void Inventory::clear()
{
- m_dirty = true;
for (auto &m_list : m_lists) {
delete m_list;
}
m_lists.clear();
+ setModified();
}
Inventory::Inventory(IItemDefManager *itemdef)
{
- m_dirty = false;
m_itemdef = itemdef;
+ setModified();
}
Inventory::Inventory(const Inventory &other)
// Gracefully handle self assignment
if(this != &other)
{
- m_dirty = true;
clear();
m_itemdef = other.m_itemdef;
for (InventoryList *list : other.m_lists) {
m_lists.push_back(new InventoryList(*list));
}
+ setModified();
}
return *this;
}
void Inventory::serialize(std::ostream &os, bool incremental) const
{
+ //std::cout << "Serialize " << (int)incremental << ", n=" << m_lists.size() << std::endl;
for (const InventoryList *list : m_lists) {
if (!incremental || list->checkModified()) {
os << "List " << list->getName() << " " << list->getSize() << "\n";
delete list;
list = nullptr;
- m_dirty = true;
+ setModified();
}
m_lists.erase(std::remove(m_lists.begin(), m_lists.end(),
nullptr), m_lists.end());
InventoryList * Inventory::addList(const std::string &name, u32 size)
{
- m_dirty = true;
+ setModified();
s32 i = getListIndex(name);
if(i != -1)
{
s32 i = getListIndex(name);
if(i == -1)
return false;
- m_dirty = true;
+
+ setModified();
delete m_lists[i];
m_lists.erase(m_lists.begin() + i);
return true;
return false;
}
- inline void setModified(bool dirty)
+ inline void setModified(bool dirty = true)
{
m_dirty = dirty;
- for (const auto &list : m_lists)
- list->setModified(dirty);
+ // Set all as handled
+ if (!dirty) {
+ for (const auto &list : m_lists)
+ list->setModified(dirty);
+ }
}
private:
// -1 if not found
/* If no items will be moved, don't go further */
if (count == 0) {
+ // Undo client prediction. See 'clientApply'
+ if (from_inv.type == InventoryLocation::PLAYER)
+ list_from->setModified();
+
+ if (to_inv.type == InventoryLocation::PLAYER)
+ list_to->setModified();
+
infostream<<"IMoveAction::apply(): move was completely disallowed:"
<<" count="<<old_count
<<" from inv=\""<<from_inv.dump()<<"\""
if (actually_dropped_count == 0) {
infostream<<"Actually dropped no items"<<std::endl;
- // Revert client prediction
- mgr->setInventoryModified(from_inv);
+
+ // Revert client prediction. See 'clientApply'
+ if (from_inv.type == InventoryLocation::PLAYER)
+ list_from->setModified();
return;
}