-- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information.
-local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
-
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
itemstack) or itemstack
end
- local place_liquid = function(pos, node, source, flowing, fullness)
+ local place_liquid = function(pos, node, source, flowing)
if check_protection(pos,
user and user:get_player_name() or "",
"place "..source) then
return
end
- if math.floor(fullness/128) == 1 or
- not minetest.setting_getbool("liquid_finite") then
- minetest.add_node(pos, {name=source,
- param2=fullness})
- return
- elseif node.name == flowing then
- fullness = fullness + node.param2
- elseif node.name == source then
- fullness = LIQUID_MAX
- end
-
- if fullness >= LIQUID_MAX then
- minetest.add_node(pos, {name=source,
- param2=LIQUID_MAX})
- else
- minetest.add_node(pos, {name=flowing,
- param2=fullness})
- end
+ minetest.add_node(pos, {name=source})
end
-- Check if pointing to a buildable node
- local fullness = tonumber(itemstack:get_metadata())
- if not fullness then fullness = LIQUID_MAX end
-
if ndef and ndef.buildable_to then
-- buildable; replace the node
place_liquid(pointed_thing.under, node,
- source, flowing, fullness)
+ source, flowing)
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
if node and minetest.registered_nodes[node.name].buildable_to then
place_liquid(pointed_thing.above,
node, source,
- flowing, fullness)
+ flowing)
else
-- do not remove the bucket with the liquid
return
local node = minetest.get_node(pointed_thing.under)
local liquiddef = bucket.liquids[node.name]
if liquiddef ~= nil and liquiddef.itemname ~= nil and
- (node.name == liquiddef.source or
- (node.name == liquiddef.flowing and
- minetest.setting_getbool("liquid_finite"))) then
+ node.name == liquiddef.source then
if check_protection(pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
minetest.add_node(pointed_thing.under, {name="air"})
- if node.name == liquiddef.source then
- node.param2 = LIQUID_MAX
- end
- return ItemStack({name = liquiddef.itemname,
- metadata = tostring(node.param2)})
+ return ItemStack(liquiddef.itemname)
end
end,
})