jni/src/rollback_interface.cpp \
jni/src/serialization.cpp \
jni/src/server/mods.cpp \
- jni/src/server/serveractiveobjectmap.cpp \
jni/src/server.cpp \
jni/src/serverenvironment.cpp \
jni/src/serverlist.cpp \
void UnitSAO::notifyObjectPropertiesModified()
{
- m_env->updateActiveObject(this);
m_properties_sent = false;
}
// Get properties
m_env->getScriptIface()->
luaentity_GetProperties(m_id, &m_prop);
- // Notify the environment of the new properties
- m_env->updateActiveObject(this);
// Initialize HP from properties
m_hp = m_prop.hp_max;
// Activate entity, supplying serialized state
if(isAttached())
return;
m_base_position = pos;
- m_env->updateActiveObject(this);
sendPosition(false, true);
}
if(isAttached())
return;
m_base_position = pos;
- m_env->updateActiveObject(this);
if(!continuous)
sendPosition(true, true);
}
// Updating is not wanted/required for player migration
if (m_env) {
- m_env->updateActiveObject(this);
m_position_not_sent = true;
}
}
#include <aabbox3d.h>
typedef core::aabbox3d<f32> aabb3f;
-typedef core::aabbox3d<s16> aabb3s16;
-typedef core::aabbox3d<s32> aabb3s32;
*/
#pragma once
+
#include "irrlichttypes.h"
+
#include <vector3d.h>
-#include <functional>
typedef core::vector3df v3f;
typedef core::vector3d<double> v3d;
typedef core::vector3d<s16> v3s16;
typedef core::vector3d<u16> v3u16;
typedef core::vector3d<s32> v3s32;
-
-namespace std
-{
-template <> struct hash<v3s16>
-{
- typedef v3s16 argument_type;
- typedef std::size_t result_type;
- result_type operator()(const argument_type &s) const noexcept
- {
- // clang-format off
- return static_cast<size_t>((static_cast<u64>(s.X) << 20) ^
- (static_cast<u64>(s.Y) << 10) ^
- (static_cast<u64>(s.Z)));
- // clang-format on
- }
-};
-}
set(server_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
- ${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobjectmap.cpp
PARENT_SCOPE)
+++ /dev/null
-/*
-Minetest
-Copyright (C) 2018 numZero, Lobachevsky Vitaly <numzer0@yandex.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "serveractiveobjectmap.h"
-#include <cmath>
-#include "constants.h"
-#include "log.h"
-#include "serverobject.h"
-
-static constexpr float granularity = 16.0 * BS;
-
-static v3s16 getChunkPos(const v3f &pos)
-{
- return v3s16(
- std::floor(pos.X / granularity),
- std::floor(pos.Y / granularity),
- std::floor(pos.Z / granularity));
-}
-
-static aabb3s16 calcBox(const aabb3f &cb)
-{
- return { getChunkPos(cb.MinEdge), getChunkPos(cb.MaxEdge) };
-}
-
-void ServerActiveObjectMap::addObject(ServerActiveObject *object)
-{
- aabb3f cb;
- Wrapper w;
- u16 id = object->getId();
- if (!isFreeId(id))
- throw std::logic_error("ServerActiveObjectMap::addObject: "
- "object ID in use: " + std::to_string(id));
- w.object = object;
- w.has_box = w.object->getCollisionBox(&cb);
- w.pos = getChunkPos(w.object->getBasePosition());
- if (w.has_box) {
- w.box = calcBox(cb);
- addObjectRefs(id, w.box);
- }
- addObjectRef(id, w.pos);
- objects.emplace(id, w);
-}
-
-ServerActiveObject *ServerActiveObjectMap::removeObject(u16 id)
-{
- auto pw = objects.find(id);
- if (pw == objects.end())
- return nullptr; // silently ignore non-existent object
- Wrapper w = pw->second;
- if (w.has_box)
- removeObjectRefs(id, w.box);
- removeObjectRef(id, w.pos);
- objects.erase(pw);
- return w.object;
-}
-
-void ServerActiveObjectMap::removeObject(ServerActiveObject *object)
-{
- removeObject(object->getId());
-}
-
-void ServerActiveObjectMap::updateObject(u16 id)
-{
- auto pw = objects.find(id);
- if (pw == objects.end()) {
- warningstream << "Trying to update non-existent object: " << id
- << std::endl;
- return;
- }
- Wrapper &w = pw->second;
- v3s16 pos = getChunkPos(w.object->getBasePosition());
- aabb3f cb;
- aabb3s16 box;
- bool has_box = w.object->getCollisionBox(&cb);
- if (has_box)
- box = calcBox(cb);
- if (w.has_box && has_box && w.box == box && pos == w.pos)
- return;
- if (w.has_box)
- removeObjectRefs(id, w.box);
- removeObjectRef(id, w.pos);
- w.box = box;
- w.has_box = has_box;
- if (w.has_box)
- addObjectRefs(id, w.box);
- addObjectRef(id, w.pos);
-}
-
-void ServerActiveObjectMap::updateObject(ServerActiveObject *object)
-{
- updateObject(object->getId());
-}
-
-ServerActiveObject *ServerActiveObjectMap::getObject(u16 id) const
-{
- auto pw = objects.find(id);
- if (pw == objects.end())
- return nullptr;
- return pw->second.object;
-}
-
-std::vector<u16> ServerActiveObjectMap::getObjectsInsideRadius(v3f pos, float radius)
-{
- std::vector<u16> result;
- auto nearby = getObjectsNearBox(calcBox({pos - radius, pos + radius}));
- for (auto &id : nearby) {
- ServerActiveObject *obj = getObject(id);
- v3f objectpos = obj->getBasePosition();
- if (objectpos.getDistanceFrom(pos) > radius)
- continue;
- result.push_back(id);
- }
- return result;
-}
-
-std::vector<u16> ServerActiveObjectMap::getObjectsTouchingBox(const aabb3f &box)
-{
- std::vector<u16> result;
- auto nearby = getObjectsNearBox(calcBox(box));
- for (auto &id : nearby) {
- ServerActiveObject *obj = getObject(id);
- aabb3f cb;
- if (!obj->getCollisionBox(&cb))
- continue;
- if (!box.intersectsWithBox(cb))
- continue;
- result.push_back(id);
- }
- return result;
-}
-
-std::unordered_set<u16> ServerActiveObjectMap::getObjectsNearBox(const aabb3s16 &box)
-{
- std::unordered_set<u16> result;
- v3s16 p;
- for (p.Z = box.MinEdge.Z; p.Z <= box.MaxEdge.Z; p.Z++)
- for (p.Y = box.MinEdge.Y; p.Y <= box.MaxEdge.Y; p.Y++)
- for (p.X = box.MinEdge.X; p.X <= box.MaxEdge.X; p.X++) {
- auto bounds = refmap.equal_range(p);
- for (auto iter = bounds.first; iter != bounds.second; ++iter)
- result.insert(iter->second);
- }
- return result;
-}
-
-void ServerActiveObjectMap::addObjectRef(u16 id, v3s16 pos)
-{
- refmap.emplace(pos, id);
-}
-
-void ServerActiveObjectMap::removeObjectRef(u16 id, v3s16 pos)
-{
- auto bounds = refmap.equal_range(pos);
- for (auto iter = bounds.first; iter != bounds.second;) {
- if (iter->second == id)
- iter = refmap.erase(iter);
- else
- ++iter;
- }
-}
-
-void ServerActiveObjectMap::addObjectRefs(u16 id, const aabb3s16 &box)
-{
- v3s16 p;
- for (p.Z = box.MinEdge.Z; p.Z <= box.MaxEdge.Z; p.Z++)
- for (p.Y = box.MinEdge.Y; p.Y <= box.MaxEdge.Y; p.Y++)
- for (p.X = box.MinEdge.X; p.X <= box.MaxEdge.X; p.X++)
- addObjectRef(id, p);
-}
-
-void ServerActiveObjectMap::removeObjectRefs(u16 id, const aabb3s16 &box)
-{
- v3s16 p;
- for (p.Z = box.MinEdge.Z; p.Z <= box.MaxEdge.Z; p.Z++)
- for (p.Y = box.MinEdge.Y; p.Y <= box.MaxEdge.Y; p.Y++)
- for (p.X = box.MinEdge.X; p.X <= box.MaxEdge.X; p.X++)
- removeObjectRef(id, p);
-}
-
-bool ServerActiveObjectMap::isFreeId(u16 id)
-{
- if (id == 0)
- return false;
- return objects.find(id) == objects.end();
-}
-
-u16 ServerActiveObjectMap::getFreeId()
-{
- // try to reuse id's as late as possible
- static u16 last_used_id = 0;
- u16 startid = last_used_id;
- for (;;) {
- last_used_id++;
- if (isFreeId(last_used_id))
- return last_used_id;
- if (last_used_id == startid) // wrapped around
- return 0;
- }
-}
+++ /dev/null
-/*
-Minetest
-Copyright (C) 2018 numZero, Lobachevsky Vitaly <numzer0@yandex.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-#include <unordered_set>
-#include <unordered_map>
-#include <vector>
-#include "irr_v3d.h"
-#include "irr_aabb3d.h"
-
-class ServerActiveObject;
-
-/*!
- * The class to speed up collision tests.
- *
- * @note It stores any objects but only those that has valid collision box
- * (`physical` Lua entities) are actually processed.
- * @note It uses world coordinate units, i.e. node size is always BS.
- */
-struct ServerActiveObjectMap
-{
- struct Wrapper
- {
- ServerActiveObject *object;
- aabb3s16 box;
- v3s16 pos;
- bool has_box;
- };
-
- /*!
- * Adds object to the map. It must have valid ID.
- *
- * If an object with the same ID already exists in the map,
- * std::logic_error is thrown.
- */
- void addObject(ServerActiveObject *object);
-
- /*!
- * Removes object from the map. The pointer must be valid.
- * See `removeObject(u16)` for details.
- */
- void removeObject(ServerActiveObject *object);
-
- /*!
- * Removes object from the map.
- *
- * If the object is not found, the call is ignored.
- * The function never throws, unless the underlying container throws.
- */
- ServerActiveObject *removeObject(u16 id);
-
- /*!
- * Updates object metadata stored in the map.
- * See `updateObject(u16)` for details.
- */
- void updateObject(ServerActiveObject *object);
-
- /*!
- * Updates object metadata stored in the map.
- *
- * The metadata includes (approximate) absolute collision box and
- * its existence (`physical` property for Lua entities).
- * This function must be called after each change of these properties,
- * including each object movement.
- */
- void updateObject(u16 id);
-
- /*!
- * Returns the object with given ID, if any.
- * Returns NULL otherwise.
- */
- ServerActiveObject *getObject(u16 id) const;
-
- /*!
- * Checks if the given ID is free and valid (i.e. non-zero).
- */
- bool isFreeId(u16 id);
-
- /*!
- * Returns a free ID, if any. Returns 0 in the case of failure.
- *
- * @note This function doesn't reserve the ID; it remains free until
- * an object with that ID is added.
- * @note This function tries to reclaim freed IDs as late as possible.
- * However, there is no guarantee.
- */
- u16 getFreeId();
-
- /*!
- * Returns a list of objects whose base position is at distance less
- * than @p radius from @p pos.
- *
- * @note Due to inexact nature of floating-point computations, it is
- * undefined whether an object lying exactly at the boundary is included
- * in the list or not.
- */
- std::vector<u16> getObjectsInsideRadius(v3f pos, float radius);
-
- /*!
- * Returns a list of objects whose collision box intersects with @p box
- *
- * @note Due to inexact nature of floating-point computations, it is
- * undefined whether an object lying exactly at the boundary is included
- * in the list or not.
- */
- std::vector<u16> getObjectsTouchingBox(const aabb3f &box);
-
- /*!
- * Returns count of objects in the map.
- */
- std::size_t size() const { return objects.size(); }
-
- /*!
- * Returns reference to the underlying container.
- */
- const std::unordered_map<u16, Wrapper> &getObjects() const { return objects; }
-
-private:
- void addObjectRef(u16 id, v3s16 pos);
- void removeObjectRef(u16 id, v3s16 pos);
- void addObjectRefs(u16 id, const aabb3s16 &box);
- void removeObjectRefs(u16 id, const aabb3s16 &box);
- std::unordered_set<u16> getObjectsNearBox(const aabb3s16 &box);
-
- std::unordered_map<u16, Wrapper> objects;
- std::unordered_multimap<v3s16, u16> refmap;
-};
void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos,
float radius)
{
- objects = m_active_objects.getObjectsInsideRadius(pos, radius);
+ for (auto &activeObject : m_active_objects) {
+ ServerActiveObject* obj = activeObject.second;
+ u16 id = activeObject.first;
+ v3f objectpos = obj->getBasePosition();
+ if (objectpos.getDistanceFrom(pos) > radius)
+ continue;
+ objects.push_back(id);
+ }
}
void ServerEnvironment::clearObjects(ClearObjectsMode mode)
infostream << "ServerEnvironment::clearObjects(): "
<< "Removing all active objects" << std::endl;
std::vector<u16> objects_to_remove;
- for (auto &it : m_active_objects.getObjects()) {
+ for (auto &it : m_active_objects) {
u16 id = it.first;
- ServerActiveObject* obj = it.second.object;
+ ServerActiveObject* obj = it.second;
if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
continue;
// Remove references from m_active_objects
for (u16 i : objects_to_remove) {
- m_active_objects.removeObject(i);
+ m_active_objects.erase(i);
}
// Get list of loaded blocks
send_recommended = true;
}
- for (auto &ao_it : m_active_objects.getObjects()) {
- ServerActiveObject* obj = ao_it.second.object;
+ for (auto &ao_it : m_active_objects) {
+ ServerActiveObject* obj = ao_it.second;
if (obj->isGone())
continue;
ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
{
- return m_active_objects.getObject(id);
+ ServerActiveObjectMap::const_iterator n = m_active_objects.find(id);
+ return (n != m_active_objects.end() ? n->second : NULL);
+}
+
+/**
+ * Verify if id is a free active object id
+ * @param id
+ * @return true if slot is free
+ */
+bool ServerEnvironment::isFreeServerActiveObjectId(u16 id) const
+{
+ if (id == 0)
+ return false;
+
+ return m_active_objects.find(id) == m_active_objects.end();
+}
+
+/**
+ * Retrieve the first free ActiveObject ID
+ * @return free activeobject ID or 0 if none was found
+ */
+u16 ServerEnvironment::getFreeServerActiveObjectId()
+{
+ // try to reuse id's as late as possible
+ static u16 last_used_id = 0;
+ u16 startid = last_used_id;
+ for (;;) {
+ last_used_id++;
+ if (isFreeServerActiveObjectId(last_used_id))
+ return last_used_id;
+
+ if (last_used_id == startid)
+ return 0;
+ }
}
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
return id;
}
-void ServerEnvironment::updateActiveObject(ServerActiveObject *object)
-{
- assert(object);
- m_active_objects.updateObject(object);
-}
-
/*
Finds out what new objects have been added to
inside a radius around a position
- discard objects that are found in current_objects.
- add remaining objects to added_objects
*/
- for (auto &ao_it : m_active_objects.getObjects()) {
+ for (auto &ao_it : m_active_objects) {
u16 id = ao_it.first;
// Get object
- ServerActiveObject *object = ao_it.second.object;
+ ServerActiveObject *object = ao_it.second;
if (object == NULL)
continue;
for (auto &so_it : block->m_static_objects.m_active) {
// Get the ServerActiveObject counterpart to this StaticObject
- ServerActiveObject *sao = m_active_objects.getObject(so_it.first);
- if (!sao) {
+ ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it.first);
+ if (ao_it == m_active_objects.end()) {
// If this ever happens, there must be some kind of nasty bug.
errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
"Object from MapBlock::m_static_objects::m_active not found "
"in m_active_objects";
continue;
}
+
+ ServerActiveObject *sao = ao_it->second;
sao->m_static_exists = static_exists;
sao->m_static_block = static_block;
}
{
assert(object); // Pre-condition
if(object->getId() == 0){
- u16 new_id = m_active_objects.getFreeId();
+ u16 new_id = getFreeServerActiveObjectId();
if(new_id == 0)
{
errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"supplied with id "<<object->getId()<<std::endl;
}
- if (!m_active_objects.isFreeId(object->getId())) {
+ if(!isFreeServerActiveObjectId(object->getId())) {
errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"id is not free ("<<object->getId()<<")"<<std::endl;
if(object->environmentDeletes())
/*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"added (id="<<object->getId()<<")"<<std::endl;*/
- m_active_objects.addObject(object);
+ m_active_objects[object->getId()] = object;
verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"Added id="<<object->getId()<<"; there are now "
void ServerEnvironment::removeRemovedObjects()
{
std::vector<u16> objects_to_remove;
- for (auto &ao_it : m_active_objects.getObjects()) {
+ for (auto &ao_it : m_active_objects) {
u16 id = ao_it.first;
- ServerActiveObject* obj = ao_it.second.object;
+ ServerActiveObject* obj = ao_it.second;
// This shouldn't happen but check it
if (!obj) {
}
// Remove references from m_active_objects
for (u16 i : objects_to_remove) {
- m_active_objects.removeObject(i);
+ m_active_objects.erase(i);
}
}
void ServerEnvironment::deactivateFarObjects(bool _force_delete)
{
std::vector<u16> objects_to_remove;
- for (auto &ao_it : m_active_objects.getObjects()) {
+ for (auto &ao_it : m_active_objects) {
// force_delete might be overriden per object
bool force_delete = _force_delete;
- ServerActiveObject* obj = ao_it.second.object;
+ ServerActiveObject* obj = ao_it.second;
assert(obj);
// Do not deactivate if static data creation not allowed
// Remove references from m_active_objects
for (u16 i : objects_to_remove) {
- m_active_objects.removeObject(i);
+ m_active_objects.erase(i);
}
}
#include "activeobject.h"
#include "environment.h"
#include "mapnode.h"
-#include "server/serveractiveobjectmap.h"
#include "settings.h"
#include "util/numeric.h"
#include <set>
This is not thread-safe. Server uses an environment mutex.
*/
+typedef std::unordered_map<u16, ServerActiveObject *> ServerActiveObjectMap;
+
class ServerEnvironment : public Environment
{
public:
*/
u16 addActiveObject(ServerActiveObject *object);
- void updateActiveObject(ServerActiveObject *object);
+ /**
+ * Verify if id is a free active object id
+ * @param id
+ * @return true if slot is free
+ */
+ bool isFreeServerActiveObjectId(u16 id) const;
+
+ /**
+ * Retrieve the first free ActiveObject ID
+ * @return free activeobject ID or 0 if none was found
+ */
+ u16 getFreeServerActiveObjectId();
/*
Add an active object as a static object to the corresponding
${CMAKE_CURRENT_SOURCE_DIR}/test_server_shutdown_state.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_settings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_socket.cpp
- ${CMAKE_CURRENT_SOURCE_DIR}/test_serveractiveobjectmap.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_servermodmanager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_threading.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_utilities.cpp
UASSERT(exception_thrown); \
}
-#define CONCAT_IMPL(x,y) x##y
-#define CONCAT(x,y) CONCAT_IMPL(x, y)
-#define NEWNAME(prefix) CONCAT(prefix, __COUNTER__)
-
class IGameDef;
class TestBase {
+++ /dev/null
-/*
-Minetest
-Copyright (C) 2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "test.h"
-
-#include "server/serveractiveobjectmap.h"
-#include "content_sao.h"
-
-class TestServerActiveObjectMap : public TestBase
-{
-public:
- TestServerActiveObjectMap() { TestManager::registerTestModule(this); }
- const char *getName() { return "TestServerActiveObjectMap"; }
-
- void runTests(IGameDef *gamedef);
-
- void testAddObject();
- void testRemoveObject();
- void testUpdateObject();
- void testGetObject();
- void testIsFreeID();
- void testGetFreeID();
- void testGetObjectsInsideRadius();
- void testGetObjectsTouchingBox();
-};
-
-static TestServerActiveObjectMap g_test_instance;
-
-void TestServerActiveObjectMap::runTests(IGameDef *gamedef)
-{
- TEST(testAddObject);
- TEST(testRemoveObject);
- TEST(testUpdateObject);
- TEST(testGetObject);
- TEST(testIsFreeID);
- TEST(testGetFreeID);
- TEST(testGetObjectsInsideRadius);
- TEST(testGetObjectsTouchingBox);
-}
-
-void TestServerActiveObjectMap::testAddObject()
-{
- ServerActiveObjectMap saom;
- UASSERT(saom.getObjects().empty());
-
- LuaEntitySAO ob1(nullptr, v3f(0, 0, 0), "", "");
- ob1.setId(saom.getFreeId());
- saom.addObject(&ob1);
-
- UASSERT(saom.getObjects().size() == 1);
- bool found = false;
- for (const auto &pair : saom.getObjects()) {
- UASSERT(pair.second.object == &ob1);
- found = true;
- }
- UASSERT(found);
-}
-
-void TestServerActiveObjectMap::testRemoveObject()
-{
- ServerActiveObjectMap saom;
- UASSERT(saom.getObjects().empty());
-
- LuaEntitySAO ob1(nullptr, v3f(0, 0, 0), "", "");
- ob1.setId(saom.getFreeId());
- saom.addObject(&ob1);
-
- UASSERT(saom.getObjects().size() == 1);
- bool found = false;
- for (const auto &pair : saom.getObjects()) {
- UASSERT(pair.second.object == &ob1);
- found = true;
- }
- UASSERT(found);
-
- saom.removeObject(&ob1);
-}
-
-void TestServerActiveObjectMap::testUpdateObject()
-{
- ServerActiveObjectMap saom;
- LuaEntitySAO ob1(nullptr, v3f(1, 0, 0), "", "");
- ob1.accessObjectProperties()->physical = true;
- ob1.setId(saom.getFreeId());
- saom.addObject(&ob1);
- UASSERT(saom.getObjectsInsideRadius(v3f(0, 0, 0), 2).size() == 1);
- UASSERT(saom.getObjectsInsideRadius(v3f(6, 0, 0), 2).size() == 0);
- ob1.setBasePosition(v3f(5, 0, 0));
- saom.updateObject(&ob1);
- UASSERT(saom.getObjectsInsideRadius(v3f(0, 0, 0), 2).size() == 0);
- UASSERT(saom.getObjectsInsideRadius(v3f(6, 0, 0), 2).size() == 1);
-}
-
-void TestServerActiveObjectMap::testGetObject()
-{
- ServerActiveObjectMap saom;
- LuaEntitySAO ob1(nullptr, v3f(0, 0, 0), "", "");
- u16 id = saom.getFreeId();
- ob1.setId(id);
- saom.addObject(&ob1);
- UASSERT(saom.getObject(0) == nullptr);
- UASSERT(saom.getObject(id) == &ob1);
- UASSERT(saom.getObject(id + 1) == nullptr);
-}
-
-void TestServerActiveObjectMap::testIsFreeID()
-{
- ServerActiveObjectMap saom;
- UASSERT(!saom.isFreeId(0));
- UASSERT(saom.isFreeId(1));
- UASSERT(saom.isFreeId(2));
-}
-
-void TestServerActiveObjectMap::testGetFreeID()
-{
- ServerActiveObjectMap saom;
- u16 first_id = saom.getFreeId();
- UASSERT(first_id > 0);
- UASSERT(saom.getFreeId() > first_id);
-}
-
-void TestServerActiveObjectMap::testGetObjectsInsideRadius()
-{
- ServerActiveObjectMap saom;
-#define ADD_OBJECT_IMPL(name, pos) \
- LuaEntitySAO name(nullptr, pos, "", ""); \
- name.accessObjectProperties()->physical = true; \
- name.setId(saom.getFreeId()); \
- saom.addObject(&name)
-#define ADD_OBJECT(pos) ADD_OBJECT_IMPL(NEWNAME(ob), pos)
-#define OBJECT_COUNT (saom.getObjectsInsideRadius(v3f(0, 0, 0), 5).size())
-
- UASSERT(OBJECT_COUNT == 0);
-
- ADD_OBJECT(v3f(0, 0, 0));
- UASSERT(OBJECT_COUNT == 1);
-
- ADD_OBJECT(v3f(-1, -1, -1));
- UASSERT(OBJECT_COUNT == 2);
-
- ADD_OBJECT(v3f(4.9, 0, 0));
- UASSERT(OBJECT_COUNT == 3);
-
- ADD_OBJECT(v3f(5.1, 0, 0));
- UASSERT(OBJECT_COUNT == 3);
-
- ADD_OBJECT(v3f(3, 3, 3));
- UASSERT(OBJECT_COUNT == 3);
-}
-
-void TestServerActiveObjectMap::testGetObjectsTouchingBox()
-{
- ServerActiveObjectMap saom;
-
- LuaEntitySAO ob1(nullptr, v3f(1 * BS, 0, 0), "", "");
- ob1.accessObjectProperties()->physical = true;
- // Collision boxes are in nodes, not in world units:
- ob1.accessObjectProperties()->collisionbox = {-1, -1, -1, 1, 1, 1};
- ob1.setId(saom.getFreeId());
- saom.addObject(&ob1);
-
- LuaEntitySAO ob2(nullptr, v3f(1.5 * BS, 2.5 * BS, 0), "", "");
- ob2.accessObjectProperties()->physical = true;
- ob2.accessObjectProperties()->collisionbox = {-0.5, -0.5, -1, 3.5, 2, 1};
- ob2.setId(saom.getFreeId());
- saom.addObject(&ob2);
-
- std::vector<u16> list;
-
- list = saom.getObjectsTouchingBox(
- {2.1 * BS, -1.0 * BS, -1.0 * BS, 2.5 * BS, 1.0 * BS, 1.0 * BS});
- UASSERT(list.size() == 0);
-
- // intersecting ob1
- list = saom.getObjectsTouchingBox(
- {1.9 * BS, -1.0 * BS, -1.0 * BS, 2.5 * BS, 1.0 * BS, 1.0 * BS});
- UASSERT(list.size() == 1 && list[0] == ob1.getId());
-
- // intersecting ob2
- list = saom.getObjectsTouchingBox(
- {2.1 * BS, -1.0 * BS, -1.0 * BS, 2.5 * BS, 2.1 * BS, 1.0 * BS});
- UASSERT(list.size() == 1 && list[0] == ob2.getId());
-
- // contained in ob1
- list = saom.getObjectsTouchingBox(
- {1.5 * BS, -0.1 * BS, -0.1 * BS, 1.9 * BS, 0.1 * BS, 0.1 * BS});
- UASSERT(list.size() == 1 && list[0] == ob1.getId());
-
- // contains ob2
- list = saom.getObjectsTouchingBox(
- {0.9 * BS, 1.5 * BS, -5.0 * BS, 6.0 * BS, 20.0 * BS, 500.0 * BS});
- UASSERT(list.size() == 1 && list[0] == ob2.getId());
-
- // intersecting both
- list = saom.getObjectsTouchingBox(
- {1.9 * BS, -1.0 * BS, -1.0 * BS, 2.5 * BS, 2.1 * BS, 1.0 * BS});
- UASSERT(list.size() == 2);
-}
src/script/scripting_server.h
src/serialization.cpp
src/serialization.h
-src/server/serveractiveobjectmap.cpp
+src/serveractiveobjectmap.cpp
+src/serveractiveobjectmap.h
src/server.cpp
src/serverenvironment.cpp
src/serverenvironment.h