchalfrect, dsthalfrect;
+ switch (drawdir) {
+ case HUD_DIR_RIGHT_LEFT:
+ steppos = v2s32(-1, 0);
+ srchalfrect = core::rect<s32>(srcd.Width / 2, 0, srcd.Width, srcd.Height);
+ dsthalfrect = core::rect<s32>(dstd.Width / 2, 0, dstd.Width, dstd.Height);
+ break;
+ case HUD_DIR_TOP_BOTTOM:
+ steppos = v2s32(0, 1);
+ srchalfrect = core::rect<s32>(0, 0, srcd.Width, srcd.Height / 2);
+ dsthalfrect = core::rect<s32>(0, 0, dstd.Width, dstd.Height / 2);
+ break;
+ case HUD_DIR_BOTTOM_TOP:
+ steppos = v2s32(0, -1);
+ srchalfrect = core::rect<s32>(0, srcd.Height / 2, srcd.Width, srcd.Height);
+ dsthalfrect = core::rect<s32>(0, dstd.Height / 2, dstd.Width, dstd.Height);
+ break;
+ default:
+ steppos = v2s32(1, 0);
+ srchalfrect = core::rect<s32>(0, 0, srcd.Width / 2, srcd.Height);
+ dsthalfrect = core::rect<s32>(0, 0, dstd.Width / 2, dstd.Height);
+ }
+ steppos.X *= dstd.Width;
+ steppos.Y *= dstd.Height;
+
+ for (s32 i = 0; i < count / 2; i++) {
+ core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
+ core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);
+
+ dstrect += p;
+ draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
+ p += steppos;
+ }
+
+ if (count % 2 == 1) {
+ dsthalfrect += p;
+ draw2DImageFilterScaled(driver, stat_texture, dsthalfrect, srchalfrect, NULL, colors, true);
+ }
+}
+
+
+void Hud::drawHotbar(u16 playeritem) {
+
+ v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
+
+ InventoryList *mainlist = inventory->getList("main");
+ if (mainlist == NULL) {
+ //silently ignore this we may not be initialized completely
+ return;
+ }
+
+ s32 hotbar_itemcount = player->hud_hotbar_itemcount;
+ s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
+ v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
+
+ const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+ if ( (float) width / (float) window_size.X <=
+ g_settings->getFloat("hud_hotbar_max_width")) {
+ if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
+ drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
+ }
+ } else {
+ pos.X += width/4;
+
+ v2s32 secondpos = pos;
+ pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);
+
+ if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
+ drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0,
+ mainlist, playeritem + 1, 0);
+ drawItems(secondpos, v2s32(0, 0), hotbar_itemcount,
+ hotbar_itemcount / 2, mainlist, playeritem + 1, 0);
+ }
+ }
+
+ //////////////////////////// compatibility code to be removed //////////////
+ // this is ugly as hell but there's no other way to keep compatibility to
+ // old servers
+ if ((player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)) {
+ drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
+ floor(1 * (float) m_screensize.Y + 0.5)),
+ HUD_CORNER_UPPER, 0, "heart.png",
+ player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
+ }
+
+ if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) &&
+ (player->getBreath() < 11)) {
+ drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
+ floor(1 * (float) m_screensize.Y + 0.5)),
+ HUD_CORNER_UPPER, 0, "bubble.png",
+ player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
+ }
+ ////////////////////////////////////////////////////////////////////////////
+}
+
+
+void Hud::drawCrosshair()
+{
+ if (use_crosshair_image) {
+ video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
+ v2u32 size = crosshair->getOriginalSize();
+ v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
+ m_displaycenter.Y - (size.Y / 2));
+ driver->draw2DImage(crosshair, lsize,
+ core::rect<s32>(0, 0, size.X, size.Y),
+ 0, crosshair_argb, true);
+ } else {
+ driver->draw2DLine(m_displaycenter - v2s32(10, 0),
+ m_displaycenter + v2s32(10, 0), crosshair_argb);
+ driver->draw2DLine(m_displaycenter - v2s32(0, 10),
+ m_displaycenter + v2s32(0, 10), crosshair_argb);
+ }
+}
+
+void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
+{
+ m_camera_offset = camera_offset;
+ m_selection_pos = pos;
+ m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS);
+}
+
+void Hud::drawSelectionMesh()
+{
+ if (m_mode == HIGHLIGHT_BOX) {
+ // Draw 3D selection boxes
+ video::SMaterial oldmaterial = driver->getMaterial2D();
+ driver->setMaterial(m_selection_material);
+ for (std::vector<aabb3f>::const_iterator
+ i = m_selection_boxes.begin();
+ i != m_selection_boxes.end(); ++i) {
+ aabb3f box = aabb3f(
+ i->MinEdge + m_selection_pos_with_offset,
+ i->MaxEdge + m_selection_pos_with_offset);
+
+ u32 r = (selectionbox_argb.getRed() *
+ m_selection_mesh_color.getRed() / 255);
+ u32 g = (selectionbox_argb.getGreen() *
+ m_selection_mesh_color.getGreen() / 255);
+ u32 b = (selectionbox_argb.getBlue() *
+ m_selection_mesh_color.getBlue() / 255);
+ driver->draw3DBox(box, video::SColor(255, r, g, b));
+ }
+ driver->setMaterial(oldmaterial);
+ } else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
+ // Draw selection mesh
+ video::SMaterial oldmaterial = driver->getMaterial2D();
+ driver->setMaterial(m_selection_material);
+ setMeshColor(m_selection_mesh, m_selection_mesh_color);
+ video::SColor face_color(0,
+ MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
+ MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
+ MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
+ setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
+ face_color);
+ scene::IMesh* mesh = cloneMesh(m_selection_mesh);
+ translateMesh(mesh, m_selection_pos_with_offset);
+ u32 mc = m_selection_mesh->getMeshBufferCount();
+ for (u32 i = 0; i < mc; i++) {
+ scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
+ driver->drawMeshBuffer(buf);
+ }
+ mesh->drop();
+ driver->setMaterial(oldmaterial);
+ }
+}
+
+void Hud::updateSelectionMesh(const v3s16 &camera_offset)
+{
+ m_camera_offset = camera_offset;
+ if (m_mode != HIGHLIGHT_HALO)
+ return;
+
+ if (m_selection_mesh) {
+ m_selection_mesh->drop();
+ m_selection_mesh = NULL;
+ }
+
+ if (m_selection_boxes.empty()) {
+ // No pointed object
+ return;
+ }
+
+ // New pointed object, create new mesh.
+
+ // Texture UV coordinates for selection boxes
+ static f32 texture_uv[24] = {
+ 0,0,1,1,
+ 0,0,1,1,
+ 0,0,1,1,
+ 0,0,1,1,
+ 0,0,1,1,
+ 0,0,1,1
+ };
+
+ // Use single halo box instead of multiple overlapping boxes.
+ // Temporary solution - problem can be solved with multiple
+ // rendering targets, or some method to remove inner surfaces.
+ // Thats because of halo transparency.
+
+ aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0);
+ m_halo_boxes.clear();
+
+ for (const auto &selection_box : m_selection_boxes) {
+ halo_box.addInternalBox(selection_box);
+ }
+
+ m_halo_boxes.push_back(halo_box);
+ m_selection_mesh = convertNodeboxesToMesh(
+ m_halo_boxes, texture_uv, 0.5);
+}
+
+void Hud::resizeHotbar() {
+ const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+
+ if (m_screensize != window_size) {
+ m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
+ RenderingEngine::getDisplayDensity() + 0.5);
+ m_hotbar_imagesize *= m_hud_scaling;
+ m_padding = m_hotbar_imagesize / 12;
+ m_screensize = window_size;
+ m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
+ }
+}
+
+struct MeshTimeInfo {
+ u64 time;
+ scene::IMesh *mesh;
+};
+
+void drawItemStack(video::IVideoDriver *driver,
+ gui::IGUIFont *font,
+ const ItemStack &item,
+ const core::rect<s32> &rect,
+ const core::rect<s32> *clip,
+ Client *client,
+ ItemRotationKind rotation_kind)
+{
+ static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
+ static thread_local bool enable_animations =
+ g_settings->getBool("inventory_items_animations");
+
+ if (item.empty()) {
+ if (rotation_kind < IT_ROT_NONE) {
+ rotation_time_infos[rotation_kind].mesh = NULL;
+ }
+ return;
+ }
+
+ const ItemDefinition &def = item.getDefinition(client->idef());
+ ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
+
+ if (imesh && imesh->mesh) {
+ scene::IMesh *mesh = imesh->mesh;
+ driver->clearZBuffer();
+ s32 delta = 0;
+ if (rotation_kind < IT_ROT_NONE) {
+ MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
+ if (mesh != ti.mesh) {
+ ti.mesh = mesh;
+ ti.time = porting::getTimeMs();
+ } else {
+ delta = porting::getDeltaMs(ti.time, porting::getTimeMs()) % 100000;
+ }
+ }
+ core::rect<s32> oldViewPort = driver->getViewPort();
+ core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
+ core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
+ core::matrix4 ProjMatrix;
+ ProjMatrix.buildProjectionMatrixOrthoLH(2, 2, -1, 100);
+ driver->setTransform(video::ETS_PROJECTION, ProjMatrix);
+ driver->setTransform(video::ETS_VIEW, ProjMatrix);
+ core::matrix4 matrix;
+ matrix.makeIdentity();
+
+ if (enable_animations) {
+ float timer_f = (float) delta / 5000.0;
+ matrix.setRotationDegrees(core::vector3df(0, 360 * timer_f, 0));
+ }
+
+ driver->setTransform(video::ETS_WORLD, matrix);
+ driver->setViewPort(rect);
+
+ video::SColor basecolor =
+ client->idef()->getItemstackColor(item, client);
+
+ u32 mc = mesh->getMeshBufferCount();
+ for (u32 j = 0; j < mc; ++j) {
+ scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
+ // we can modify vertices relatively fast,
+ // because these meshes are not buffered.
+ assert(buf->getHardwareMappingHint_Vertex() == scene::EHM_NEVER);
+ video::SColor c = basecolor;
+ if (imesh->buffer_colors.size() > j) {
+ ItemPartColor *p = &imesh->buffer_colors[j];
+ if (p->override_base)
+ c = p->color;
+ }
+ if (imesh->needs_shading)
+ colorizeMeshBuffer(buf, &c);
+ else
+ setMeshBufferColor(buf, c);
+ video::SMaterial &material = buf->getMaterial();
+ material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ material.Lighting = false;
+ driver->setMaterial(material);
+ driver->drawMeshBuffer(buf);
+ }
+
+ driver->setTransform(video::ETS_VIEW, oldViewMat);
+ driver->setTransform(video::ETS_PROJECTION, oldProjMat);
+ driver->setViewPort(oldViewPort);
+ }
+
+ if(def.type == ITEM_TOOL && item.wear != 0)
+ {
+ // Draw a progressbar
+ float barheight = rect.getHeight()/16;
+ float barpad_x = rect.getWidth()/16;
+ float barpad_y = rect.getHeight()/16;
+ core::rect<s32> progressrect(
+ rect.UpperLeftCorner.X + barpad_x,
+ rect.LowerRightCorner.Y - barpad_y - barheight,
+ rect.LowerRightCorner.X - barpad_x,
+ rect.LowerRightCorner.Y - barpad_y);
+
+ // Shrink progressrect by amount of tool damage
+ float wear = item.wear / 65535.0;
+ int progressmid =
+ wear * progressrect.UpperLeftCorner.X +
+ (1-wear) * progressrect.LowerRightCorner.X;
+
+ // Compute progressbar color
+ // wear = 0.0: green
+ // wear = 0.5: yellow
+ // wear = 1.0: red
+ video::SColor color(255,255,255,255);
+ int wear_i = MYMIN(floor(wear * 600), 511);
+ wear_i = MYMIN(wear_i + 10, 511);
+ if(wear_i <= 255)
+ color.set(255, wear_i, 255, 0);
+ else
+ color.set(255, 255, 511-wear_i, 0);
+
+ core::rect<s32> progressrect2 = progressrect;
+ progressrect2.LowerRightCorner.X = progressmid;
+ driver->draw2DRectangle(color, progressrect2, clip);
+
+ color = video::SColor(255,0,0,0);
+ progressrect2 = progressrect;
+ progressrect2.UpperLeftCorner.X = progressmid;
+ driver->draw2DRectangle(color, progressrect2, clip);
+ }
+
+ if(font != NULL && item.count >= 2)
+ {
+ // Get the item count as a string
+ std::string text = itos(item.count);
+ v2u32 dim = font->getDimension(utf8_to_wide(text).c_str());
+ v2s32 sdim(dim.X,dim.Y);
+
+ core::rect<s32> rect2(
+ /*rect.UpperLeftCorner,
+ core::dimension2d<u32>(rect.getWidth(), 15)*/
+ rect.LowerRightCorner - sdim,
+ sdim
+ );
+
+ video::SColor bgcolor(128,0,0,0);
+ driver->draw2DRectangle(bgcolor, rect2, clip);
+
+ video::SColor color(255,255,255,255);
+ font->draw(text.c_str(), rect2, color, false, false, clip);
+ }
+}
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2017 red-001 <red-001@outlook.ie>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef CLIENT_HUD_HEADER
+#define CLIENT_HUD_HEADER
+
+#include <vector>
+#include <IGUIFont.h>
+#include "irr_aabb3d.h"
+#include "../hud.h"
+
+class Client;
+class ITextureSource;
+class Inventory;
+class InventoryList;
+class LocalPlayer;
+struct ItemStack;
+
+class Hud
+{
+public:
+ video::IVideoDriver *driver;
+ scene::ISceneManager *smgr;
+ gui::IGUIEnvironment *guienv;
+ Client *client;
+ LocalPlayer *player;
+ Inventory *inventory;
+ ITextureSource *tsrc;
+
+ video::SColor crosshair_argb;
+ video::SColor selectionbox_argb;
+ bool use_crosshair_image = false;
+ std::string hotbar_image = "";
+ bool use_hotbar_image = false;
+ std::string hotbar_selected_image = "";
+ bool use_hotbar_selected_image = false;
+
+ Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
+ Inventory *inventory);
+ ~Hud();
+
+ void drawHotbar(u16 playeritem);
+ void resizeHotbar();
+ void drawCrosshair();
+ void drawSelectionMesh();
+ void updateSelectionMesh(const v3s16 &camera_offset);
+
+ std::vector<aabb3f> *getSelectionBoxes() { return &m_selection_boxes; }
+
+ void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
+
+ v3f getSelectionPos() const { return m_selection_pos; }
+
+ void setSelectionMeshColor(const video::SColor &color)
+ {
+ m_selection_mesh_color = color;
+ }
+
+ void setSelectedFaceNormal(const v3f &face_normal)
+ {
+ m_selected_face_normal = face_normal;
+ }
+
+ void drawLuaElements(const v3s16 &camera_offset);
+
+private:
+ void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
+ s32 count, v2s32 offset, v2s32 size = v2s32());
+
+ void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
+ s32 inv_offset, InventoryList *mainlist, u16 selectitem,
+ u16 direction);
+
+ void drawItem(const ItemStack &item, const core::rect<s32> &rect, bool selected);
+
+ float m_hud_scaling; // cached minetest setting
+ v3s16 m_camera_offset;
+ v2u32 m_screensize;
+ v2s32 m_displaycenter;
+ s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
+ s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar()
+ video::SColor hbar_colors[4];
+
+ std::vector<aabb3f> m_selection_boxes;
+ std::vector<aabb3f> m_halo_boxes;
+ v3f m_selection_pos;
+ v3f m_selection_pos_with_offset;
+
+ scene::IMesh *m_selection_mesh = nullptr;
+ video::SColor m_selection_mesh_color;
+ v3f m_selected_face_normal;
+
+ video::SMaterial m_selection_material;
+
+ enum
+ {
+ HIGHLIGHT_BOX,
+ HIGHLIGHT_HALO,
+ HIGHLIGHT_NONE
+ } m_mode;
+};
+
+enum ItemRotationKind
+{
+ IT_ROT_SELECTED,
+ IT_ROT_HOVERED,
+ IT_ROT_DRAGGED,
+ IT_ROT_NONE, // Must be last, also serves as number
+};
+
+void drawItemStack(video::IVideoDriver *driver,
+ gui::IGUIFont *font,
+ const ItemStack &item,
+ const core::rect<s32> &rect,
+ const core::rect<s32> *clip,
+ Client *client,
+ ItemRotationKind rotation_kind);
+
+#endif
#include "sidebyside.h"
#include <ICameraSceneNode.h>
-#include "hud.h"
+#include "client/hud.h"
RenderingCoreSideBySide::RenderingCoreSideBySide(
IrrlichtDevice *_device, Client *_client, Hud *_hud, bool _horizontal)
#include "clouds.h"
#include "util/numeric.h"
#include "guiscalingfilter.h"
-#include "hud.h"
#include "localplayer.h"
+#include "client/hud.h"
#include "camera.h"
#include "minimap.h"
#include "clientmap.h"
#include "client/renderingengine.h"
#include "log.h"
#include "client/tile.h" // ITextureSource
-#include "hud.h" // drawItemStack
+#include "client/hud.h" // drawItemStack
#include "filesys.h"
#include "gettime.h"
#include "gettext.h"
-/*
-Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
-Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
#include "hud.h"
-#include "settings.h"
-#include "util/numeric.h"
-#include "log.h"
-#include "client.h"
-#include "inventory.h"
-#include "shader.h"
-#include "client/tile.h"
-#include "localplayer.h"
-#include "camera.h"
-#include "porting.h"
-#include "fontengine.h"
-#include "guiscalingfilter.h"
-#include "mesh.h"
-#include "wieldmesh.h"
-#include "client/renderingengine.h"
-
-#ifdef HAVE_TOUCHSCREENGUI
-#include "gui/touchscreengui.h"
-#endif
-
-Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
- Inventory *inventory)
-{
- driver = RenderingEngine::get_video_driver();
- this->guienv = guienv;
- this->client = client;
- this->player = player;
- this->inventory = inventory;
-
- m_hud_scaling = g_settings->getFloat("hud_scaling");
- m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
- RenderingEngine::getDisplayDensity() + 0.5f);
- m_hotbar_imagesize *= m_hud_scaling;
- m_padding = m_hotbar_imagesize / 12;
-
- for (auto &hbar_color : hbar_colors)
- hbar_color = video::SColor(255, 255, 255, 255);
-
- tsrc = client->getTextureSource();
-
- v3f crosshair_color = g_settings->getV3F("crosshair_color");
- u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
- u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
- u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
- u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
- crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
-
- v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
- u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
- u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
- u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
- selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
-
- use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
-
- m_selection_boxes.clear();
- m_halo_boxes.clear();
-
- std::string mode_setting = g_settings->get("node_highlighting");
-
- if (mode_setting == "halo") {
- m_mode = HIGHLIGHT_HALO;
- } else if (mode_setting == "none") {
- m_mode = HIGHLIGHT_NONE;
- } else {
- m_mode = HIGHLIGHT_BOX;
- }
-
- m_selection_material.Lighting = false;
-
- if (g_settings->getBool("enable_shaders")) {
- IShaderSource *shdrsrc = client->getShaderSource();
- u16 shader_id = shdrsrc->getShader(
- m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
- m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
- } else {
- m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- }
-
- if (m_mode == HIGHLIGHT_BOX) {
- m_selection_material.Thickness =
- rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
- } else if (m_mode == HIGHLIGHT_HALO) {
- m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
- m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
- } else {
- m_selection_material.MaterialType = video::EMT_SOLID;
- }
-}
-
-Hud::~Hud()
-{
- if (m_selection_mesh)
- m_selection_mesh->drop();
-}
-
-void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
- bool selected)
-{
- if (selected) {
- /* draw hihlighting around selected item */
- if (use_hotbar_selected_image) {
- core::rect<s32> imgrect2 = rect;
- imgrect2.UpperLeftCorner.X -= (m_padding*2);
- imgrect2.UpperLeftCorner.Y -= (m_padding*2);
- imgrect2.LowerRightCorner.X += (m_padding*2);
- imgrect2.LowerRightCorner.Y += (m_padding*2);
- video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
- core::dimension2di imgsize(texture->getOriginalSize());
- draw2DImageFilterScaled(driver, texture, imgrect2,
- core::rect<s32>(core::position2d<s32>(0,0), imgsize),
- NULL, hbar_colors, true);
- } else {
- video::SColor c_outside(255,255,0,0);
- //video::SColor c_outside(255,0,0,0);
- //video::SColor c_inside(255,192,192,192);
- s32 x1 = rect.UpperLeftCorner.X;
- s32 y1 = rect.UpperLeftCorner.Y;
- s32 x2 = rect.LowerRightCorner.X;
- s32 y2 = rect.LowerRightCorner.Y;
- // Black base borders
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x1 - m_padding, y1 - m_padding),
- v2s32(x2 + m_padding, y1)
- ), NULL);
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x1 - m_padding, y2),
- v2s32(x2 + m_padding, y2 + m_padding)
- ), NULL);
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x1 - m_padding, y1),
- v2s32(x1, y2)
- ), NULL);
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x2, y1),
- v2s32(x2 + m_padding, y2)
- ), NULL);
- /*// Light inside borders
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x1 - padding/2, y1 - padding/2),
- v2s32(x2 + padding/2, y1)
- ), NULL);
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x1 - padding/2, y2),
- v2s32(x2 + padding/2, y2 + padding/2)
- ), NULL);
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x1 - padding/2, y1),
- v2s32(x1, y2)
- ), NULL);
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x2, y1),
- v2s32(x2 + padding/2, y2)
- ), NULL);
- */
- }
- }
-
- video::SColor bgcolor2(128, 0, 0, 0);
- if (!use_hotbar_image)
- driver->draw2DRectangle(bgcolor2, rect, NULL);
- drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
- client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
-}
-
-//NOTE: selectitem = 0 -> no selected; selectitem 1-based
-void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
- s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
-{
-#ifdef HAVE_TOUCHSCREENGUI
- if (g_touchscreengui && inv_offset == 0)
- g_touchscreengui->resetHud();
-#endif
-
- s32 height = m_hotbar_imagesize + m_padding * 2;
- s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
-
- if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
- s32 tmp = height;
- height = width;
- width = tmp;
- }
-
- // Position of upper left corner of bar
- v2s32 pos = screen_offset;
- pos.X *= m_hud_scaling * RenderingEngine::getDisplayDensity();
- pos.Y *= m_hud_scaling * RenderingEngine::getDisplayDensity();
- pos += upperleftpos;
-
- // Store hotbar_image in member variable, used by drawItem()
- if (hotbar_image != player->hotbar_image) {
- hotbar_image = player->hotbar_image;
- if (!hotbar_image.empty())
- use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image);
- else
- use_hotbar_image = false;
- }
-
- // Store hotbar_selected_image in member variable, used by drawItem()
- if (hotbar_selected_image != player->hotbar_selected_image) {
- hotbar_selected_image = player->hotbar_selected_image;
- if (!hotbar_selected_image.empty())
- use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image);
- else
- use_hotbar_selected_image = false;
- }
-
- // draw customized item background
- if (use_hotbar_image) {
- core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
- width+m_padding/2, height+m_padding/2);
- core::rect<s32> rect2 = imgrect2 + pos;
- video::ITexture *texture = tsrc->getTexture(hotbar_image);
- core::dimension2di imgsize(texture->getOriginalSize());
- draw2DImageFilterScaled(driver, texture, rect2,
- core::rect<s32>(core::position2d<s32>(0,0), imgsize),
- NULL, hbar_colors, true);
- }
-
- // Draw items
- core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
- for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
- s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
-
- v2s32 steppos;
- switch (direction) {
- case HUD_DIR_RIGHT_LEFT:
- steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding);
- break;
- case HUD_DIR_TOP_BOTTOM:
- steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen);
- break;
- case HUD_DIR_BOTTOM_TOP:
- steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen));
- break;
- default:
- steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding);
- break;
- }
-
- drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem);
-
-#ifdef HAVE_TOUCHSCREENGUI
- if (g_touchscreengui)
- g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
-#endif
- }
-}
-
-
-void Hud::drawLuaElements(const v3s16 &camera_offset)
-{
- u32 text_height = g_fontengine->getTextHeight();
- irr::gui::IGUIFont* font = g_fontengine->getFont();
- for (size_t i = 0; i != player->maxHudId(); i++) {
- HudElement *e = player->getHud(i);
- if (!e)
- continue;
-
- v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
- floor(e->pos.Y * (float) m_screensize.Y + 0.5));
- switch (e->type) {
- case HUD_ELEM_IMAGE: {
- video::ITexture *texture = tsrc->getTexture(e->text);
- if (!texture)
- continue;
-
- const video::SColor color(255, 255, 255, 255);
- const video::SColor colors[] = {color, color, color, color};
- core::dimension2di imgsize(texture->getOriginalSize());
- v2s32 dstsize(imgsize.Width * e->scale.X,
- imgsize.Height * e->scale.Y);
- if (e->scale.X < 0)
- dstsize.X = m_screensize.X * (e->scale.X * -0.01);
- if (e->scale.Y < 0)
- dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
- v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
- (e->align.Y - 1.0) * dstsize.Y / 2);
- core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
- rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
- draw2DImageFilterScaled(driver, texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0), imgsize),
- NULL, colors, true);
- break; }
- case HUD_ELEM_TEXT: {
- video::SColor color(255, (e->number >> 16) & 0xFF,
- (e->number >> 8) & 0xFF,
- (e->number >> 0) & 0xFF);
- core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
- std::wstring text = unescape_translate(utf8_to_wide(e->text));
- core::dimension2d<u32> textsize = font->getDimension(text.c_str());
- v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
- (e->align.Y - 1.0) * (textsize.Height / 2));
- v2s32 offs(e->offset.X, e->offset.Y);
- font->draw(text.c_str(), size + pos + offset + offs, color);
- break; }
- case HUD_ELEM_STATBAR: {
- v2s32 offs(e->offset.X, e->offset.Y);
- drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size);
- break; }
- case HUD_ELEM_INVENTORY: {
- InventoryList *inv = inventory->getList(e->text);
- drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
- inv, e->item, e->dir);
- break; }
- case HUD_ELEM_WAYPOINT: {
- v3f p_pos = player->getPosition() / BS;
- v3f w_pos = e->world_pos * BS;
- float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
- scene::ICameraSceneNode* camera =
- RenderingEngine::get_scene_manager()->getActiveCamera();
- w_pos -= intToFloat(camera_offset, BS);
- core::matrix4 trans = camera->getProjectionMatrix();
- trans *= camera->getViewMatrix();
- f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
- trans.multiplyWith1x4Matrix(transformed_pos);
- if (transformed_pos[3] < 0)
- break;
- f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
- core::reciprocal(transformed_pos[3]);
- pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
- pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
- video::SColor color(255, (e->number >> 16) & 0xFF,
- (e->number >> 8) & 0xFF,
- (e->number >> 0) & 0xFF);
- core::rect<s32> size(0, 0, 200, 2 * text_height);
- std::wstring text = unescape_translate(utf8_to_wide(e->name));
- font->draw(text.c_str(), size + pos, color);
- std::ostringstream os;
- os << distance << e->text;
- text = unescape_translate(utf8_to_wide(os.str()));
- pos.Y += text_height;
- font->draw(text.c_str(), size + pos, color);
- break; }
- default:
- infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
- " of hud element ID " << i << " due to unrecognized type" << std::endl;
- }
- }
-}
-
-
-void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
- s32 count, v2s32 offset, v2s32 size)
-{
- const video::SColor color(255, 255, 255, 255);
- const video::SColor colors[] = {color, color, color, color};
-
- video::ITexture *stat_texture = tsrc->getTexture(texture);
- if (!stat_texture)
- return;
-
- core::dimension2di srcd(stat_texture->getOriginalSize());
- core::dimension2di dstd;
- if (size == v2s32()) {
- dstd = srcd;
- } else {
- float size_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
- dstd.Height = size.Y * size_factor;
- dstd.Width = size.X * size_factor;
- offset.X *= size_factor;
- offset.Y *= size_factor;
- }
-
- v2s32 p = pos;
- if (corner & HUD_CORNER_LOWER)
- p -= dstd.Height;
-
- p += offset;
-
- v2s32 steppos;
- core::rect<s32> srchalfrect, dsthalfrect;
- switch (drawdir) {
- case HUD_DIR_RIGHT_LEFT:
- steppos = v2s32(-1, 0);
- srchalfrect = core::rect<s32>(srcd.Width / 2, 0, srcd.Width, srcd.Height);
- dsthalfrect = core::rect<s32>(dstd.Width / 2, 0, dstd.Width, dstd.Height);
- break;
- case HUD_DIR_TOP_BOTTOM:
- steppos = v2s32(0, 1);
- srchalfrect = core::rect<s32>(0, 0, srcd.Width, srcd.Height / 2);
- dsthalfrect = core::rect<s32>(0, 0, dstd.Width, dstd.Height / 2);
- break;
- case HUD_DIR_BOTTOM_TOP:
- steppos = v2s32(0, -1);
- srchalfrect = core::rect<s32>(0, srcd.Height / 2, srcd.Width, srcd.Height);
- dsthalfrect = core::rect<s32>(0, dstd.Height / 2, dstd.Width, dstd.Height);
- break;
- default:
- steppos = v2s32(1, 0);
- srchalfrect = core::rect<s32>(0, 0, srcd.Width / 2, srcd.Height);
- dsthalfrect = core::rect<s32>(0, 0, dstd.Width / 2, dstd.Height);
- }
- steppos.X *= dstd.Width;
- steppos.Y *= dstd.Height;
- for (s32 i = 0; i < count / 2; i++) {
- core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
- core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);
- dstrect += p;
- draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
- p += steppos;
- }
-
- if (count % 2 == 1) {
- dsthalfrect += p;
- draw2DImageFilterScaled(driver, stat_texture, dsthalfrect, srchalfrect, NULL, colors, true);
- }
-}
-
-
-void Hud::drawHotbar(u16 playeritem) {
-
- v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
-
- InventoryList *mainlist = inventory->getList("main");
- if (mainlist == NULL) {
- //silently ignore this we may not be initialized completely
- return;
- }
-
- s32 hotbar_itemcount = player->hud_hotbar_itemcount;
- s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
- v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
-
- const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
- if ( (float) width / (float) window_size.X <=
- g_settings->getFloat("hud_hotbar_max_width")) {
- if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
- drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
- }
- } else {
- pos.X += width/4;
-
- v2s32 secondpos = pos;
- pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);
-
- if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
- drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0,
- mainlist, playeritem + 1, 0);
- drawItems(secondpos, v2s32(0, 0), hotbar_itemcount,
- hotbar_itemcount / 2, mainlist, playeritem + 1, 0);
- }
- }
-
- //////////////////////////// compatibility code to be removed //////////////
- // this is ugly as hell but there's no other way to keep compatibility to
- // old servers
- if ((player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)) {
- drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
- floor(1 * (float) m_screensize.Y + 0.5)),
- HUD_CORNER_UPPER, 0, "heart.png",
- player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
- }
-
- if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) &&
- (player->getBreath() < 11)) {
- drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
- floor(1 * (float) m_screensize.Y + 0.5)),
- HUD_CORNER_UPPER, 0, "bubble.png",
- player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
- }
- ////////////////////////////////////////////////////////////////////////////
-}
-
-
-void Hud::drawCrosshair()
+const struct EnumString es_HudElementType[] =
{
- if (use_crosshair_image) {
- video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
- v2u32 size = crosshair->getOriginalSize();
- v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
- m_displaycenter.Y - (size.Y / 2));
- driver->draw2DImage(crosshair, lsize,
- core::rect<s32>(0, 0, size.X, size.Y),
- 0, crosshair_argb, true);
- } else {
- driver->draw2DLine(m_displaycenter - v2s32(10, 0),
- m_displaycenter + v2s32(10, 0), crosshair_argb);
- driver->draw2DLine(m_displaycenter - v2s32(0, 10),
- m_displaycenter + v2s32(0, 10), crosshair_argb);
- }
-}
-
-void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
-{
- m_camera_offset = camera_offset;
- m_selection_pos = pos;
- m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS);
-}
-
-void Hud::drawSelectionMesh()
-{
- if (m_mode == HIGHLIGHT_BOX) {
- // Draw 3D selection boxes
- video::SMaterial oldmaterial = driver->getMaterial2D();
- driver->setMaterial(m_selection_material);
- for (std::vector<aabb3f>::const_iterator
- i = m_selection_boxes.begin();
- i != m_selection_boxes.end(); ++i) {
- aabb3f box = aabb3f(
- i->MinEdge + m_selection_pos_with_offset,
- i->MaxEdge + m_selection_pos_with_offset);
-
- u32 r = (selectionbox_argb.getRed() *
- m_selection_mesh_color.getRed() / 255);
- u32 g = (selectionbox_argb.getGreen() *
- m_selection_mesh_color.getGreen() / 255);
- u32 b = (selectionbox_argb.getBlue() *
- m_selection_mesh_color.getBlue() / 255);
- driver->draw3DBox(box, video::SColor(255, r, g, b));
- }
- driver->setMaterial(oldmaterial);
- } else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
- // Draw selection mesh
- video::SMaterial oldmaterial = driver->getMaterial2D();
- driver->setMaterial(m_selection_material);
- setMeshColor(m_selection_mesh, m_selection_mesh_color);
- video::SColor face_color(0,
- MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
- MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
- MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
- setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
- face_color);
- scene::IMesh* mesh = cloneMesh(m_selection_mesh);
- translateMesh(mesh, m_selection_pos_with_offset);
- u32 mc = m_selection_mesh->getMeshBufferCount();
- for (u32 i = 0; i < mc; i++) {
- scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
- driver->drawMeshBuffer(buf);
- }
- mesh->drop();
- driver->setMaterial(oldmaterial);
- }
-}
-
-void Hud::updateSelectionMesh(const v3s16 &camera_offset)
-{
- m_camera_offset = camera_offset;
- if (m_mode != HIGHLIGHT_HALO)
- return;
-
- if (m_selection_mesh) {
- m_selection_mesh->drop();
- m_selection_mesh = NULL;
- }
-
- if (m_selection_boxes.empty()) {
- // No pointed object
- return;
- }
-
- // New pointed object, create new mesh.
-
- // Texture UV coordinates for selection boxes
- static f32 texture_uv[24] = {
- 0,0,1,1,
- 0,0,1,1,
- 0,0,1,1,
- 0,0,1,1,
- 0,0,1,1,
- 0,0,1,1
- };
-
- // Use single halo box instead of multiple overlapping boxes.
- // Temporary solution - problem can be solved with multiple
- // rendering targets, or some method to remove inner surfaces.
- // Thats because of halo transparency.
-
- aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0);
- m_halo_boxes.clear();
-
- for (const auto &selection_box : m_selection_boxes) {
- halo_box.addInternalBox(selection_box);
- }
-
- m_halo_boxes.push_back(halo_box);
- m_selection_mesh = convertNodeboxesToMesh(
- m_halo_boxes, texture_uv, 0.5);
-}
-
-void Hud::resizeHotbar() {
- const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
-
- if (m_screensize != window_size) {
- m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
- RenderingEngine::getDisplayDensity() + 0.5);
- m_hotbar_imagesize *= m_hud_scaling;
- m_padding = m_hotbar_imagesize / 12;
- m_screensize = window_size;
- m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
- }
-}
+ {HUD_ELEM_IMAGE, "image"},
+ {HUD_ELEM_TEXT, "text"},
+ {HUD_ELEM_STATBAR, "statbar"},
+ {HUD_ELEM_INVENTORY, "inventory"},
+ {HUD_ELEM_WAYPOINT, "waypoint"},
+ {0, NULL},
+};
-struct MeshTimeInfo {
- u64 time;
- scene::IMesh *mesh;
+const struct EnumString es_HudElementStat[] =
+{
+ {HUD_STAT_POS, "position"},
+ {HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */
+ {HUD_STAT_NAME, "name"},
+ {HUD_STAT_SCALE, "scale"},
+ {HUD_STAT_TEXT, "text"},
+ {HUD_STAT_NUMBER, "number"},
+ {HUD_STAT_ITEM, "item"},
+ {HUD_STAT_DIR, "direction"},
+ {HUD_STAT_ALIGN, "alignment"},
+ {HUD_STAT_OFFSET, "offset"},
+ {HUD_STAT_WORLD_POS, "world_pos"},
+ {0, NULL},
};
-void drawItemStack(video::IVideoDriver *driver,
- gui::IGUIFont *font,
- const ItemStack &item,
- const core::rect<s32> &rect,
- const core::rect<s32> *clip,
- Client *client,
- ItemRotationKind rotation_kind)
+const struct EnumString es_HudBuiltinElement[] =
{
- static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
- static thread_local bool enable_animations =
- g_settings->getBool("inventory_items_animations");
-
- if (item.empty()) {
- if (rotation_kind < IT_ROT_NONE) {
- rotation_time_infos[rotation_kind].mesh = NULL;
- }
- return;
- }
-
- const ItemDefinition &def = item.getDefinition(client->idef());
- ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
-
- if (imesh && imesh->mesh) {
- scene::IMesh *mesh = imesh->mesh;
- driver->clearZBuffer();
- s32 delta = 0;
- if (rotation_kind < IT_ROT_NONE) {
- MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
- if (mesh != ti.mesh) {
- ti.mesh = mesh;
- ti.time = porting::getTimeMs();
- } else {
- delta = porting::getDeltaMs(ti.time, porting::getTimeMs()) % 100000;
- }
- }
- core::rect<s32> oldViewPort = driver->getViewPort();
- core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
- core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
- core::matrix4 ProjMatrix;
- ProjMatrix.buildProjectionMatrixOrthoLH(2, 2, -1, 100);
- driver->setTransform(video::ETS_PROJECTION, ProjMatrix);
- driver->setTransform(video::ETS_VIEW, ProjMatrix);
- core::matrix4 matrix;
- matrix.makeIdentity();
-
- if (enable_animations) {
- float timer_f = (float) delta / 5000.0;
- matrix.setRotationDegrees(core::vector3df(0, 360 * timer_f, 0));
- }
-
- driver->setTransform(video::ETS_WORLD, matrix);
- driver->setViewPort(rect);
-
- video::SColor basecolor =
- client->idef()->getItemstackColor(item, client);
-
- u32 mc = mesh->getMeshBufferCount();
- for (u32 j = 0; j < mc; ++j) {
- scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
- // we can modify vertices relatively fast,
- // because these meshes are not buffered.
- assert(buf->getHardwareMappingHint_Vertex() == scene::EHM_NEVER);
- video::SColor c = basecolor;
- if (imesh->buffer_colors.size() > j) {
- ItemPartColor *p = &imesh->buffer_colors[j];
- if (p->override_base)
- c = p->color;
- }
- if (imesh->needs_shading)
- colorizeMeshBuffer(buf, &c);
- else
- setMeshBufferColor(buf, c);
- video::SMaterial &material = buf->getMaterial();
- material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- material.Lighting = false;
- driver->setMaterial(material);
- driver->drawMeshBuffer(buf);
- }
-
- driver->setTransform(video::ETS_VIEW, oldViewMat);
- driver->setTransform(video::ETS_PROJECTION, oldProjMat);
- driver->setViewPort(oldViewPort);
- }
-
- if(def.type == ITEM_TOOL && item.wear != 0)
- {
- // Draw a progressbar
- float barheight = rect.getHeight()/16;
- float barpad_x = rect.getWidth()/16;
- float barpad_y = rect.getHeight()/16;
- core::rect<s32> progressrect(
- rect.UpperLeftCorner.X + barpad_x,
- rect.LowerRightCorner.Y - barpad_y - barheight,
- rect.LowerRightCorner.X - barpad_x,
- rect.LowerRightCorner.Y - barpad_y);
-
- // Shrink progressrect by amount of tool damage
- float wear = item.wear / 65535.0;
- int progressmid =
- wear * progressrect.UpperLeftCorner.X +
- (1-wear) * progressrect.LowerRightCorner.X;
-
- // Compute progressbar color
- // wear = 0.0: green
- // wear = 0.5: yellow
- // wear = 1.0: red
- video::SColor color(255,255,255,255);
- int wear_i = MYMIN(floor(wear * 600), 511);
- wear_i = MYMIN(wear_i + 10, 511);
- if(wear_i <= 255)
- color.set(255, wear_i, 255, 0);
- else
- color.set(255, 255, 511-wear_i, 0);
-
- core::rect<s32> progressrect2 = progressrect;
- progressrect2.LowerRightCorner.X = progressmid;
- driver->draw2DRectangle(color, progressrect2, clip);
-
- color = video::SColor(255,0,0,0);
- progressrect2 = progressrect;
- progressrect2.UpperLeftCorner.X = progressmid;
- driver->draw2DRectangle(color, progressrect2, clip);
- }
-
- if(font != NULL && item.count >= 2)
- {
- // Get the item count as a string
- std::string text = itos(item.count);
- v2u32 dim = font->getDimension(utf8_to_wide(text).c_str());
- v2s32 sdim(dim.X,dim.Y);
-
- core::rect<s32> rect2(
- /*rect.UpperLeftCorner,
- core::dimension2d<u32>(rect.getWidth(), 15)*/
- rect.LowerRightCorner - sdim,
- sdim
- );
-
- video::SColor bgcolor(128,0,0,0);
- driver->draw2DRectangle(bgcolor, rect2, clip);
-
- video::SColor color(255,255,255,255);
- font->draw(text.c_str(), rect2, color, false, false, clip);
- }
-}
+ {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
+ {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
+ {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
+ {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
+ {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
+ {HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
+ {0, NULL},
+};
/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2017 red-001 <red-001@outlook.ie>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#pragma once
+#ifndef HUD_HEADER
+#define HUD_HEADER
#include "irrlichttypes_extrabloated.h"
#include <string>
+#include "common/c_types.h"
#define HUD_DIR_LEFT_RIGHT 0
#define HUD_DIR_RIGHT_LEFT 1
v2s32 size;
};
-#ifndef SERVER
-
-#include <vector>
-#include <IGUIFont.h>
-#include "irr_aabb3d.h"
-
-class Client;
-class ITextureSource;
-class Inventory;
-class InventoryList;
-class LocalPlayer;
-struct ItemStack;
-
-class Hud {
-public:
- video::IVideoDriver *driver;
- scene::ISceneManager* smgr;
- gui::IGUIEnvironment *guienv;
- Client *client;
- LocalPlayer *player;
- Inventory *inventory;
- ITextureSource *tsrc;
-
- video::SColor crosshair_argb;
- video::SColor selectionbox_argb;
- bool use_crosshair_image = false;
- std::string hotbar_image = "";
- bool use_hotbar_image = false;
- std::string hotbar_selected_image = "";
- bool use_hotbar_selected_image = false;
-
- Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
- Inventory *inventory);
- ~Hud();
-
- void drawHotbar(u16 playeritem);
- void resizeHotbar();
- void drawCrosshair();
- void drawSelectionMesh();
- void updateSelectionMesh(const v3s16 &camera_offset);
-
- std::vector<aabb3f> *getSelectionBoxes()
- { return &m_selection_boxes; }
-
- void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
-
- v3f getSelectionPos() const
- { return m_selection_pos; }
-
- void setSelectionMeshColor(const video::SColor &color)
- { m_selection_mesh_color = color; }
-
- void setSelectedFaceNormal(const v3f &face_normal)
- { m_selected_face_normal = face_normal; }
-
- void drawLuaElements(const v3s16 &camera_offset);
-
-private:
- void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
- s32 count, v2s32 offset, v2s32 size=v2s32());
-
- void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
- s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction);
-
- void drawItem(const ItemStack &item, const core::rect<s32>& rect,
- bool selected);
-
- float m_hud_scaling; // cached minetest setting
- v3s16 m_camera_offset;
- v2u32 m_screensize;
- v2s32 m_displaycenter;
- s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
- s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar()
- video::SColor hbar_colors[4];
-
- std::vector<aabb3f> m_selection_boxes;
- std::vector<aabb3f> m_halo_boxes;
- v3f m_selection_pos;
- v3f m_selection_pos_with_offset;
-
- scene::IMesh *m_selection_mesh = nullptr;
- video::SColor m_selection_mesh_color;
- v3f m_selected_face_normal;
-
- video::SMaterial m_selection_material;
-
- enum {
- HIGHLIGHT_BOX,
- HIGHLIGHT_HALO,
- HIGHLIGHT_NONE } m_mode;
-};
-
-enum ItemRotationKind {
- IT_ROT_SELECTED,
- IT_ROT_HOVERED,
- IT_ROT_DRAGGED,
- IT_ROT_NONE, // Must be last, also serves as number
-};
-
-void drawItemStack(video::IVideoDriver *driver,
- gui::IGUIFont *font,
- const ItemStack &item,
- const core::rect<s32> &rect,
- const core::rect<s32> *clip,
- Client *client,
- ItemRotationKind rotation_kind);
+extern const EnumString es_HudElementType[];
+extern const EnumString es_HudElementStat[];
+extern const EnumString es_HudBuiltinElement[];
#endif
std::string datastring(pkt->getString(0), pkt->getSize());
std::istringstream is(datastring, std::ios_base::binary);
- u32 id;
+ u32 server_id;
u8 type;
v2f pos;
std::string name;
v3f world_pos;
v2s32 size;
- *pkt >> id >> type >> pos >> name >> scale >> text >> number >> item
+ *pkt >> server_id >> type >> pos >> name >> scale >> text >> number >> item
>> dir >> align >> offset;
try {
*pkt >> world_pos;
try {
*pkt >> size;
} catch(SerializationError &e) {};
+ u32 client_id = getEnv().getLocalPlayer()->getFreeHudID();
+ m_hud_server_to_client[server_id] = client_id;
ClientEvent *event = new ClientEvent();
event->type = CE_HUDADD;
- event->hudadd.id = id;
+ event->hudadd.id = client_id;
event->hudadd.type = type;
event->hudadd.pos = new v2f(pos);
event->hudadd.name = new std::string(name);
void Client::handleCommand_HudRemove(NetworkPacket* pkt)
{
- u32 id;
+ u32 server_id;
- *pkt >> id;
+ *pkt >> server_id;
- ClientEvent *event = new ClientEvent();
- event->type = CE_HUDRM;
- event->hudrm.id = id;
- m_client_event_queue.push(event);
+ std::unordered_map<u32, u32>::const_iterator i = m_hud_server_to_client.find(server_id);
+ if (i != m_hud_server_to_client.end()) {
+ int client_id = i->second;
+ m_hud_server_to_client.erase(i);
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_HUDRM;
+ event->hudrm.id = client_id;
+ m_client_event_queue.push(event);
+ }
}
void Client::handleCommand_HudChange(NetworkPacket* pkt)
v3f v3fdata;
u32 intdata = 0;
v2s32 v2s32data;
- u32 id;
+ u32 server_id;
u8 stat;
- *pkt >> id >> stat;
+ *pkt >> server_id >> stat;
if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
else
*pkt >> intdata;
- ClientEvent *event = new ClientEvent();
- event->type = CE_HUDCHANGE;
- event->hudchange.id = id;
- event->hudchange.stat = (HudElementStat)stat;
- event->hudchange.v2fdata = new v2f(v2fdata);
- event->hudchange.v3fdata = new v3f(v3fdata);
- event->hudchange.sdata = new std::string(sdata);
- event->hudchange.data = intdata;
- event->hudchange.v2s32data = new v2s32(v2s32data);
- m_client_event_queue.push(event);
+ std::unordered_map<u32, u32>::const_iterator i = m_hud_server_to_client.find(server_id);
+ if (i != m_hud_server_to_client.end()) {
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_HUDCHANGE;
+ event->hudchange.id = i->second;
+ event->hudchange.stat = (HudElementStat)stat;
+ event->hudchange.v2fdata = new v2f(v2fdata);
+ event->hudchange.v3fdata = new v3f(v3fdata);
+ event->hudchange.sdata = new std::string(sdata);
+ event->hudchange.data = intdata;
+ event->hudchange.v2s32data = new v2s32(v2s32data);
+ m_client_event_queue.push(event);
+ }
}
void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
lua_remove(L, -2); // object_refs
lua_remove(L, -2); // core
}
+
+void read_hud_element(lua_State *L, HudElement *elem)
+{
+ elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
+ es_HudElementType, HUD_ELEM_TEXT);
+
+ lua_getfield(L, 2, "position");
+ elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "scale");
+ elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "size");
+ elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
+ lua_pop(L, 1);
+
+ elem->name = getstringfield_default(L, 2, "name", "");
+ elem->text = getstringfield_default(L, 2, "text", "");
+ elem->number = getintfield_default(L, 2, "number", 0);
+ elem->item = getintfield_default(L, 2, "item", 0);
+ elem->dir = getintfield_default(L, 2, "direction", 0);
+
+ // Deprecated, only for compatibility's sake
+ if (elem->dir == 0)
+ elem->dir = getintfield_default(L, 2, "dir", 0);
+
+ lua_getfield(L, 2, "alignment");
+ elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "offset");
+ elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "world_pos");
+ elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
+ lua_pop(L, 1);
+
+ /* check for known deprecated element usage */
+ if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32()))
+ log_deprecated(L,"Deprecated usage of statbar without size!");
+}
+
+void push_hud_element(lua_State *L, HudElement *elem)
+{
+ lua_newtable(L);
+
+ lua_pushstring(L, es_HudElementType[(u8)elem->type].str);
+ lua_setfield(L, -2, "type");
+
+ push_v2f(L, elem->pos);
+ lua_setfield(L, -2, "position");
+
+ lua_pushstring(L, elem->name.c_str());
+ lua_setfield(L, -2, "name");
+
+ push_v2f(L, elem->scale);
+ lua_setfield(L, -2, "scale");
+
+ lua_pushstring(L, elem->text.c_str());
+ lua_setfield(L, -2, "text");
+
+ lua_pushnumber(L, elem->number);
+ lua_setfield(L, -2, "number");
+
+ lua_pushnumber(L, elem->item);
+ lua_setfield(L, -2, "item");
+
+ lua_pushnumber(L, elem->dir);
+ lua_setfield(L, -2, "direction");
+
+ // Deprecated, only for compatibility's sake
+ lua_pushnumber(L, elem->dir);
+ lua_setfield(L, -2, "dir");
+
+ push_v3f(L, elem->world_pos);
+ lua_setfield(L, -2, "world_pos");
+}
+
+HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value)
+{
+ HudElementStat stat = HUD_STAT_NUMBER;
+ if (lua_isstring(L, 3)) {
+ int statint;
+ std::string statstr = lua_tostring(L, 3);
+ stat = string_to_enum(es_HudElementStat, statint, statstr) ?
+ (HudElementStat)statint : stat;
+ }
+
+ switch (stat) {
+ case HUD_STAT_POS:
+ elem->pos = read_v2f(L, 4);
+ *value = &elem->pos;
+ break;
+ case HUD_STAT_NAME:
+ elem->name = luaL_checkstring(L, 4);
+ *value = &elem->name;
+ break;
+ case HUD_STAT_SCALE:
+ elem->scale = read_v2f(L, 4);
+ *value = &elem->scale;
+ break;
+ case HUD_STAT_TEXT:
+ elem->text = luaL_checkstring(L, 4);
+ *value = &elem->text;
+ break;
+ case HUD_STAT_NUMBER:
+ elem->number = luaL_checknumber(L, 4);
+ *value = &elem->number;
+ break;
+ case HUD_STAT_ITEM:
+ elem->item = luaL_checknumber(L, 4);
+ *value = &elem->item;
+ break;
+ case HUD_STAT_DIR:
+ elem->dir = luaL_checknumber(L, 4);
+ *value = &elem->dir;
+ break;
+ case HUD_STAT_ALIGN:
+ elem->align = read_v2f(L, 4);
+ *value = &elem->align;
+ break;
+ case HUD_STAT_OFFSET:
+ elem->offset = read_v2f(L, 4);
+ *value = &elem->offset;
+ break;
+ case HUD_STAT_WORLD_POS:
+ elem->world_pos = read_v3f(L, 4);
+ *value = &elem->world_pos;
+ break;
+ case HUD_STAT_SIZE:
+ elem->size = read_v2s32(L, 4);
+ *value = &elem->size;
+ break;
+ }
+ return stat;
+}
#include "itemgroup.h"
#include "itemdef.h"
#include "c_types.h"
+#include "hud.h"
namespace Json { class Value; }
void push_objectRef (lua_State *L, const u16 id);
+void read_hud_element (lua_State *L, HudElement *elem);
+
+void push_hud_element (lua_State *L, HudElement *elem);
+
+HudElementStat read_hud_change (lua_State *L, HudElement *elem, void **value);
+
extern struct EnumString es_TileAnimationType[];
#include "l_internal.h"
#include "script/common/c_converter.h"
#include "localplayer.h"
+#include "hud.h"
+#include "common/c_content.h"
LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) : m_localplayer(m)
{
return 1;
}
+
+// hud_add(self, form)
+int LuaLocalPlayer::l_hud_add(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ HudElement *elem = new HudElement;
+ read_hud_element(L, elem);
+
+ u32 id = player->addHud(elem);
+ if (id == U32_MAX) {
+ delete elem;
+ return 0;
+ }
+ lua_pushnumber(L, id);
+ return 1;
+}
+
+// hud_remove(self, id)
+int LuaLocalPlayer::l_hud_remove(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+ u32 id = luaL_checkinteger(L, 2);
+ HudElement *element = player->removeHud(id);
+ if (!element)
+ lua_pushboolean(L, false);
+ else
+ lua_pushboolean(L, true);
+ delete element;
+ return 1;
+}
+
+// hud_change(self, id, stat, data)
+int LuaLocalPlayer::l_hud_change(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ u32 id = luaL_checkinteger(L, 2);
+
+ HudElement *element = player->getHud(id);
+ if (!element)
+ return 0;
+
+ void *unused;
+ read_hud_change(L, element, &unused);
+
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// hud_get(self, id)
+int LuaLocalPlayer::l_hud_get(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ u32 id = luaL_checkinteger(L, -1);
+
+ HudElement *e = player->getHud(id);
+ if (!e) {
+ lua_pushnil(L);
+ return 1;
+ }
+
+ push_hud_element(L, e);
+ return 1;
+}
+
LuaLocalPlayer *LuaLocalPlayer::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
luamethod(LuaLocalPlayer, get_movement_acceleration),
luamethod(LuaLocalPlayer, get_movement_speed),
luamethod(LuaLocalPlayer, get_movement),
+ luamethod(LuaLocalPlayer, hud_add),
+ luamethod(LuaLocalPlayer, hud_remove),
+ luamethod(LuaLocalPlayer, hud_change),
+ luamethod(LuaLocalPlayer, hud_get),
{0, 0}
};
static int l_get_movement(lua_State *L);
+ // hud_add(self, id, form)
+ static int l_hud_add(lua_State *L);
+
+ // hud_rm(self, id)
+ static int l_hud_remove(lua_State *L);
+
+ // hud_change(self, id, stat, data)
+ static int l_hud_change(lua_State *L);
+ // hud_get(self, id)
+ static int l_hud_get(lua_State *L);
+
LocalPlayer *m_localplayer = nullptr;
public:
#include "hud.h"
#include "scripting_server.h"
-struct EnumString es_HudElementType[] =
-{
- {HUD_ELEM_IMAGE, "image"},
- {HUD_ELEM_TEXT, "text"},
- {HUD_ELEM_STATBAR, "statbar"},
- {HUD_ELEM_INVENTORY, "inventory"},
- {HUD_ELEM_WAYPOINT, "waypoint"},
-{0, NULL},
-};
-
-struct EnumString es_HudElementStat[] =
-{
- {HUD_STAT_POS, "position"},
- {HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */
- {HUD_STAT_NAME, "name"},
- {HUD_STAT_SCALE, "scale"},
- {HUD_STAT_TEXT, "text"},
- {HUD_STAT_NUMBER, "number"},
- {HUD_STAT_ITEM, "item"},
- {HUD_STAT_DIR, "direction"},
- {HUD_STAT_ALIGN, "alignment"},
- {HUD_STAT_OFFSET, "offset"},
- {HUD_STAT_WORLD_POS, "world_pos"},
- {0, NULL},
-};
-
-struct EnumString es_HudBuiltinElement[] =
-{
- {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
- {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
- {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
- {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
- {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
- {HUD_FLAG_MINIMAP_VISIBLE, "minimap"},
- {HUD_FLAG_MINIMAP_RADAR_VISIBLE, "minimap_radar"},
- {0, NULL},
-};
-
/*
ObjectRef
*/
return 0;
HudElement *elem = new HudElement;
-
- elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
- es_HudElementType, HUD_ELEM_TEXT);
-
- lua_getfield(L, 2, "position");
- elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
- lua_pop(L, 1);
-
- lua_getfield(L, 2, "scale");
- elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
- lua_pop(L, 1);
-
- lua_getfield(L, 2, "size");
- elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
- lua_pop(L, 1);
-
- elem->name = getstringfield_default(L, 2, "name", "");
- elem->text = getstringfield_default(L, 2, "text", "");
- elem->number = getintfield_default(L, 2, "number", 0);
- elem->item = getintfield_default(L, 2, "item", 0);
- elem->dir = getintfield_default(L, 2, "direction", 0);
-
- // Deprecated, only for compatibility's sake
- if (elem->dir == 0)
- elem->dir = getintfield_default(L, 2, "dir", 0);
-
- lua_getfield(L, 2, "alignment");
- elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
- lua_pop(L, 1);
-
- lua_getfield(L, 2, "offset");
- elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
- lua_pop(L, 1);
-
- lua_getfield(L, 2, "world_pos");
- elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
- lua_pop(L, 1);
-
- /* check for known deprecated element usage */
- if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) {
- log_deprecated(L,"Deprecated usage of statbar without size!");
- }
+ read_hud_element(L, elem);
u32 id = getServer(L)->hudAdd(player, elem);
if (id == U32_MAX) {
if (!e)
return 0;
- HudElementStat stat = HUD_STAT_NUMBER;
- if (lua_isstring(L, 3)) {
- int statint;
- std::string statstr = lua_tostring(L, 3);
- stat = string_to_enum(es_HudElementStat, statint, statstr) ?
- (HudElementStat)statint : HUD_STAT_NUMBER;
- }
-
void *value = NULL;
- switch (stat) {
- case HUD_STAT_POS:
- e->pos = read_v2f(L, 4);
- value = &e->pos;
- break;
- case HUD_STAT_NAME:
- e->name = luaL_checkstring(L, 4);
- value = &e->name;
- break;
- case HUD_STAT_SCALE:
- e->scale = read_v2f(L, 4);
- value = &e->scale;
- break;
- case HUD_STAT_TEXT:
- e->text = luaL_checkstring(L, 4);
- value = &e->text;
- break;
- case HUD_STAT_NUMBER:
- e->number = luaL_checknumber(L, 4);
- value = &e->number;
- break;
- case HUD_STAT_ITEM:
- e->item = luaL_checknumber(L, 4);
- value = &e->item;
- break;
- case HUD_STAT_DIR:
- e->dir = luaL_checknumber(L, 4);
- value = &e->dir;
- break;
- case HUD_STAT_ALIGN:
- e->align = read_v2f(L, 4);
- value = &e->align;
- break;
- case HUD_STAT_OFFSET:
- e->offset = read_v2f(L, 4);
- value = &e->offset;
- break;
- case HUD_STAT_WORLD_POS:
- e->world_pos = read_v3f(L, 4);
- value = &e->world_pos;
- break;
- case HUD_STAT_SIZE:
- e->size = read_v2s32(L, 4);
- value = &e->size;
- break;
- }
+ HudElementStat stat = read_hud_change(L, e, &value);
getServer(L)->hudChange(player, id, stat, value);
HudElement *e = player->getHud(id);
if (!e)
return 0;
-
- lua_newtable(L);
-
- lua_pushstring(L, es_HudElementType[(u8)e->type].str);
- lua_setfield(L, -2, "type");
-
- push_v2f(L, e->pos);
- lua_setfield(L, -2, "position");
-
- lua_pushstring(L, e->name.c_str());
- lua_setfield(L, -2, "name");
-
- push_v2f(L, e->scale);
- lua_setfield(L, -2, "scale");
-
- lua_pushstring(L, e->text.c_str());
- lua_setfield(L, -2, "text");
-
- lua_pushnumber(L, e->number);
- lua_setfield(L, -2, "number");
-
- lua_pushnumber(L, e->item);
- lua_setfield(L, -2, "item");
-
- lua_pushnumber(L, e->dir);
- lua_setfield(L, -2, "direction");
-
- // Deprecated, only for compatibility's sake
- lua_pushnumber(L, e->dir);
- lua_setfield(L, -2, "dir");
-
- push_v3f(L, e->world_pos);
- lua_setfield(L, -2, "world_pos");
-
+ push_hud_element(L, e);
return 1;
}
src/ban.cpp
src/camera.cpp
src/camera.h
-src/mapgen/cavegen.cpp
-src/mapgen/cavegen.h
src/chat.cpp
src/chat.h
src/chat_interface.h
+src/client/clientlauncher.cpp
+src/client/clientlauncher.h
src/client.cpp
-src/client.h
src/clientenvironment.cpp
src/clientenvironment.h
+src/client/gameui.cpp
+src/client.h
+src/client/hud.cpp
+src/client/hud.h
src/clientiface.cpp
src/clientiface.h
+src/client/joystick_controller.cpp
+src/client/joystick_controller.h
src/clientmap.cpp
src/clientmap.h
src/clientmedia.cpp
src/clientmedia.h
src/clientobject.cpp
src/clientobject.h
-src/client/clientlauncher.cpp
-src/client/clientlauncher.h
-src/client/gameui.cpp
-src/client/joystick_controller.cpp
-src/client/joystick_controller.h
-src/client/renderingengine.cpp
src/client/render/core.cpp
+src/client/renderingengine.cpp
src/client/render/interlaced.cpp
src/client/render/plain.cpp
src/client/render/sidebyside.cpp
src/debug.cpp
src/debug.h
src/defaultsettings.cpp
-src/mapgen/dungeongen.cpp
-src/mapgen/dungeongen.h
src/emerge.cpp
src/emerge.h
src/environment.cpp
src/fontengine.cpp
src/fontengine.h
src/game.cpp
-src/game.h
src/gamedef.h
+src/game.h
src/genericobject.cpp
src/genericobject.h
src/gettext.cpp
src/gui/guiEditBoxWithScrollbar.h
src/gui/guiEngine.cpp
src/gui/guiEngine.h
-src/gui/guiPathSelectMenu.cpp
-src/gui/guiPathSelectMenu.h
src/gui/guiFormSpecMenu.cpp
src/gui/guiFormSpecMenu.h
src/gui/guiKeyChangeMenu.cpp
src/gui/guiMainMenu.h
src/gui/guiPasswordChange.cpp
-src/guiscalingfilter.cpp
-src/guiscalingfilter.h
+src/gui/guiPathSelectMenu.cpp
+src/gui/guiPathSelectMenu.h
src/gui/guiTable.cpp
src/gui/guiTable.h
src/gui/guiVolumeChange.cpp
src/gui/guiVolumeChange.h
+src/gui/intlGUIEditBox.cpp
+src/gui/intlGUIEditBox.h
+src/gui/mainmenumanager.h
+src/gui/modalMenu.h
+src/guiscalingfilter.cpp
+src/guiscalingfilter.h
+src/gui/touchscreengui.cpp
src/httpfetch.cpp
src/hud.cpp
src/hud.h
src/imagefilters.cpp
src/imagefilters.h
-src/gui/intlGUIEditBox.cpp
-src/gui/intlGUIEditBox.h
src/inventory.cpp
src/inventory.h
src/inventorymanager.cpp
src/log.cpp
src/log.h
src/main.cpp
-src/gui/mainmenumanager.h
src/mapblock.cpp
src/mapblock.h
src/mapblock_mesh.cpp
src/mapblock_mesh.h
src/map.cpp
-src/map.h
-src/mapgen/mapgen.cpp
-src/mapgen/mapgen.h
+src/mapgen/cavegen.cpp
+src/mapgen/cavegen.h
+src/mapgen/dungeongen.cpp
+src/mapgen/dungeongen.h
src/mapgen/mapgen_carpathian.cpp
src/mapgen/mapgen_carpathian.h
+src/mapgen/mapgen.cpp
src/mapgen/mapgen_flat.cpp
src/mapgen/mapgen_flat.h
src/mapgen/mapgen_fractal.cpp
src/mapgen/mapgen_fractal.h
+src/mapgen/mapgen.h
src/mapgen/mapgen_singlenode.cpp
src/mapgen/mapgen_singlenode.h
src/mapgen/mapgen_v5.cpp
src/mapgen/mapgen_v7.h
src/mapgen/mapgen_valleys.cpp
src/mapgen/mapgen_valleys.h
+src/mapgen/mg_biome.cpp
+src/mapgen/mg_biome.h
+src/mapgen/mg_decoration.cpp
+src/mapgen/mg_decoration.h
+src/mapgen/mg_ore.cpp
+src/mapgen/mg_ore.h
+src/mapgen/mg_schematic.cpp
+src/mapgen/mg_schematic.h
+src/mapgen/treegen.cpp
+src/mapgen/treegen.h
+src/map.h
src/mapnode.cpp
src/mapnode.h
src/mapsector.cpp
src/map_settings_manager.cpp
src/map_settings_manager.h
src/mesh.cpp
-src/mesh.h
src/mesh_generator_thread.cpp
+src/mesh.h
src/metadata.h
-src/mapgen/mg_biome.cpp
-src/mapgen/mg_biome.h
-src/mapgen/mg_decoration.cpp
-src/mapgen/mg_decoration.h
-src/mapgen/mg_ore.cpp
-src/mapgen/mg_ore.h
-src/mapgen/mg_schematic.cpp
-src/mapgen/mg_schematic.h
src/minimap.cpp
src/minimap.h
-src/gui/modalMenu.h
src/mods.cpp
src/mods.h
src/network/clientopcodes.cpp
src/script/scripting_server.h
src/serialization.cpp
src/serialization.h
-src/server.cpp
-src/server.h
src/serveractiveobjectmap.cpp
src/serveractiveobjectmap.h
+src/server.cpp
src/serverenvironment.cpp
src/serverenvironment.h
+src/server.h
src/serverlist.cpp
src/serverlist.h
src/serverobject.cpp
src/tileanimation.cpp
src/tool.cpp
src/tool.h
-src/gui/touchscreengui.cpp
src/translation.cpp
-src/mapgen/treegen.cpp
-src/mapgen/treegen.h
-src/unittest/test.cpp
-src/unittest/test.h
src/unittest/test_areastore.cpp
src/unittest/test_collision.cpp
src/unittest/test_compression.cpp
src/unittest/test_connection.cpp
+src/unittest/test.cpp
src/unittest/test_filepath.cpp
+src/unittest/test.h
src/unittest/test_inventory.cpp
src/unittest/test_keycode.cpp
src/unittest/test_map_settings_manager.cpp