Fix incorrect slabs to full block transformation by changing the modname to 'stairs...
authorPilzAdam <adam-k@outlook.com>
Mon, 17 Dec 2012 20:03:25 +0000 (21:03 +0100)
committerPilzAdam <adam-k@outlook.com>
Mon, 17 Dec 2012 20:03:25 +0000 (21:03 +0100)
mods/stairs/init.lua

index dae7f699cc68e153e50683d201eddd41b16590a8..5f3b6c0fee23bc53cbcf9a22a6e485181053802f 100644 (file)
@@ -3,10 +3,9 @@
 
 stairs = {}
 
--- Node will be called modname:stair_<subname>
+-- Node will be called stairs:stair_<subname>
 function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
-       local modname = minetest.get_current_modname()
-       minetest.register_node(modname..":stair_" .. subname, {
+       minetest.register_node(":stairs:stair_" .. subname, {
                description = description,
                drawtype = "nodebox",
                tiles = images,
@@ -30,7 +29,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
                        local p0 = pointed_thing.under
                        local p1 = pointed_thing.above
                        if p0.y-1 == p1.y then
-                               local fakestack = ItemStack(modname..":stair_" .. subname.."upside_down")
+                               local fakestack = ItemStack("stairs:stair_" .. subname.."upside_down")
                                local ret = minetest.item_place(fakestack, placer, pointed_thing)
                                if ret:is_empty() then
                                        itemstack:take_item()
@@ -43,8 +42,8 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
                end,
        })
        
-       minetest.register_node(modname..":stair_" .. subname.."upside_down", {
-               drop = modname..":stair_" .. subname,
+       minetest.register_node(":stairs:stair_" .. subname.."upside_down", {
+               drop = "stairs:stair_" .. subname,
                drawtype = "nodebox",
                tiles = images,
                paramtype = "light",
@@ -62,7 +61,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
        })
 
        minetest.register_craft({
-               output = modname..':stair_' .. subname .. ' 4',
+               output = 'stairs:stair_' .. subname .. ' 4',
                recipe = {
                        {recipeitem, "", ""},
                        {recipeitem, recipeitem, ""},
@@ -72,7 +71,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
 
        -- Flipped recipe for the silly minecrafters
        minetest.register_craft({
-               output = modname..':stair_' .. subname .. ' 4',
+               output = 'stairs:stair_' .. subname .. ' 4',
                recipe = {
                        {"", "", recipeitem},
                        {"", recipeitem, recipeitem},
@@ -81,10 +80,9 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
        })
 end
 
--- Node will be called modname:slab_<subname>
+-- Node will be called stairs:slab_<subname>
 function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
-       local modname = minetest.get_current_modname()
-       minetest.register_node(modname..":slab_" .. subname, {
+       minetest.register_node(":stairs:slab_" .. subname, {
                description = description,
                drawtype = "nodebox",
                tiles = images,
@@ -112,7 +110,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
                        local p0 = pointed_thing.under
                        local p1 = pointed_thing.above
                        local n0 = minetest.env:get_node(p0)
-                       if n0.name == modname..":slab_" .. subname and
+                       if n0.name == "stairs:slab_" .. subname and
                                        p0.y+1 == p1.y then
                                slabpos = p0
                                slabnode = n0
@@ -137,7 +135,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
                        -- Upside down slabs
                        if p0.y-1 == p1.y then
                                -- Turn into full block if pointing at a existing slab
-                               if n0.name == modname..":slab_" .. subname.."upside_down" then
+                               if n0.name == "stairs:slab_" .. subname.."upside_down" then
                                        -- Remove the slab at the position of the slab
                                        minetest.env:remove_node(p0)
                                        -- Make a fake stack of a single item and try to place it
@@ -155,7 +153,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
                                end
                                
                                -- Place upside down slab
-                               local fakestack = ItemStack(modname..":slab_" .. subname.."upside_down")
+                               local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
                                local ret = minetest.item_place(fakestack, placer, pointed_thing)
                                if ret:is_empty() then
                                        itemstack:take_item()
@@ -164,10 +162,10 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
                        end
                        
                        -- If pointing at the side of a upside down slab
-                       if n0.name == modname..":slab_" .. subname.."upside_down" and
+                       if n0.name == "stairs:slab_" .. subname.."upside_down" and
                                        p0.y+1 ~= p1.y then
                                -- Place upside down slab
-                               local fakestack = ItemStack(modname..":slab_" .. subname.."upside_down")
+                               local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
                                local ret = minetest.item_place(fakestack, placer, pointed_thing)
                                if ret:is_empty() then
                                        itemstack:take_item()
@@ -180,8 +178,8 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
                end,
        })
        
-       minetest.register_node(modname..":slab_" .. subname.."upside_down", {
-               drop = modname..":slab_"..subname,
+       minetest.register_node(":stairs:slab_" .. subname.."upside_down", {
+               drop = "stairs:slab_"..subname,
                drawtype = "nodebox",
                tiles = images,
                paramtype = "light",
@@ -199,14 +197,14 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
        })
 
        minetest.register_craft({
-               output = modname..':slab_' .. subname .. ' 3',
+               output = 'stairs:slab_' .. subname .. ' 3',
                recipe = {
                        {recipeitem, recipeitem, recipeitem},
                },
        })
 end
 
--- Nodes will be called modname:{stair,slab}_<subname>
+-- Nodes will be called stairs:{stair,slab}_<subname>
 function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
        stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
        stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)