void MapblockMeshGenerator::useTile(int index, bool disable_backface_culling)
{
- tile = getNodeTileN(n, p, index, data);
+ getNodeTileN(n, p, index, data, tile);
if (!data->m_smooth_lighting)
color = encode_light(light, f->light_source);
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
void MapblockMeshGenerator::useDefaultTile(bool set_color)
{
- tile = getNodeTile(n, p, v3s16(0, 0, 0), data);
+ getNodeTile(n, p, v3s16(0, 0, 0), data, tile);
if (set_color && !data->m_smooth_lighting)
color = encode_light(light, f->light_source);
}
-TileSpec MapblockMeshGenerator::getTile(const v3s16& direction)
+void MapblockMeshGenerator::getTile(const v3s16& direction, TileSpec &tile)
{
- return getNodeTile(n, p, direction, data);
+ getNodeTile(n, p, direction, data, tile);
}
void MapblockMeshGenerator::drawQuad(v3f *coords, const v3s16 &normal)
{
TileSpec tiles[6];
for (int face = 0; face < 6; face++)
- tiles[face] = getTile(g_6dirs[face]);
+ getTile(g_6dirs[face], tiles[face]);
TileSpec glass_tiles[6];
if (tiles[1].layers[0].texture &&
TileSpec tiles[6];
for (int face = 0; face < 6; face++) {
// Handles facedir rotation for textures
- tiles[face] = getTile(tile_dirs[face]);
+ getTile(tile_dirs[face], tiles[face]);
}
// locate possible neighboring nodes to connect to
u8 layernum;
};
-static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
+static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li3,
v3f p, v3s16 dir, v3f scale, std::vector<FastFace> &dest)
{
// Position is at the center of the cube.
core::vector2d<f32>(x0 + w * abs_scale, y0) };
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
- TileLayer *layer = &tile.layers[layernum];
+ const TileLayer *layer = &tile.layers[layernum];
if (layer->texture_id == 0)
continue;
/*
Gets nth node tile (0 <= n <= 5).
*/
-TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data)
+void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpec &tile)
{
INodeDefManager *ndef = data->m_client->ndef();
const ContentFeatures &f = ndef->get(mn);
- TileSpec tile = f.tiles[tileindex];
+ tile = f.tiles[tileindex];
TileLayer *top_layer = NULL;
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
TileLayer *layer = &tile.layers[layernum];
// Apply temporary crack
if (p == data->m_crack_pos_relative)
top_layer->material_flags |= MATERIAL_FLAG_CRACK;
- return tile;
}
/*
Gets node tile given a face direction.
*/
-TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
+void getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data, TileSpec &tile)
{
INodeDefManager *ndef = data->m_client->ndef();
};
u16 tile_index=facedir*16 + dir_i;
- TileSpec tile = getNodeTileN(mn, p, dir_to_tile[tile_index], data);
+ getNodeTileN(mn, p, dir_to_tile[tile_index], data, tile);
tile.rotation = dir_to_tile[tile_index + 1];
- return tile;
}
static void getTileInfo(
INodeDefManager *ndef = data->m_client->ndef();
v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
- MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p);
+ const MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p);
// Don't even try to get n1 if n0 is already CONTENT_IGNORE
if (n0.getContent() == CONTENT_IGNORE) {
return;
}
- const MapNode &n1 = vmanip.getNodeRefUnsafeCheckFlags(
- blockpos_nodes + p + face_dir);
+ const MapNode &n1 = vmanip.getNodeRefUnsafeCheckFlags(blockpos_nodes + p + face_dir);
if (n1.getContent() == CONTENT_IGNORE) {
makes_face = false;
u8 mf = face_contents(n0.getContent(), n1.getContent(),
&equivalent, ndef);
- if(mf == 0)
- {
+ if (mf == 0) {
makes_face = false;
return;
}
p_corrected = p + face_dir;
face_dir_corrected = -face_dir;
}
- tile = getNodeTile(n, p_corrected, face_dir_corrected, data);
+
+ getNodeTile(n, p_corrected, face_dir_corrected, data, tile);
const ContentFeatures &f = ndef->get(n);
tile.emissive_light = f.light_source;
// eg. water and glass
- if (equivalent)
+ if (equivalent) {
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++)
tile.layers[layernum].material_flags |=
MATERIAL_FLAG_BACKFACE_CULLING;
+ }
- if (data->m_smooth_lighting == false)
- {
+ if (!data->m_smooth_lighting) {
lights[0] = lights[1] = lights[2] = lights[3] =
getFaceLight(n0, n1, face_dir, ndef);
}
- else
- {
+ else {
v3s16 vertex_dirs[4];
getNodeVertexDirs(face_dir_corrected, vertex_dirs);
- for(u16 i=0; i<4; i++)
- {
- lights[i] = getSmoothLight(
- blockpos_nodes + p_corrected,
- vertex_dirs[i], data);
+
+ v3s16 light_p = blockpos_nodes + p_corrected;
+ for (u16 i = 0; i < 4; i++) {
+ lights[i] = getSmoothLight(light_p, vertex_dirs[i], data);
}
}
-
- return;
}
/*
if (next_makes_face == makes_face
&& next_p_corrected == p_corrected + translate_dir
&& next_face_dir_corrected == face_dir_corrected
- && next_lights[0] == lights[0]
- && next_lights[1] == lights[1]
- && next_lights[2] == lights[2]
- && next_lights[3] == lights[3]
+ && memcmp(next_lights, lights, ARRLEN(lights) * sizeof(u16)) == 0
&& next_tile.isTileable(tile)) {
next_is_different = false;
continuous_tiles_count++;
// Floating point conversion of the position vector
v3f pf(p_corrected.X, p_corrected.Y, p_corrected.Z);
// Center point of face (kind of)
- v3f sp = pf - ((f32)continuous_tiles_count / 2.0 - 0.5) * translate_dir_f;
+ v3f sp = pf -
+ ((f32)continuous_tiles_count / 2.0f - 0.5f) * translate_dir_f;
v3f scale(1,1,1);
if(translate_dir.X != 0) {
m_animation_frame_offsets[std::pair<u8, u32>(layer, i)] = 0;
}
// Replace tile texture with the first animation frame
- FrameSpec animation_frame = p.layer.frames[0];
- p.layer.texture = animation_frame.texture;
+ p.layer.texture = p.layer.frames[0].texture;
}
if (!m_enable_shaders) {
scene::IMeshBuffer *buf = m_mesh[i->first.first]->
getMeshBuffer(i->first.second);
- FrameSpec animation_frame = tile.frames[frame];
+ const FrameSpec &animation_frame = tile.frames[frame];
buf->getMaterial().setTexture(0, animation_frame.texture);
if (m_enable_shaders) {
if (animation_frame.normal_texture) {