* `hud_set_hotbar_selected_image(texturename)`
* sets image for selected item of hotbar
* `hud_get_hotbar_selected_image`: returns texturename
-* `set_sky(bgcolor, type, {texture names}, clouds)`
- * `bgcolor`: ColorSpec, defaults to white
- * `type`: Available types:
- * `"regular"`: Uses 0 textures, `bgcolor` ignored
- * `"skybox"`: Uses 6 textures, `bgcolor` used
- * `"plain"`: Uses 0 textures, `bgcolor` used
- * `clouds`: Boolean for whether clouds appear in front of `"skybox"` or
- `"plain"` custom skyboxes (default: `true`)
-* `get_sky()`: returns bgcolor, type, table of textures, clouds
+* `set_sky(parameters)`
+ * `parameters` is a table with the following optional fields:
+ * `base_color`: ColorSpec, changes fog in "skybox" and "plain".
+ * `type`: Available types:
+ * `"regular"`: Uses 0 textures, `base_color` ignored
+ * `"skybox"`: Uses 6 textures, `base_color` used as fog.
+ * `"plain"`: Uses 0 textures, `base_color` used as both fog and sky.
+ * `textures`: A table containing up to six textures in the following
+ order: Y+ (top), Y- (bottom), X- (west), X+ (east), Z+ (north), Z- (south).
+ * `clouds`: Boolean for whether clouds appear. (default: `true`)
+ * `sky_color`: A table containing the following values, alpha is ignored:
+ * `day_sky`: ColorSpec, for the top half of the `"regular"`
+ skybox during the day. (default: `#8cbafa`)
+ * `day_horizon`: ColorSpec, for the bottom half of the
+ `"regular"` skybox during the day. (default: `#9bc1f0`)
+ * `dawn_sky`: ColorSpec, for the top half of the `"regular"`
+ skybox during dawn/sunset. (default: `#b4bafa`)
+ * `dawn_horizon`: ColorSpec, for the bottom half of the `"regular"`
+ skybox during dawn/sunset. (default: `#bac1f0`)
+ * `night_sky`: ColorSpec, for the top half of the `"regular"`
+ skybox during the night. (default: `#006aff`)
+ * `night_horizon`: ColorSpec, for the bottom half of the `"regular"`
+ skybox during the night. (default: `#4090ff`)
+ * `indoors`: ColorSpec, for when you're either indoors or
+ underground. Only applies to the `"regular"` skybox.
+ (default: `#646464`)
+ * `fog_sun_tint`: ColorSpec, changes the fog tinting for the sun
+ at sunrise and sunset.
+ * `fog_moon_tint`: ColorSpec, changes the fog tinting for the moon
+ at sunrise and sunset.
+ * `fog_tint_type`: string, changes which mode the directional fog
+ abides by, `"custom"` uses `sun_tint` and `moon_tint`, while
+ `"default"` uses the classic Minetest sun and moon tinting.
+ Will use tonemaps, if set to `"default"`. (default: `"default"`)
+* `get_sky()`: returns base_color, type, table of textures, clouds.
+* `get_sky_color()`: returns a table with the `sky_color` parameters as in
+ `set_sky`.
+* `set_sun(parameters)`:
+ * `parameters` is a table with the following optional fields:
+ * `visible`: Boolean for whether the sun is visible.
+ (default: `true`)
+ * `texture`: A regular texture for the sun. Setting to `""`
+ will re-enable the mesh sun. (default: `"sun.png"`)
+ * `tonemap`: A 512x1 texture containing the tonemap for the sun
+ (default: `"sun_tonemap.png"`)
+ * `sunrise`: A regular texture for the sunrise texture.
+ (default: `"sunrisebg.png"`)
+ * `sunrise_visible`: Boolean for whether the sunrise texture is visible.
+ (default: `true`)
+ * `scale`: Float controlling the overall size of the sun. (default: `1`)
+* `get_sun()`: returns a table with the current sun parameters as in
+ `set_sun`.
+* `set_moon(parameters)`:
+ * `parameters` is a table with the following optional fields:
+ * `visible`: Boolean for whether the moon is visible.
+ (default: `true`)
+ * `texture`: A regular texture for the moon. Setting to `""`
+ will re-enable the mesh moon. (default: `"moon.png"`)
+ * `tonemap`: A 512x1 texture containing the tonemap for the moon
+ (default: `"moon_tonemap.png"`)
+ * `scale`: Float controlling the overall size of the moon (default: `1`)
+* `get_moon()`: returns a table with the current moon parameters as in
+ `set_moon`.
+* `set_stars(parameters)`:
+ * `parameters` is a table with the following optional fields:
+ * `visible`: Boolean for whether the stars are visible.
+ (default: `true`)
+ * `count`: Integer number to set the number of stars in
+ the skybox. Only applies to `"skybox"` and `"regular"` skyboxes.
+ (default: `1000`)
+ * `star_color`: ColorSpec, sets the colors of the stars,
+ alpha channel is used to set overall star brightness.
+ (default: `#ebebff69`)
+ * `size`: Float controlling the overall size of the stars (default: `1`)
+* `get_stars()`: returns a table with the current stars parameters as in
+ `set_stars`.
* `set_clouds(parameters)`: set cloud parameters
* `parameters` is a table with the following optional fields:
* `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`)
void handleCommand_HudSetFlags(NetworkPacket* pkt);
void handleCommand_HudSetParam(NetworkPacket* pkt);
void handleCommand_HudSetSky(NetworkPacket* pkt);
+ void handleCommand_HudSetSun(NetworkPacket* pkt);
+ void handleCommand_HudSetMoon(NetworkPacket* pkt);
+ void handleCommand_HudSetStars(NetworkPacket* pkt);
void handleCommand_CloudParams(NetworkPacket* pkt);
void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
#include <string>
#include "irrlichttypes_bloated.h"
#include "hud.h"
+#include "skyparams.h"
enum ClientEventType : u8
{
CE_HUDRM,
CE_HUDCHANGE,
CE_SET_SKY,
+ CE_SET_SUN,
+ CE_SET_MOON,
+ CE_SET_STARS,
CE_OVERRIDE_DAY_NIGHT_RATIO,
CE_CLOUD_PARAMS,
CLIENTEVENT_MAX,
v3f *v3fdata;
v2s32 *v2s32data;
} hudchange;
- struct
- {
- video::SColor *bgcolor;
- std::string *type;
- std::vector<std::string> *params;
- bool clouds;
- } set_sky;
+ SkyboxParams *set_sky;
struct
{
bool do_override;
f32 speed_x;
f32 speed_y;
} cloud_params;
+ SunParams *sun_params;
+ MoonParams *moon_params;
+ StarParams *star_params;
};
};
void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam);
void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
CameraOrientation *cam);
void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
{&Game::handleClientEvent_HudRemove},
{&Game::handleClientEvent_HudChange},
{&Game::handleClientEvent_SetSky},
+ {&Game::handleClientEvent_SetSun},
+ {&Game::handleClientEvent_SetMoon},
+ {&Game::handleClientEvent_SetStars},
{&Game::handleClientEvent_OverrideDayNigthRatio},
{&Game::handleClientEvent_CloudParams},
};
void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
{
sky->setVisible(false);
- // Whether clouds are visible in front of a custom skybox
- sky->setCloudsEnabled(event->set_sky.clouds);
+ // Whether clouds are visible in front of a custom skybox.
+ sky->setCloudsEnabled(event->set_sky->clouds);
if (skybox) {
skybox->remove();
skybox = NULL;
}
-
+ // Clear the old textures out in case we switch rendering type.
+ sky->clearSkyboxTextures();
// Handle according to type
- if (*event->set_sky.type == "regular") {
+ if (event->set_sky->type == "regular") {
+ // Shows the mesh skybox
sky->setVisible(true);
- sky->setCloudsEnabled(true);
- } else if (*event->set_sky.type == "skybox" &&
- event->set_sky.params->size() == 6) {
- sky->setFallbackBgColor(*event->set_sky.bgcolor);
- skybox = RenderingEngine::get_scene_manager()->addSkyBoxSceneNode(
- texture_src->getTextureForMesh((*event->set_sky.params)[0]),
- texture_src->getTextureForMesh((*event->set_sky.params)[1]),
- texture_src->getTextureForMesh((*event->set_sky.params)[2]),
- texture_src->getTextureForMesh((*event->set_sky.params)[3]),
- texture_src->getTextureForMesh((*event->set_sky.params)[4]),
- texture_src->getTextureForMesh((*event->set_sky.params)[5]));
- }
- // Handle everything else as plain color
- else {
- if (*event->set_sky.type != "plain")
+ // Update mesh based skybox colours if applicable.
+ sky->setSkyColors(*event->set_sky);
+ sky->setHorizonTint(
+ event->set_sky->sun_tint,
+ event->set_sky->moon_tint,
+ event->set_sky->tint_type
+ );
+ } else if (event->set_sky->type == "skybox" &&
+ event->set_sky->textures.size() == 6) {
+ // Disable the dyanmic mesh skybox:
+ sky->setVisible(false);
+ // Set fog colors:
+ sky->setFallbackBgColor(event->set_sky->bgcolor);
+ // Set sunrise and sunset fog tinting:
+ sky->setHorizonTint(
+ event->set_sky->sun_tint,
+ event->set_sky->moon_tint,
+ event->set_sky->tint_type
+ );
+ // Add textures to skybox.
+ for (int i = 0; i < 6; i++)
+ sky->addTextureToSkybox(event->set_sky->textures[i], i, texture_src);
+ } else {
+ // Handle everything else as plain color.
+ if (event->set_sky->type != "plain")
infostream << "Unknown sky type: "
- << (*event->set_sky.type) << std::endl;
-
- sky->setFallbackBgColor(*event->set_sky.bgcolor);
+ << (event->set_sky->type) << std::endl;
+ sky->setVisible(false);
+ sky->setFallbackBgColor(event->set_sky->bgcolor);
+ // Disable directional sun/moon tinting on plain or invalid skyboxes.
+ sky->setHorizonTint(
+ event->set_sky->bgcolor,
+ event->set_sky->bgcolor,
+ "custom"
+ );
}
+ delete event->set_sky;
+}
- delete event->set_sky.bgcolor;
- delete event->set_sky.type;
- delete event->set_sky.params;
+void Game::handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam)
+{
+ sky->setSunVisible(event->sun_params->visible);
+ sky->setSunTexture(event->sun_params->texture,
+ event->sun_params->tonemap, texture_src);
+ sky->setSunScale(event->sun_params->scale);
+ sky->setSunriseVisible(event->sun_params->sunrise_visible);
+ sky->setSunriseTexture(event->sun_params->sunrise, texture_src);
+ delete event->sun_params;
+}
+
+void Game::handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam)
+{
+ sky->setMoonVisible(event->moon_params->visible);
+ sky->setMoonTexture(event->moon_params->texture,
+ event->moon_params->tonemap, texture_src);
+ sky->setMoonScale(event->moon_params->scale);
+ delete event->moon_params;
+}
+
+void Game::handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam)
+{
+ sky->setStarsVisible(event->star_params->visible);
+ sky->setStarCount(event->star_params->count, false);
+ sky->setStarColor(event->star_params->starcolor);
+ sky->setStarScale(event->star_params->scale);
+ delete event->star_params;
}
void Game::handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
video::SColor clouds_dark = clouds->getColor()
.getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
sky->overrideColors(clouds_dark, clouds->getColor());
- sky->setBodiesVisible(false);
+ sky->setInClouds(true);
runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
// do not draw clouds after all
clouds->setVisible(false);
*/
#include "sky.h"
+#include "ITexture.h"
#include "IVideoDriver.h"
#include "ISceneManager.h"
#include "ICameraSceneNode.h"
#include "S3DVertex.h"
#include "client/tile.h"
-#include "noise.h" // easeCurve
+#include "noise.h" // easeCurve
#include "profiler.h"
#include "util/numeric.h"
#include <cmath>
#include "client/renderingengine.h"
#include "settings.h"
-#include "camera.h" // CameraModes
+#include "camera.h" // CameraModes
#include "config.h"
+using namespace irr::core;
-
-Sky::Sky(s32 id, ITextureSource *tsrc):
+Sky::Sky(s32 id, ITextureSource *tsrc) :
scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
RenderingEngine::get_scene_manager(), id)
{
m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
//m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
- m_sun_texture = tsrc->isKnownSourceImage("sun.png") ?
- tsrc->getTextureForMesh("sun.png") : NULL;
- m_moon_texture = tsrc->isKnownSourceImage("moon.png") ?
- tsrc->getTextureForMesh("moon.png") : NULL;
- m_sun_tonemap = tsrc->isKnownSourceImage("sun_tonemap.png") ?
- tsrc->getTexture("sun_tonemap.png") : NULL;
- m_moon_tonemap = tsrc->isKnownSourceImage("moon_tonemap.png") ?
- tsrc->getTexture("moon_tonemap.png") : NULL;
+ // Ensures that sun and moon textures and tonemaps are correct.
+ setSkyDefaults();
+ m_sun_texture = tsrc->isKnownSourceImage(m_sun_params.texture) ?
+ tsrc->getTextureForMesh(m_sun_params.texture) : NULL;
+ m_moon_texture = tsrc->isKnownSourceImage(m_moon_params.texture) ?
+ tsrc->getTextureForMesh(m_moon_params.texture) : NULL;
+ m_sun_tonemap = tsrc->isKnownSourceImage(m_sun_params.tonemap) ?
+ tsrc->getTexture(m_sun_params.tonemap) : NULL;
+ m_moon_tonemap = tsrc->isKnownSourceImage(m_moon_params.tonemap) ?
+ tsrc->getTexture(m_moon_params.tonemap) : NULL;
if (m_sun_texture) {
m_materials[3] = mat;
m_materials[3].setTexture(0, m_sun_texture);
m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Disables texture filtering
+ m_materials[3].setFlag(video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
+ m_materials[3].setFlag(video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
+ m_materials[3].setFlag(video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
+ // Use tonemaps if available
if (m_sun_tonemap)
m_materials[3].Lighting = true;
}
-
if (m_moon_texture) {
m_materials[4] = mat;
m_materials[4].setTexture(0, m_moon_texture);
m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Disables texture filtering
+ m_materials[4].setFlag(video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
+ m_materials[4].setFlag(video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
+ m_materials[4].setFlag(video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
+ // Use tonemaps if available
if (m_moon_tonemap)
m_materials[4].Lighting = true;
}
- for (v3f &star : m_stars) {
- star = v3f(
- myrand_range(-10000, 10000),
- myrand_range(-10000, 10000),
- myrand_range(-10000, 10000)
- );
- star.normalize();
+ for (int i = 5; i < 11; i++) {
+ m_materials[i] = mat;
+ m_materials[i].Lighting = true;
+ m_materials[i].MaterialType = video::EMT_SOLID;
}
-
m_directional_colored_fog = g_settings->getBool("directional_colored_fog");
+ setStarCount(1000, true);
}
-
void Sky::OnRegisterSceneNode()
{
if (IsVisible)
scene::ISceneNode::OnRegisterSceneNode();
}
-
void Sky::render()
{
- if (!m_visible)
- return;
-
video::IVideoDriver *driver = SceneManager->getVideoDriver();
scene::ICameraSceneNode *camera = SceneManager->getActiveCamera();
video::SColor cloudyfogcolor = m_bgcolor;
- // Draw far cloudy fog thing blended with skycolor
- for (u32 j = 0; j < 4; j++) {
- video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45);
- vertices[0] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, t);
- vertices[1] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, t);
- vertices[2] = video::S3DVertex( 1, 0.12, -1, 0, 0, 1, c, o, o);
- vertices[3] = video::S3DVertex(-1, 0.12, -1, 0, 0, 1, c, t, o);
- for (video::S3DVertex &vertex : vertices) {
- if (j == 0)
- // Don't switch
- {}
- else if (j == 1)
- // Switch from -Z (south) to +X (east)
- vertex.Pos.rotateXZBy(90);
- else if (j == 2)
- // Switch from -Z (south) to -X (west)
- vertex.Pos.rotateXZBy(-90);
- else
- // Switch from -Z (south) to +Z (north)
- vertex.Pos.rotateXZBy(-180);
- }
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
- }
+ // Abort rendering if we're in the clouds.
+ // Stops rendering a pure white hole in the bottom of the skybox.
+ if (m_in_clouds)
+ return;
- // Draw far cloudy fog thing at and below all horizons
- for (u32 j = 0; j < 4; j++) {
- video::SColor c = cloudyfogcolor;
- vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t);
- vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
- vertices[2] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, o);
- vertices[3] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, o);
- for (video::S3DVertex &vertex : vertices) {
- if (j == 0)
- // Don't switch
- {}
- else if (j == 1)
- // Switch from -Z (south) to +X (east)
- vertex.Pos.rotateXZBy(90);
- else if (j == 2)
- // Switch from -Z (south) to -X (west)
- vertex.Pos.rotateXZBy(-90);
- else
- // Switch from -Z (south) to +Z (north)
- vertex.Pos.rotateXZBy(-180);
+ // Draw the six sided skybox,
+ if (m_sky_params.textures.size() == 6) {
+ for (u32 j = 5; j < 11; j++) {
+ video::SColor c(255, 255, 255, 255);
+ driver->setMaterial(m_materials[j]);
+ // Use 1.05 rather than 1.0 to avoid colliding with the
+ // sun, moon and stars, as this is a background skybox.
+ vertices[0] = video::S3DVertex(-1.05, -1.05, -1.05, 0, 0, 1, c, t, t);
+ vertices[1] = video::S3DVertex( 1.05, -1.05, -1.05, 0, 0, 1, c, o, t);
+ vertices[2] = video::S3DVertex( 1.05, 1.05, -1.05, 0, 0, 1, c, o, o);
+ vertices[3] = video::S3DVertex(-1.05, 1.05, -1.05, 0, 0, 1, c, t, o);
+ for (video::S3DVertex &vertex : vertices) {
+ if (j == 5) { // Top texture
+ vertex.Pos.rotateYZBy(90);
+ vertex.Pos.rotateXZBy(90);
+ } else if (j == 6) { // Bottom texture
+ vertex.Pos.rotateYZBy(-90);
+ vertex.Pos.rotateXZBy(90);
+ } else if (j == 7) { // Left texture
+ vertex.Pos.rotateXZBy(90);
+ } else if (j == 8) { // Right texture
+ vertex.Pos.rotateXZBy(-90);
+ } else if (j == 9) { // Front texture, do nothing
+ // Irrlicht doesn't like it when vertexes are left
+ // alone and not rotated for some reason.
+ vertex.Pos.rotateXZBy(0);
+ } else {// Back texture
+ vertex.Pos.rotateXZBy(180);
+ }
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
- // If sun, moon and stars are (temporarily) disabled, abort here
- if (!m_bodies_visible)
- return;
-
- // Draw stars before sun and moon to be behind them
- do {
+ // Draw far cloudy fog thing blended with skycolor
+ if (m_visible) {
driver->setMaterial(m_materials[1]);
- // Tune values so that stars first appear just after the sun
- // disappears over the horizon, and disappear just before the sun
- // appears over the horizon.
- // Also tune so that stars are at full brightness from time 20000 to
- // time 4000.
- float starbrightness = MYMAX(0, MYMIN(1,
- (0.25 - fabs(wicked_time_of_day < 0.5 ?
- wicked_time_of_day : (1.0 - wicked_time_of_day))) * 20));
- float f = starbrightness;
- float d = 0.006f / 2.0f;
- video::SColor starcolor(255, f * 90, f * 90, f * 90);
- // Stars are only drawn when brighter than skycolor
- if (starcolor.getBlue() < m_skycolor.getBlue())
- break;
-#if ENABLE_GLES
- u16 indices[SKY_STAR_COUNT * 3];
- video::S3DVertex vertices[SKY_STAR_COUNT * 3];
- for (u32 i = 0; i < SKY_STAR_COUNT; i++) {
- indices[i * 3 + 0] = i * 3 + 0;
- indices[i * 3 + 1] = i * 3 + 1;
- indices[i * 3 + 2] = i * 3 + 2;
- v3f r = m_stars[i];
- core::CMatrix4<f32> a;
- a.buildRotateFromTo(v3f(0, 1, 0), r);
- v3f p = v3f(-d, 1, -d);
- v3f p1 = v3f(d, 1, 0);
- v3f p2 = v3f(-d, 1, d);
- a.rotateVect(p);
- a.rotateVect(p1);
- a.rotateVect(p2);
- p.rotateXYBy(wicked_time_of_day * 360 - 90);
- p1.rotateXYBy(wicked_time_of_day * 360 - 90);
- p2.rotateXYBy(wicked_time_of_day * 360 - 90);
- vertices[i * 3 + 0].Pos = p;
- vertices[i * 3 + 0].Color = starcolor;
- vertices[i * 3 + 1].Pos = p1;
- vertices[i * 3 + 1].Color = starcolor;
- vertices[i * 3 + 2].Pos = p2;
- vertices[i * 3 + 2].Color = starcolor;
+ for (u32 j = 0; j < 4; j++) {
+ video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45);
+ vertices[0] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, t);
+ vertices[1] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, t);
+ vertices[2] = video::S3DVertex( 1, 0.12, -1, 0, 0, 1, c, o, o);
+ vertices[3] = video::S3DVertex(-1, 0.12, -1, 0, 0, 1, c, t, o);
+ for (video::S3DVertex &vertex : vertices) {
+ if (j == 0)
+ // Don't switch
+ {}
+ else if (j == 1)
+ // Switch from -Z (south) to +X (east)
+ vertex.Pos.rotateXZBy(90);
+ else if (j == 2)
+ // Switch from -Z (south) to -X (west)
+ vertex.Pos.rotateXZBy(-90);
+ else
+ // Switch from -Z (south) to +Z (north)
+ vertex.Pos.rotateXZBy(-180);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
- driver->drawIndexedTriangleList(vertices, SKY_STAR_COUNT * 3,
- indices, SKY_STAR_COUNT);
-#else
- u16 indices[SKY_STAR_COUNT * 4];
- video::S3DVertex vertices[SKY_STAR_COUNT * 4];
- for (u32 i = 0; i < SKY_STAR_COUNT; i++) {
- indices[i * 4 + 0] = i * 4 + 0;
- indices[i * 4 + 1] = i * 4 + 1;
- indices[i * 4 + 2] = i * 4 + 2;
- indices[i * 4 + 3] = i * 4 + 3;
- v3f r = m_stars[i];
- core::CMatrix4<f32> a;
- a.buildRotateFromTo(v3f(0, 1, 0), r);
- v3f p = v3f(-d, 1, -d);
- v3f p1 = v3f( d, 1, -d);
- v3f p2 = v3f( d, 1, d);
- v3f p3 = v3f(-d, 1, d);
- a.rotateVect(p);
- a.rotateVect(p1);
- a.rotateVect(p2);
- a.rotateVect(p3);
- p.rotateXYBy(wicked_time_of_day * 360 - 90);
- p1.rotateXYBy(wicked_time_of_day * 360 - 90);
- p2.rotateXYBy(wicked_time_of_day * 360 - 90);
- p3.rotateXYBy(wicked_time_of_day * 360 - 90);
- vertices[i * 4 + 0].Pos = p;
- vertices[i * 4 + 0].Color = starcolor;
- vertices[i * 4 + 1].Pos = p1;
- vertices[i * 4 + 1].Color = starcolor;
- vertices[i * 4 + 2].Pos = p2;
- vertices[i * 4 + 2].Color = starcolor;
- vertices[i * 4 + 3].Pos = p3;
- vertices[i * 4 + 3].Color = starcolor;
+
+ // Draw far cloudy fog thing at and below all horizons
+ for (u32 j = 0; j < 4; j++) {
+ video::SColor c = cloudyfogcolor;
+ vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t);
+ vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
+ vertices[2] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, o);
+ vertices[3] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, o);
+ for (video::S3DVertex &vertex : vertices) {
+ if (j == 0)
+ // Don't switch
+ {}
+ else if (j == 1)
+ // Switch from -Z (south) to +X (east)
+ vertex.Pos.rotateXZBy(90);
+ else if (j == 2)
+ // Switch from -Z (south) to -X (west)
+ vertex.Pos.rotateXZBy(-90);
+ else
+ // Switch from -Z (south) to +Z (north)
+ vertex.Pos.rotateXZBy(-180);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
- driver->drawVertexPrimitiveList(vertices, SKY_STAR_COUNT * 4,
- indices, SKY_STAR_COUNT, video::EVT_STANDARD,
- scene::EPT_QUADS, video::EIT_16BIT);
-#endif
- } while (false);
+ }
+
+ // Draw stars before sun and moon to be behind them
+ if (m_star_params.visible)
+ draw_stars(driver, wicked_time_of_day);
- // Draw sunrise/sunset horizon glow texture (textures/base/pack/sunrisebg.png)
- {
+ // Draw sunrise/sunset horizon glow texture
+ // (textures/base/pack/sunrisebg.png)
+ if (m_sun_params.sunrise_visible) {
driver->setMaterial(m_materials[2]);
float mid1 = 0.25;
float mid = wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1);
}
// Draw sun
- if (wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85) {
+ if (m_sun_params.visible)
draw_sun(driver, sunsize, suncolor, suncolor2, wicked_time_of_day);
- }
// Draw moon
- if (wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7) {
+ if (m_moon_params.visible)
draw_moon(driver, moonsize, mooncolor, mooncolor2, wicked_time_of_day);
- }
// Draw far cloudy fog thing below all horizons in front of sun, moon
// and stars.
- driver->setMaterial(m_materials[1]);
+ if (m_visible) {
+ driver->setMaterial(m_materials[1]);
- for (u32 j = 0; j < 4; j++) {
- video::SColor c = cloudyfogcolor;
- vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t);
- vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
- vertices[2] = video::S3DVertex( 1, -0.02, -1, 0, 0, 1, c, o, o);
- vertices[3] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, c, t, o);
- for (video::S3DVertex &vertex : vertices) {
- if (j == 0)
- // Don't switch
- {}
- else if (j == 1)
- // Switch from -Z (south) to +X (east)
- vertex.Pos.rotateXZBy(90);
- else if (j == 2)
- // Switch from -Z (south) to -X (west)
- vertex.Pos.rotateXZBy(-90);
- else
- // Switch from -Z (south) to +Z (north)
- vertex.Pos.rotateXZBy(-180);
+ for (u32 j = 0; j < 4; j++) {
+ video::SColor c = cloudyfogcolor;
+ vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t);
+ vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
+ vertices[2] = video::S3DVertex( 1, -0.02, -1, 0, 0, 1, c, o, o);
+ vertices[3] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, c, t, o);
+ for (video::S3DVertex &vertex : vertices) {
+ if (j == 0)
+ // Don't switch
+ {}
+ else if (j == 1)
+ // Switch from -Z (south) to +X (east)
+ vertex.Pos.rotateXZBy(90);
+ else if (j == 2)
+ // Switch from -Z (south) to -X (west)
+ vertex.Pos.rotateXZBy(-90);
+ else
+ // Switch from -Z (south) to +Z (north)
+ vertex.Pos.rotateXZBy(-180);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
+
+ // Draw bottom far cloudy fog thing in front of sun, moon and stars
+ video::SColor c = cloudyfogcolor;
+ vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 1, 0, c, t, t);
+ vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 1, 0, c, o, t);
+ vertices[2] = video::S3DVertex( 1, -1.0, 1, 0, 1, 0, c, o, o);
+ vertices[3] = video::S3DVertex(-1, -1.0, 1, 0, 1, 0, c, t, o);
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
-
- // Draw bottom far cloudy fog thing in front of sun, moon and stars
- video::SColor c = cloudyfogcolor;
- vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 1, 0, c, t, t);
- vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 1, 0, c, o, t);
- vertices[2] = video::S3DVertex( 1, -1.0, 1, 0, 1, 0, c, o, o);
- vertices[3] = video::S3DVertex(-1, -1.0, 1, 0, 1, 0, c, t, o);
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
}
-
void Sky::update(float time_of_day, float time_brightness,
float direct_brightness, bool sunlight_seen,
CameraMode cam_mode, float yaw, float pitch)
m_first_update = false;
for (u32 i = 0; i < 100; i++) {
update(time_of_day, time_brightness, direct_brightness,
- sunlight_seen, cam_mode, yaw, pitch);
+ sunlight_seen, cam_mode, yaw, pitch);
}
return;
}
m_time_of_day = time_of_day;
m_time_brightness = time_brightness;
m_sunlight_seen = sunlight_seen;
- m_bodies_visible = true;
+ m_in_clouds = false;
bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.35);
video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5);
*/
- video::SColorf bgcolor_bright_normal_f = video::SColor(255, 155, 193, 240);
- video::SColorf bgcolor_bright_indoor_f = video::SColor(255, 100, 100, 100);
- video::SColorf bgcolor_bright_dawn_f = video::SColor(255, 186, 193, 240);
- video::SColorf bgcolor_bright_night_f = video::SColor(255, 64, 144, 255);
+ video::SColorf bgcolor_bright_normal_f = m_sky_params.sky_color.day_horizon;
+ video::SColorf bgcolor_bright_indoor_f = m_sky_params.sky_color.indoors;
+ video::SColorf bgcolor_bright_dawn_f = m_sky_params.sky_color.dawn_horizon;
+ video::SColorf bgcolor_bright_night_f = m_sky_params.sky_color.night_horizon;
- video::SColorf skycolor_bright_normal_f = video::SColor(255, 140, 186, 250);
- video::SColorf skycolor_bright_dawn_f = video::SColor(255, 180, 186, 250);
- video::SColorf skycolor_bright_night_f = video::SColor(255, 0, 107, 255);
+ video::SColorf skycolor_bright_normal_f = m_sky_params.sky_color.day_sky;
+ video::SColorf skycolor_bright_dawn_f = m_sky_params.sky_color.dawn_sky;
+ video::SColorf skycolor_bright_night_f = m_sky_params.sky_color.night_sky;
- // pure white: becomes "diffuse light component" for clouds
- video::SColorf cloudcolor_bright_normal_f = video::SColor(255, 255, 255, 255);
- // dawn-factoring version of pure white (note: R is above 1.0)
- video::SColorf cloudcolor_bright_dawn_f(255.0f/240.0f, 223.0f/240.0f, 191.0f/255.0f);
+ video::SColorf cloudcolor_bright_normal_f = m_cloudcolor_day_f;
+ video::SColorf cloudcolor_bright_dawn_f = m_cloudcolor_dawn_f;
float cloud_color_change_fraction = 0.95;
if (sunlight_seen) {
f32 pointcolor_light = rangelim(m_time_brightness * 3, 0.2, 1);
video::SColorf pointcolor_sun_f(1, 1, 1, 1);
- if (m_sun_tonemap) {
+ // Use tonemap only if default sun/moon tinting is used
+ // which keeps previous behaviour.
+ if (m_sun_tonemap && m_default_tint) {
pointcolor_sun_f.r = pointcolor_light *
(float)m_materials[3].EmissiveColor.getRed() / 255;
pointcolor_sun_f.b = pointcolor_light *
(float)m_materials[3].EmissiveColor.getBlue() / 255;
pointcolor_sun_f.g = pointcolor_light *
(float)m_materials[3].EmissiveColor.getGreen() / 255;
+ } else if (!m_default_tint) {
+ pointcolor_sun_f = m_sky_params.sun_tint;
} else {
pointcolor_sun_f.r = pointcolor_light * 1;
pointcolor_sun_f.b = pointcolor_light *
(rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625);
}
- video::SColorf pointcolor_moon_f(0.5 * pointcolor_light,
- 0.6 * pointcolor_light, 0.8 * pointcolor_light, 1);
- if (m_moon_tonemap) {
+ video::SColorf pointcolor_moon_f;
+ if (m_default_tint) {
+ pointcolor_moon_f = video::SColorf(
+ 0.5 * pointcolor_light,
+ 0.6 * pointcolor_light,
+ 0.8 * pointcolor_light,
+ 1
+ );
+ } else {
+ pointcolor_moon_f = video::SColorf(
+ (m_sky_params.moon_tint.getRed() / 255) * pointcolor_light,
+ (m_sky_params.moon_tint.getGreen() / 255) * pointcolor_light,
+ (m_sky_params.moon_tint.getBlue() / 255) * pointcolor_light,
+ 1
+ );
+ }
+ if (m_moon_tonemap && m_default_tint) {
pointcolor_moon_f.r = pointcolor_light *
(float)m_materials[4].EmissiveColor.getRed() / 255;
pointcolor_moon_f.b = pointcolor_light *
std::array<video::S3DVertex, 4> vertices;
if (!m_sun_texture) {
driver->setMaterial(m_materials[1]);
- const float sunsizes[4] = {sunsize * 1.7f, sunsize * 1.2f, sunsize, sunsize * 0.7f};
+ const float sunsizes[4] = {
+ (sunsize * 1.7f) * m_sun_params.scale,
+ (sunsize * 1.2f) * m_sun_params.scale,
+ (sunsize) * m_sun_params.scale,
+ (sunsize * 0.7f) * m_sun_params.scale
+ };
video::SColor c1 = suncolor;
video::SColor c2 = suncolor;
c1.setAlpha(0.05 * 255);
}
} else {
driver->setMaterial(m_materials[3]);
- float d = sunsize * 1.7;
+ float d = (sunsize * 1.7) * m_sun_params.scale;
video::SColor c;
if (m_sun_tonemap)
c = video::SColor(0, 0, 0, 0);
void Sky::draw_moon(video::IVideoDriver *driver, float moonsize, const video::SColor &mooncolor,
const video::SColor &mooncolor2, float wicked_time_of_day)
- /*
- * Draw moon in the sky.
- * driver: Video driver object used to draw
- * moonsize: the default size of the moon
- * mooncolor: main moon color
- * mooncolor2: second moon color
- * wicked_time_of_day: current time of day, to know where should be the moon in the sky
- */
+/*
+ * Draw moon in the sky.
+ * driver: Video driver object used to draw
+ * moonsize: the default size of the moon
+ * mooncolor: main moon color
+ * mooncolor2: second moon color
+ * wicked_time_of_day: current time of day, to know where should be the moon in
+ * the sky
+ */
{
static const u16 indices[4] = {0, 1, 2, 3};
std::array<video::S3DVertex, 4> vertices;
if (!m_moon_texture) {
driver->setMaterial(m_materials[1]);
const float moonsizes_1[4] = {
- -moonsize * 1.9f,
- -moonsize * 1.3f,
- -moonsize,
- -moonsize
- };
+ (-moonsize * 1.9f) * m_moon_params.scale,
+ (-moonsize * 1.3f) * m_moon_params.scale,
+ (-moonsize) * m_moon_params.scale,
+ (-moonsize) * m_moon_params.scale
+ };
const float moonsizes_2[4] = {
- moonsize * 1.9f,
- moonsize * 1.3f,
- moonsize,
- moonsize * 0.6f
- };
+ (moonsize * 1.9f) * m_moon_params.scale,
+ (moonsize * 1.3f) * m_moon_params.scale,
+ (moonsize) *m_moon_params.scale,
+ (moonsize * 0.6f) * m_moon_params.scale
+ };
video::SColor c1 = mooncolor;
video::SColor c2 = mooncolor;
c1.setAlpha(0.05 * 255);
}
} else {
driver->setMaterial(m_materials[4]);
- float d = moonsize * 1.9;
+ float d = (moonsize * 1.9) * m_moon_params.scale;
video::SColor c;
if (m_moon_tonemap)
c = video::SColor(0, 0, 0, 0);
}
}
+void Sky::draw_stars(video::IVideoDriver * driver, float wicked_time_of_day)
+{
+ driver->setMaterial(m_materials[1]);
+ // Tune values so that stars first appear just after the sun
+ // disappears over the horizon, and disappear just before the sun
+ // appears over the horizon.
+ // Also tune so that stars are at full brightness from time 20000
+ // to time 4000.
+
+ float tod = wicked_time_of_day < 0.5f ? wicked_time_of_day : (1.0f - wicked_time_of_day);
+ float starbrightness = clamp((0.25f - fabsf(tod)) * 20.0f, 0.0f, 1.0f);
+
+ float f = starbrightness;
+ float d = (0.006 / 2) * m_star_params.scale;
+
+ video::SColor starcolor = m_star_params.starcolor;
+ starcolor.setAlpha(f * m_star_params.starcolor.getAlpha());
+
+ // Stars are only drawn when not fully transparent
+ if (m_star_params.starcolor.getAlpha() < 1)
+ return;
+#if ENABLE_GLES
+ u16 *indices = new u16[m_star_count * 3];
+ video::S3DVertex *vertices =
+ new video::S3DVertex[m_star_count * 3];
+ for (u32 i = 0; i < m_star_count; i++) {
+ indices[i * 3 + 0] = i * 3 + 0;
+ indices[i * 3 + 1] = i * 3 + 1;
+ indices[i * 3 + 2] = i * 3 + 2;
+ v3f r = m_stars[i];
+ core::CMatrix4<f32> a;
+ a.buildRotateFromTo(v3f(0, 1, 0), r);
+ v3f p = v3f(-d, 1, -d);
+ v3f p1 = v3f(d, 1, 0);
+ v3f p2 = v3f(-d, 1, d);
+ a.rotateVect(p);
+ a.rotateVect(p1);
+ a.rotateVect(p2);
+ p.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p1.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p2.rotateXYBy(wicked_time_of_day * 360 - 90);
+ vertices[i * 3 + 0].Pos = p;
+ vertices[i * 3 + 0].Color = starcolor;
+ vertices[i * 3 + 1].Pos = p1;
+ vertices[i * 3 + 1].Color = starcolor;
+ vertices[i * 3 + 2].Pos = p2;
+ vertices[i * 3 + 2].Color = starcolor;
+ }
+ driver->drawIndexedTriangleList(vertices.data(), m_star_count * 3,
+ indices.data(), m_star_count);
+ delete[] indices;
+ delete[] vertices;
+#else
+ u16 *indices = new u16[m_star_params.count * 4];
+ video::S3DVertex *vertices =
+ new video::S3DVertex[m_star_params.count * 4];
+ for (u32 i = 0; i < m_star_params.count; i++) {
+ indices[i * 4 + 0] = i * 4 + 0;
+ indices[i * 4 + 1] = i * 4 + 1;
+ indices[i * 4 + 2] = i * 4 + 2;
+ indices[i * 4 + 3] = i * 4 + 3;
+ v3f r = m_stars[i];
+ core::CMatrix4<f32> a;
+ a.buildRotateFromTo(v3f(0, 1, 0), r);
+ v3f p = v3f(-d, 1, -d);
+ v3f p1 = v3f(d, 1, -d);
+ v3f p2 = v3f(d, 1, d);
+ v3f p3 = v3f(-d, 1, d);
+ a.rotateVect(p);
+ a.rotateVect(p1);
+ a.rotateVect(p2);
+ a.rotateVect(p3);
+ p.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p1.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p2.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p3.rotateXYBy(wicked_time_of_day * 360 - 90);
+ vertices[i * 4 + 0].Pos = p;
+ vertices[i * 4 + 0].Color = starcolor;
+ vertices[i * 4 + 1].Pos = p1;
+ vertices[i * 4 + 1].Color = starcolor;
+ vertices[i * 4 + 2].Pos = p2;
+ vertices[i * 4 + 2].Color = starcolor;
+ vertices[i * 4 + 3].Pos = p3;
+ vertices[i * 4 + 3].Color = starcolor;
+ }
+ driver->drawVertexPrimitiveList(vertices, m_star_params.count * 4,
+ indices, m_star_params.count, video::EVT_STANDARD,
+ scene::EPT_QUADS, video::EIT_16BIT);
+ delete[] indices;
+ delete[] vertices;
+#endif
+}
void Sky::draw_sky_body(std::array<video::S3DVertex, 4> &vertices, float pos_1, float pos_2, const video::SColor &c)
{
/*
- * Create an array of vertices with the dimensions specified.
- * pos_1, pos_2: position of the body's vertices
- * c: color of the body
- */
+ * Create an array of vertices with the dimensions specified.
+ * pos_1, pos_2: position of the body's vertices
+ * c: color of the body
+ */
const f32 t = 1.0f;
const f32 o = 0.0f;
void Sky::place_sky_body(
std::array<video::S3DVertex, 4> &vertices, float horizon_position, float day_position)
/*
- * Place body in the sky.
- * vertices: The body as a rectangle of 4 vertices
- * horizon_position: turn the body around the Y axis
- * day_position: turn the body around the Z axis, to place it depending of the time of the day
- */
+ * Place body in the sky.
+ * vertices: The body as a rectangle of 4 vertices
+ * horizon_position: turn the body around the Y axis
+ * day_position: turn the body around the Z axis, to place it depending of the time of the day
+ */
{
for (video::S3DVertex &vertex : vertices) {
// Body is directed to -Z (south) by default
vertex.Pos.rotateXYBy(day_position);
}
}
+
+void Sky::setSunTexture(std::string sun_texture,
+ std::string sun_tonemap, ITextureSource *tsrc)
+{
+ // Ignore matching textures (with modifiers) entirely,
+ // but lets at least update the tonemap before hand.
+ m_sun_params.tonemap = sun_tonemap;
+ m_sun_tonemap = tsrc->isKnownSourceImage(m_sun_params.tonemap) ?
+ tsrc->getTexture(m_sun_params.tonemap) : NULL;
+ m_materials[3].Lighting = !!m_sun_tonemap;
+
+ if (m_sun_params.texture == sun_texture)
+ return;
+ m_sun_params.texture = sun_texture;
+
+ if (sun_texture != "") {
+ // We want to ensure the texture exists first.
+ m_sun_texture = tsrc->getTextureForMesh(m_sun_params.texture);
+
+ if (m_sun_texture) {
+ m_materials[3] = m_materials[0];
+ m_materials[3].setTexture(0, m_sun_texture);
+ m_materials[3].MaterialType = video::
+ EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Disables texture filtering
+ m_materials[3].setFlag(
+ video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
+ m_materials[3].setFlag(
+ video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
+ m_materials[3].setFlag(
+ video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
+ }
+ } else {
+ m_sun_texture = nullptr;
+ }
+}
+
+void Sky::setSunriseTexture(std::string sunglow_texture,
+ ITextureSource* tsrc)
+{
+ // Ignore matching textures (with modifiers) entirely.
+ if (m_sun_params.sunrise == sunglow_texture)
+ return;
+ m_sun_params.sunrise = sunglow_texture;
+ m_materials[2].setTexture(0, tsrc->getTextureForMesh(
+ sunglow_texture.empty() ? "sunrisebg.png" : sunglow_texture)
+ );
+}
+
+void Sky::setMoonTexture(std::string moon_texture,
+ std::string moon_tonemap, ITextureSource *tsrc)
+{
+ // Ignore matching textures (with modifiers) entirely,
+ // but lets at least update the tonemap before hand.
+ m_moon_params.tonemap = moon_tonemap;
+ m_moon_tonemap = tsrc->isKnownSourceImage(m_moon_params.tonemap) ?
+ tsrc->getTexture(m_moon_params.tonemap) : NULL;
+ m_materials[4].Lighting = !!m_moon_tonemap;
+
+ if (m_moon_params.texture == moon_texture)
+ return;
+ m_moon_params.texture = moon_texture;
+
+ if (moon_texture != "") {
+ // We want to ensure the texture exists first.
+ m_moon_texture = tsrc->getTextureForMesh(m_moon_params.texture);
+
+ if (m_moon_texture) {
+ m_materials[4] = m_materials[0];
+ m_materials[4].setTexture(0, m_moon_texture);
+ m_materials[4].MaterialType = video::
+ EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Disables texture filtering
+ m_materials[4].setFlag(
+ video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
+ m_materials[4].setFlag(
+ video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
+ m_materials[4].setFlag(
+ video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
+ }
+ } else {
+ m_moon_texture = nullptr;
+ }
+}
+
+void Sky::setStarCount(u16 star_count, bool force_update)
+{
+ // Force updating star count at game init.
+ if (force_update) {
+ m_star_params.count = star_count;
+ m_stars.clear();
+ // Rebuild the stars surrounding the camera
+ for (u16 i = 0; i < star_count; i++) {
+ v3f star = v3f(
+ myrand_range(-10000, 10000),
+ myrand_range(-10000, 10000),
+ myrand_range(-10000, 10000)
+ );
+
+ star.normalize();
+ m_stars.emplace_back(star);
+ }
+ // Ignore changing star count if the new value is identical
+ } else if (m_star_params.count == star_count)
+ return;
+ else {
+ m_star_params.count = star_count;
+ m_stars.clear();
+ // Rebuild the stars surrounding the camera
+ for (u16 i = 0; i < star_count; i++) {
+ v3f star = v3f(
+ myrand_range(-10000, 10000),
+ myrand_range(-10000, 10000),
+ myrand_range(-10000, 10000)
+ );
+
+ star.normalize();
+ m_stars.emplace_back(star);
+ }
+ }
+}
+
+void Sky::setSkyColors(const SkyboxParams sky)
+{
+ m_sky_params.sky_color = sky.sky_color;
+}
+
+void Sky::setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
+ std::string use_sun_tint)
+{
+ // Change sun and moon tinting:
+ m_sky_params.sun_tint = sun_tint;
+ m_sky_params.moon_tint = moon_tint;
+ // Faster than comparing strings every rendering frame
+ if (use_sun_tint == "default")
+ m_default_tint = true;
+ else if (use_sun_tint == "custom")
+ m_default_tint = false;
+ else
+ m_default_tint = true;
+}
+
+void Sky::addTextureToSkybox(std::string texture, int material_id,
+ ITextureSource *tsrc)
+{
+ // Sanity check for more than six textures.
+ if (material_id + 5 >= SKY_MATERIAL_COUNT)
+ return;
+ // Keep a list of texture names handy.
+ m_sky_params.textures.emplace_back(texture);
+ video::ITexture *result = tsrc->getTextureForMesh(texture);
+ m_materials[material_id+5] = m_materials[0];
+ m_materials[material_id+5].setTexture(0, result);
+ m_materials[material_id+5].MaterialType = video::EMT_SOLID;
+}
+
+// To be called once at game init to setup default values.
+void Sky::setSkyDefaults()
+{
+ SkyboxDefaults sky_defaults;
+ m_sky_params.sky_color = sky_defaults.getSkyColorDefaults();
+ m_sun_params = sky_defaults.getSunDefaults();
+ m_moon_params = sky_defaults.getMoonDefaults();
+ m_star_params = sky_defaults.getStarDefaults();
+}
#include <array>
#include "camera.h"
#include "irrlichttypes_extrabloated.h"
+#include "skyparams.h"
#pragma once
-#define SKY_MATERIAL_COUNT 5
-#define SKY_STAR_COUNT 1000
+#define SKY_MATERIAL_COUNT 12
class ITextureSource;
// Used by Irrlicht for optimizing rendering
virtual video::SMaterial &getMaterial(u32 i) { return m_materials[i]; }
-
- // Used by Irrlicht for optimizing rendering
virtual u32 getMaterialCount() const { return SKY_MATERIAL_COUNT; }
void update(float m_time_of_day, float time_brightness, float direct_brightness,
return m_visible ? m_skycolor : m_fallback_bg_color;
}
+ void setSunVisible(bool sun_visible) { m_sun_params.visible = sun_visible; }
+ void setSunTexture(std::string sun_texture,
+ std::string sun_tonemap, ITextureSource *tsrc);
+ void setSunScale(f32 sun_scale) { m_sun_params.scale = sun_scale; }
+ void setSunriseVisible(bool glow_visible) { m_sun_params.sunrise_visible = glow_visible; }
+ void setSunriseTexture(std::string sunglow_texture, ITextureSource* tsrc);
+
+ void setMoonVisible(bool moon_visible) { m_moon_params.visible = moon_visible; }
+ void setMoonTexture(std::string moon_texture,
+ std::string moon_tonemap, ITextureSource *tsrc);
+ void setMoonScale(f32 moon_scale) { m_moon_params.scale = moon_scale; }
+
+ void setStarsVisible(bool stars_visible) { m_star_params.visible = stars_visible; }
+ void setStarCount(u16 star_count, bool force_update);
+ void setStarColor(video::SColor star_color) { m_star_params.starcolor = star_color; }
+ void setStarScale(f32 star_scale) { m_star_params.scale = star_scale; }
+
bool getCloudsVisible() const { return m_clouds_visible && m_clouds_enabled; }
const video::SColorf &getCloudColor() const { return m_cloudcolor_f; }
m_bgcolor = bgcolor;
m_skycolor = skycolor;
}
- void setBodiesVisible(bool visible) { m_bodies_visible = visible; }
-
+ void setSkyColors(const SkyboxParams sky);
+ void setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
+ std::string use_sun_tint);
+ void setInClouds(bool clouds) { m_in_clouds = clouds; }
+ void clearSkyboxTextures() { m_sky_params.textures.clear(); }
+ void addTextureToSkybox(std::string texture, int material_id,
+ ITextureSource *tsrc);
private:
aabb3f m_box;
video::SMaterial m_materials[SKY_MATERIAL_COUNT];
-
// How much sun & moon transition should affect horizon color
float m_horizon_blend()
{
bool m_clouds_visible; // Whether clouds are disabled due to player underground
bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API
bool m_directional_colored_fog;
- bool m_bodies_visible = true; // sun, moon, stars
+ bool m_in_clouds = true; // Prevent duplicating bools to remember old values
+
video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
video::SColorf m_cloudcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
video::SColor m_bgcolor;
video::SColor m_skycolor;
video::SColorf m_cloudcolor_f;
- v3f m_stars[SKY_STAR_COUNT];
+
+ // pure white: becomes "diffuse light component" for clouds
+ video::SColorf m_cloudcolor_day_f = video::SColorf(1, 1, 1, 1);
+ // dawn-factoring version of pure white (note: R is above 1.0)
+ video::SColorf m_cloudcolor_dawn_f = video::SColorf(
+ 255.0f/240.0f,
+ 223.0f/240.0f,
+ 191.0f/255.0f
+ );
+
+ SkyboxParams m_sky_params;
+ SunParams m_sun_params;
+ MoonParams m_moon_params;
+ StarParams m_star_params;
+
+ bool m_default_tint = true;
+
+ std::vector<v3f> m_stars;
+
video::ITexture *m_sun_texture;
video::ITexture *m_moon_texture;
video::ITexture *m_sun_tonemap;
video::ITexture *m_moon_tonemap;
+
void draw_sun(video::IVideoDriver *driver, float sunsize, const video::SColor &suncolor,
- const video::SColor &suncolor2, float wicked_time_of_day);
+ const video::SColor &suncolor2, float wicked_time_of_day);
void draw_moon(video::IVideoDriver *driver, float moonsize, const video::SColor &mooncolor,
- const video::SColor &mooncolor2, float wicked_time_of_day);
+ const video::SColor &mooncolor2, float wicked_time_of_day);
void draw_sky_body(std::array<video::S3DVertex, 4> &vertices,
- float pos_1, float pos_2, const video::SColor &c);
- void place_sky_body(
- std::array<video::S3DVertex, 4> &vertices, float horizon_position,
- float day_position);
+ float pos_1, float pos_2, const video::SColor &c);
+ void draw_stars(video::IVideoDriver *driver, float wicked_time_of_day);
+ void place_sky_body(std::array<video::S3DVertex, 4> &vertices,
+ float horizon_position, float day_position);
+ void setSkyDefaults();
};
{ "TOCLIENT_MODCHANNEL_MSG", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ModChannelMsg }, // 0x57
{ "TOCLIENT_MODCHANNEL_SIGNAL", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ModChannelSignal }, // 0x58
{ "TOCLIENT_NODEMETA_CHANGED", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_NodemetaChanged }, // 0x59
- null_command_handler,
- null_command_handler,
- null_command_handler,
+ { "TOCLIENT_SET_SUN", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetSun }, // 0x5a
+ { "TOCLIENT_SET_MOON", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetMoon }, // 0x5b
+ { "TOCLIENT_SET_STARS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudSetStars }, // 0x5c
null_command_handler,
null_command_handler,
null_command_handler,
#include "util/srp.h"
#include "tileanimation.h"
#include "gettext.h"
+#include "skyparams.h"
void Client::handleCommand_Deprecated(NetworkPacket* pkt)
{
void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
{
- std::string datastring(pkt->getString(0), pkt->getSize());
- std::istringstream is(datastring, std::ios_base::binary);
+ if (m_proto_ver < 39) {
+ // Handle Protocol 38 and below servers with old set_sky,
+ // ensuring the classic look is kept.
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
- video::SColor *bgcolor = new video::SColor(readARGB8(is));
- std::string *type = new std::string(deSerializeString(is));
- u16 count = readU16(is);
- std::vector<std::string> *params = new std::vector<std::string>;
+ SkyboxParams skybox;
+ skybox.bgcolor = video::SColor(readARGB8(is));
+ skybox.type = std::string(deSerializeString(is));
+ u16 count = readU16(is);
+ std::vector<std::string>* params = new std::vector<std::string>;
+
+ for (size_t i = 0; i < count; i++)
+ skybox.textures.emplace_back(deSerializeString(is));
+
+ bool clouds = true;
+ try {
+ skybox.clouds = readU8(is);
+ } catch (...) {}
+
+ // Use default skybox settings:
+ SkyboxDefaults sky_defaults;
+ SunParams sun = sky_defaults.getSunDefaults();
+ MoonParams moon = sky_defaults.getMoonDefaults();
+ StarParams stars = sky_defaults.getStarDefaults();
+
+ // Fix for "regular" skies, as color isn't kept:
+ if (skybox.type == "regular") {
+ skybox.sky_color = sky_defaults.getSkyColorDefaults();
+ skybox.tint_type = "default";
+ skybox.moon_tint = video::SColor(255, 255, 255, 255);
+ skybox.sun_tint = video::SColor(255, 255, 255, 255);
+ }
+ else {
+ sun.visible = false;
+ sun.sunrise_visible = false;
+ moon.visible = false;
+ stars.visible = false;
+ }
- for (size_t i = 0; i < count; i++)
- params->push_back(deSerializeString(is));
+ // Skybox, sun, moon and stars ClientEvents:
+ ClientEvent *sky_event = new ClientEvent();
+ sky_event->type = CE_SET_SKY;
+ sky_event->set_sky = new SkyboxParams(skybox);
+ m_client_event_queue.push(sky_event);
+
+ ClientEvent *sun_event = new ClientEvent();
+ sun_event->type = CE_SET_SUN;
+ sun_event->sun_params = new SunParams(sun);
+ m_client_event_queue.push(sun_event);
+
+ ClientEvent *moon_event = new ClientEvent();
+ moon_event->type = CE_SET_MOON;
+ moon_event->moon_params = new MoonParams(moon);
+ m_client_event_queue.push(moon_event);
+
+ ClientEvent *star_event = new ClientEvent();
+ star_event->type = CE_SET_STARS;
+ star_event->star_params = new StarParams(stars);
+ m_client_event_queue.push(star_event);
+ } else {
+ SkyboxParams skybox;
+ u16 texture_count;
+ std::string texture;
+
+ *pkt >> skybox.bgcolor >> skybox.type >> skybox.clouds >>
+ skybox.sun_tint >> skybox.moon_tint >> skybox.tint_type;
+
+ if (skybox.type == "skybox") {
+ *pkt >> texture_count;
+ for (int i = 0; i < texture_count; i++) {
+ *pkt >> texture;
+ skybox.textures.emplace_back(texture);
+ }
+ }
+ else if (skybox.type == "regular") {
+ *pkt >> skybox.sky_color.day_sky >> skybox.sky_color.day_horizon
+ >> skybox.sky_color.dawn_sky >> skybox.sky_color.dawn_horizon
+ >> skybox.sky_color.night_sky >> skybox.sky_color.night_horizon
+ >> skybox.sky_color.indoors;
+ }
- bool clouds = true;
- try {
- clouds = readU8(is);
- } catch (...) {}
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_SET_SKY;
+ event->set_sky = new SkyboxParams(skybox);
+ m_client_event_queue.push(event);
+ }
+}
+
+void Client::handleCommand_HudSetSun(NetworkPacket *pkt)
+{
+ SunParams sun;
+
+ *pkt >> sun.visible >> sun.texture>> sun.tonemap
+ >> sun.sunrise >> sun.sunrise_visible >> sun.scale;
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_SET_SUN;
+ event->sun_params = new SunParams(sun);
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_HudSetMoon(NetworkPacket *pkt)
+{
+ MoonParams moon;
+
+ *pkt >> moon.visible >> moon.texture
+ >> moon.tonemap >> moon.scale;
ClientEvent *event = new ClientEvent();
- event->type = CE_SET_SKY;
- event->set_sky.bgcolor = bgcolor;
- event->set_sky.type = type;
- event->set_sky.params = params;
- event->set_sky.clouds = clouds;
+ event->type = CE_SET_MOON;
+ event->moon_params = new MoonParams(moon);
+ m_client_event_queue.push(event);
+}
+
+void Client::handleCommand_HudSetStars(NetworkPacket *pkt)
+{
+ StarParams stars;
+
+ *pkt >> stars.visible >> stars.count
+ >> stars.starcolor >> stars.scale;
+
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_SET_STARS;
+ event->star_params = new StarParams(stars);
+
m_client_event_queue.push(event);
}
Mod-specific formspec version
Player FOV override API
"ephemeral" added to TOCLIENT_PLAY_SOUND
+ PROTOCOL VERSION 39:
+ Updated set_sky packet
+ Adds new sun, moon and stars packets
*/
-#define LATEST_PROTOCOL_VERSION 38
+#define LATEST_PROTOCOL_VERSION 39
#define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
// Server's supported network protocol range
TOCLIENT_SET_SKY = 0x4f,
/*
- u8[4] color (ARGB)
+ Protocol 38:
+ u8[4] base_color (ARGB)
u8 len
u8[len] type
u16 count
u8 len
u8[len] param
u8 clouds (boolean)
+
+ Protocol 39:
+ u8[4] bgcolor (ARGB)
+ std::string type
+ int texture_count
+ std::string[6] param
+ bool clouds
+ bool bgcolor_fog
+ u8[4] day_sky (ARGB)
+ u8[4] day_horizon (ARGB)
+ u8[4] dawn_sky (ARGB)
+ u8[4] dawn_horizon (ARGB)
+ u8[4] night_sky (ARGB)
+ u8[4] night_horizon (ARGB)
+ u8[4] indoors (ARGB)
+ u8[4] sun_tint (ARGB)
+ u8[4] moon_tint (ARGB)
+ std::string tint_type
*/
TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
serialized and compressed node metadata
*/
+ TOCLIENT_SET_SUN = 0x5a,
+ /*
+ bool visible
+ std::string texture
+ std::string tonemap
+ std::string sunrise
+ f32 scale
+ */
+
+ TOCLIENT_SET_MOON = 0x5b,
+ /*
+ bool visible
+ std::string texture
+ std::string tonemap
+ f32 scale
+ */
+
+ TOCLIENT_SET_STARS = 0x5c,
+ /*
+ bool visible
+ u32 count
+ u8[4] starcolor (ARGB)
+ f32 scale
+ */
+
TOCLIENT_SRP_BYTES_S_B = 0x60,
/*
Belonging to AUTH_MECHANISM_SRP.
{ "TOCLIENT_MODCHANNEL_MSG", 0, true }, // 0x57
{ "TOCLIENT_MODCHANNEL_SIGNAL", 0, true }, // 0x58
{ "TOCLIENT_NODEMETA_CHANGED", 0, true }, // 0x59
- null_command_factory, // 0x5A
- null_command_factory, // 0x5B
- null_command_factory, // 0x5C
- null_command_factory, // 0x5D
- null_command_factory, // 0x5E
- null_command_factory, // 0x5F
+ { "TOCLIENT_SET_SUN", 0, true }, // 0x5a
+ { "TOCLIENT_SET_MOON", 0, true }, // 0x5b
+ { "TOCLIENT_SET_STARS", 0, true }, // 0x5c
+ null_command_factory, // 0x5d
+ null_command_factory, // 0x5e
+ null_command_factory, // 0x5f
{ "TOSERVER_SRP_BYTES_S_B", 0, true }, // 0x60
{ "TOCLIENT_FORMSPEC_PREPEND", 0, true }, // 0x61
};
m_cloud_params.height = 120.0f;
m_cloud_params.thickness = 16.0f;
m_cloud_params.speed = v2f(0.0f, -2.0f);
+
+ // Skybox defaults:
+
+ SkyboxDefaults sky_defaults;
+
+ m_skybox_params.sky_color = sky_defaults.getSkyColorDefaults();
+ m_skybox_params.type = "regular";
+ m_skybox_params.clouds = true;
+ m_skybox_params.sun_tint = video::SColor(255, 244, 125, 29);
+ m_skybox_params.moon_tint = video::SColorf(0.5, 0.6, 0.8, 1).toSColor();
+ m_skybox_params.tint_type = "default";
+
+ m_sun_params = sky_defaults.getSunDefaults();
+ m_moon_params = sky_defaults.getMoonDefaults();
+ m_star_params = sky_defaults.getStarDefaults();
}
void RemotePlayer::serializeExtraAttributes(std::string &output)
#include "player.h"
#include "cloudparams.h"
+#include "skyparams.h"
class PlayerSAO;
return hud_hotbar_selected_image;
}
- void setSky(const video::SColor &bgcolor, const std::string &type,
- const std::vector<std::string> ¶ms, bool &clouds)
- {
- m_sky_bgcolor = bgcolor;
- m_sky_type = type;
- m_sky_params = params;
- m_sky_clouds = clouds;
- }
+ void setSky(const SkyboxParams &skybox_params) { m_skybox_params = skybox_params; }
- void getSky(video::SColor *bgcolor, std::string *type,
- std::vector<std::string> *params, bool *clouds)
- {
- *bgcolor = m_sky_bgcolor;
- *type = m_sky_type;
- *params = m_sky_params;
- *clouds = m_sky_clouds;
- }
+ const SkyboxParams &getSkyParams() const { return m_skybox_params; }
+
+ void setSun(const SunParams &sun_params) { m_sun_params = sun_params; }
+
+ const SunParams &getSunParams() const { return m_sun_params; }
+
+ void setMoon(const MoonParams &moon_params) { m_moon_params = moon_params; }
+
+ const MoonParams &getMoonParams() const { return m_moon_params; }
+
+ void setStars(const StarParams &star_params) { m_star_params = star_params; }
+
+ const StarParams &getStarParams() const { return m_star_params; }
void setCloudParams(const CloudParams &cloud_params)
{
std::string hud_hotbar_image = "";
std::string hud_hotbar_selected_image = "";
- std::string m_sky_type;
- video::SColor m_sky_bgcolor;
- std::vector<std::string> m_sky_params;
- bool m_sky_clouds;
-
CloudParams m_cloud_params;
+ SkyboxParams m_skybox_params;
+ SunParams m_sun_params;
+ MoonParams m_moon_params;
+ StarParams m_star_params;
+
session_t m_peer_id = PEER_ID_INEXISTENT;
};
return color;
}
+bool is_color_table(lua_State *L, int index)
+{
+ // Check whole table in case of missing ColorSpec keys:
+ // This check does not remove the checked value from the stack.
+ // Only update the value if we know we have a valid ColorSpec key pair.
+ if (!lua_istable(L, index))
+ return false;
+
+ bool is_color_table = false;
+ lua_getfield(L, index, "r");
+ if (!is_color_table)
+ is_color_table = lua_isnumber(L, -1);
+ lua_getfield(L, index, "g");
+ if (!is_color_table)
+ is_color_table = lua_isnumber(L, -1);
+ lua_getfield(L, index, "b");
+ if (!is_color_table)
+ is_color_table = lua_isnumber(L, -1);
+ lua_pop(L, 3); // b, g, r values
+ return is_color_table;
+}
+
aabb3f read_aabb3f(lua_State *L, int index, f32 scale)
{
aabb3f box;
video::SColor read_ARGB8 (lua_State *L, int index);
bool read_color (lua_State *L, int index,
video::SColor *color);
+bool is_color_table (lua_State *L, int index);
aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
v3s16 read_v3s16 (lua_State *L, int index);
return 1;
}
-// set_sky(self, bgcolor, type, list, clouds = true)
+// set_sky(self, {base_color=, type=, textures=, clouds=, sky_colors={}})
int ObjectRef::l_set_sky(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+ if (!player)
return 0;
- video::SColor bgcolor(255,255,255,255);
- read_color(L, 2, &bgcolor);
+ bool is_colorspec = is_color_table(L, 2);
- std::string type = luaL_checkstring(L, 3);
+ SkyboxParams skybox_params = player->getSkyParams();
+ if (lua_istable(L, 2) && !is_colorspec) {
+ lua_getfield(L, 2, "base_color");
+ if (!lua_isnil(L, -1))
+ read_color(L, -1, &skybox_params.bgcolor);
+ lua_pop(L, 1);
- std::vector<std::string> params;
- if (lua_istable(L, 4)) {
- lua_pushnil(L);
- while (lua_next(L, 4) != 0) {
- // key at index -2 and value at index -1
- if (lua_isstring(L, -1))
- params.emplace_back(readParam<std::string>(L, -1));
- else
- params.emplace_back("");
- // removes value, keeps key for next iteration
+ lua_getfield(L, 2, "type");
+ if (!lua_isnil(L, -1))
+ skybox_params.type = luaL_checkstring(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "textures");
+ skybox_params.textures.clear();
+ if (lua_istable(L, -1) && skybox_params.type == "skybox") {
+ lua_pushnil(L);
+ while (lua_next(L, -2) != 0) {
+ // Key is at index -2 and value at index -1
+ skybox_params.textures.emplace_back(readParam<std::string>(L, -1));
+ // Removes the value, but keeps the key for iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+
+ /*
+ We want to avoid crashes, so we're checking even if we're not using them.
+ However, we want to ensure that the skybox can be set to nil when
+ using "regular" or "plain" skybox modes as textures aren't needed.
+ */
+
+ if (skybox_params.textures.size() != 6 && skybox_params.textures.size() > 0)
+ throw LuaError("Skybox expects 6 textures!");
+
+ skybox_params.clouds = getboolfield_default(L, 2,
+ "clouds", skybox_params.clouds);
+
+ lua_getfield(L, 2, "sky_color");
+ if (lua_istable(L, -1)) {
+ lua_getfield(L, -1, "day_sky");
+ read_color(L, -1, &skybox_params.sky_color.day_sky);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "day_horizon");
+ read_color(L, -1, &skybox_params.sky_color.day_horizon);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "dawn_sky");
+ read_color(L, -1, &skybox_params.sky_color.dawn_sky);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "dawn_horizon");
+ read_color(L, -1, &skybox_params.sky_color.dawn_horizon);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "night_sky");
+ read_color(L, -1, &skybox_params.sky_color.night_sky);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "night_horizon");
+ read_color(L, -1, &skybox_params.sky_color.night_horizon);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "indoors");
+ read_color(L, -1, &skybox_params.sky_color.indoors);
+ lua_pop(L, 1);
+
+ // Prevent flickering clouds at dawn/dusk:
+ skybox_params.sun_tint = video::SColor(255, 255, 255, 255);
+ lua_getfield(L, -1, "fog_sun_tint");
+ read_color(L, -1, &skybox_params.sun_tint);
+ lua_pop(L, 1);
+
+ skybox_params.moon_tint = video::SColor(255, 255, 255, 255);
+ lua_getfield(L, -1, "fog_moon_tint");
+ read_color(L, -1, &skybox_params.moon_tint);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "fog_tint_type");
+ if (!lua_isnil(L, -1))
+ skybox_params.tint_type = luaL_checkstring(L, -1);
+ lua_pop(L, 1);
+
+ // Because we need to leave the "sky_color" table.
lua_pop(L, 1);
}
- }
+ } else {
+ // Handle old set_sky calls, and log deprecated:
+ log_deprecated(L, "Deprecated call to set_sky, please check lua_api.txt");
+
+ // Fix sun, moon and stars showing when classic textured skyboxes are used
+ SunParams sun_params = player->getSunParams();
+ MoonParams moon_params = player->getMoonParams();
+ StarParams star_params = player->getStarParams();
+
+ // Prevent erroneous background colors
+ skybox_params.bgcolor = video::SColor(255, 255, 255, 255);
+ read_color(L, 2, &skybox_params.bgcolor);
+
+ skybox_params.type = luaL_checkstring(L, 3);
+
+ // Preserve old behaviour of the sun, moon and stars
+ // when using the old set_sky call.
+ if (skybox_params.type == "regular") {
+ sun_params.visible = true;
+ sun_params.sunrise_visible = true;
+ moon_params.visible = true;
+ star_params.visible = true;
+ } else {
+ sun_params.visible = false;
+ sun_params.sunrise_visible = false;
+ moon_params.visible = false;
+ star_params.visible = false;
+ }
- if (type == "skybox" && params.size() != 6)
- throw LuaError("skybox expects 6 textures");
+ skybox_params.textures.clear();
+ if (lua_istable(L, 4)) {
+ lua_pushnil(L);
+ while (lua_next(L, 4) != 0) {
+ // Key at index -2, and value at index -1
+ if (lua_isstring(L, -1))
+ skybox_params.textures.emplace_back(readParam<std::string>(L, -1));
+ else
+ skybox_params.textures.emplace_back("");
+ // Remove the value, keep the key for the next iteration
+ lua_pop(L, 1);
+ }
+ }
+ if (skybox_params.type == "skybox" && skybox_params.textures.size() != 6)
+ throw LuaError("Skybox expects 6 textures.");
- bool clouds = true;
- if (lua_isboolean(L, 5))
- clouds = readParam<bool>(L, 5);
+ skybox_params.clouds = true;
+ if (lua_isboolean(L, 5))
+ skybox_params.clouds = readParam<bool>(L, 5);
- getServer(L)->setSky(player, bgcolor, type, params, clouds);
+ getServer(L)->setSun(player, sun_params);
+ getServer(L)->setMoon(player, moon_params);
+ getServer(L)->setStars(player, star_params);
+ }
+ getServer(L)->setSky(player, skybox_params);
lua_pushboolean(L, true);
return 1;
}
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == NULL)
+
+ if (!player)
return 0;
- video::SColor bgcolor(255, 255, 255, 255);
- std::string type;
- std::vector<std::string> params;
- bool clouds;
+ SkyboxParams skybox_params;
+ skybox_params = player->getSkyParams();
- player->getSky(&bgcolor, &type, ¶ms, &clouds);
- type = type.empty() ? "regular" : type;
+ push_ARGB8(L, skybox_params.bgcolor);
+ lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
- push_ARGB8(L, bgcolor);
- lua_pushlstring(L, type.c_str(), type.size());
lua_newtable(L);
s16 i = 1;
- for (const std::string ¶m : params) {
- lua_pushlstring(L, param.c_str(), param.size());
+ for (const std::string& texture : skybox_params.textures) {
+ lua_pushlstring(L, texture.c_str(), texture.size());
lua_rawseti(L, -2, i++);
}
- lua_pushboolean(L, clouds);
+ lua_pushboolean(L, skybox_params.clouds);
return 4;
}
+// get_sky_color(self)
+int ObjectRef::l_get_sky_color(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+
+ if (!player)
+ return 0;
+
+ const SkyboxParams& skybox_params = player->getSkyParams();
+
+ lua_newtable(L);
+ if (skybox_params.type == "regular") {
+ push_ARGB8(L, skybox_params.sky_color.day_sky);
+ lua_setfield(L, -2, "day_sky");
+ push_ARGB8(L, skybox_params.sky_color.day_horizon);
+ lua_setfield(L, -2, "day_horizon");
+ push_ARGB8(L, skybox_params.sky_color.dawn_sky);
+ lua_setfield(L, -2, "dawn_sky");
+ push_ARGB8(L, skybox_params.sky_color.dawn_horizon);
+ lua_setfield(L, -2, "dawn_horizon");
+ push_ARGB8(L, skybox_params.sky_color.night_sky);
+ lua_setfield(L, -2, "night_sky");
+ push_ARGB8(L, skybox_params.sky_color.night_horizon);
+ lua_setfield(L, -2, "night_horizon");
+ push_ARGB8(L, skybox_params.sky_color.indoors);
+ lua_setfield(L, -2, "indoors");
+ }
+ push_ARGB8(L, skybox_params.sun_tint);
+ lua_setfield(L, -2, "sun_tint");
+ push_ARGB8(L, skybox_params.moon_tint);
+ lua_setfield(L, -2, "moon_tint");
+ lua_pushstring(L, skybox_params.tint_type.c_str());
+ lua_setfield(L, -2, "tint_type");
+ return 1;
+}
+
+// set_sun(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=})
+int ObjectRef::l_set_sun(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+
+ if (!lua_istable(L, 2))
+ return 0;
+
+ SunParams sun_params = player->getSunParams();
+
+ sun_params.visible = getboolfield_default(L, 2,
+ "visible", sun_params.visible);
+ sun_params.texture = getstringfield_default(L, 2,
+ "texture", sun_params.texture);
+ sun_params.tonemap = getstringfield_default(L, 2,
+ "tonemap", sun_params.tonemap);
+ sun_params.sunrise = getstringfield_default(L, 2,
+ "sunrise", sun_params.sunrise);
+ sun_params.sunrise_visible = getboolfield_default(L, 2,
+ "sunrise_visible", sun_params.sunrise_visible);
+ sun_params.scale = getfloatfield_default(L, 2,
+ "scale", sun_params.scale);
+
+ getServer(L)->setSun(player, sun_params);
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+//get_sun(self)
+int ObjectRef::l_get_sun(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ const SunParams &sun_params = player->getSunParams();
+
+ lua_newtable(L);
+ lua_pushboolean(L, sun_params.visible);
+ lua_setfield(L, -2, "visible");
+ lua_pushstring(L, sun_params.texture.c_str());
+ lua_setfield(L, -2, "texture");
+ lua_pushstring(L, sun_params.tonemap.c_str());
+ lua_setfield(L, -2, "tonemap");
+ lua_pushstring(L, sun_params.sunrise.c_str());
+ lua_setfield(L, -2, "sunrise");
+ lua_pushboolean(L, sun_params.sunrise_visible);
+ lua_setfield(L, -2, "sunrise_visible");
+ lua_pushnumber(L, sun_params.scale);
+ lua_setfield(L, -2, "scale");
+
+ return 1;
+}
+
+// set_moon(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=})
+int ObjectRef::l_set_moon(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ if (!lua_istable(L, 2))
+ return 0;
+
+ MoonParams moon_params = player->getMoonParams();
+
+ moon_params.visible = getboolfield_default(L, 2,
+ "visible", moon_params.visible);
+ moon_params.texture = getstringfield_default(L, 2,
+ "texture", moon_params.texture);
+ moon_params.tonemap = getstringfield_default(L, 2,
+ "tonemap", moon_params.tonemap);
+ moon_params.scale = getfloatfield_default(L, 2,
+ "scale", moon_params.scale);
+
+ getServer(L)->setMoon(player, moon_params);
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// get_moon(self)
+int ObjectRef::l_get_moon(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ const MoonParams &moon_params = player->getMoonParams();
+
+ lua_newtable(L);
+ lua_pushboolean(L, moon_params.visible);
+ lua_setfield(L, -2, "visible");
+ lua_pushstring(L, moon_params.texture.c_str());
+ lua_setfield(L, -2, "texture");
+ lua_pushstring(L, moon_params.tonemap.c_str());
+ lua_setfield(L, -2, "tonemap");
+ lua_pushnumber(L, moon_params.scale);
+ lua_setfield(L, -2, "scale");
+
+ return 1;
+}
+
+// set_stars(self, {visible, count=, starcolor=, rotation=, scale=})
+int ObjectRef::l_set_stars(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ if (!lua_istable(L, 2))
+ return 0;
+
+ StarParams star_params = player->getStarParams();
+
+ star_params.visible = getboolfield_default(L, 2,
+ "visible", star_params.visible);
+ star_params.count = getintfield_default(L, 2,
+ "count", star_params.count);
+
+ lua_getfield(L, 2, "star_color");
+ if (!lua_isnil(L, -1))
+ read_color(L, -1, &star_params.starcolor);
+ lua_pop(L, 1);
+
+ star_params.scale = getfloatfield_default(L, 2,
+ "size", star_params.scale);
+
+ getServer(L)->setStars(player, star_params);
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// get_stars(self)
+int ObjectRef::l_get_stars(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ObjectRef *ref = checkobject(L, 1);
+ RemotePlayer *player = getplayer(ref);
+ if (!player)
+ return 0;
+ const StarParams &star_params = player->getStarParams();
+
+ lua_newtable(L);
+ lua_pushboolean(L, star_params.visible);
+ lua_setfield(L, -2, "visible");
+ lua_pushnumber(L, star_params.count);
+ lua_setfield(L, -2, "count");
+ push_ARGB8(L, star_params.starcolor);
+ lua_setfield(L, -2, "star_color");
+ lua_pushnumber(L, star_params.scale);
+ lua_setfield(L, -2, "scale");
+
+ return 1;
+}
+
// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})
int ObjectRef::l_set_clouds(lua_State *L)
{
luamethod(ObjectRef, hud_get_hotbar_selected_image),
luamethod(ObjectRef, set_sky),
luamethod(ObjectRef, get_sky),
+ luamethod(ObjectRef, get_sky_color),
+ luamethod(ObjectRef, set_sun),
+ luamethod(ObjectRef, get_sun),
+ luamethod(ObjectRef, set_moon),
+ luamethod(ObjectRef, get_moon),
+ luamethod(ObjectRef, set_stars),
+ luamethod(ObjectRef, get_stars),
luamethod(ObjectRef, set_clouds),
luamethod(ObjectRef, get_clouds),
luamethod(ObjectRef, override_day_night_ratio),
// hud_get_hotbar_selected_image(self)
static int l_hud_get_hotbar_selected_image(lua_State *L);
- // set_sky(self, bgcolor, type, list, clouds = true)
+ // set_sky({base_color=, type=, textures=, clouds=, sky_colors={}})
static int l_set_sky(lua_State *L);
// get_sky(self)
static int l_get_sky(lua_State *L);
+ // get_sky_color(self)
+ static int l_get_sky_color(lua_State* L);
+
+ // set_sun(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=})
+ static int l_set_sun(lua_State *L);
+
+ // get_sun(self)
+ static int l_get_sun(lua_State *L);
+
+ // set_moon(self, {visible, texture=, tonemap=, rotation, scale=})
+ static int l_set_moon(lua_State *L);
+
+ // get_moon(self)
+ static int l_get_moon(lua_State *L);
+
+ // set_stars(self, {visible, count=, starcolor=, rotation, scale=})
+ static int l_set_stars(lua_State *L);
+
+ // get_stars(self)
+ static int l_get_stars(lua_State *L);
+
// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})
static int l_set_clouds(lua_State *L);
Send(&pkt);
}
-void Server::SendSetSky(session_t peer_id, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms,
- bool &clouds)
+void Server::SendSetSky(session_t peer_id, const SkyboxParams ¶ms)
{
NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
- pkt << bgcolor << type << (u16) params.size();
- for (const std::string ¶m : params)
- pkt << param;
+ // Handle prior clients here
+ if (m_clients.getProtocolVersion(peer_id) < 39) {
+ pkt << params.bgcolor << params.type << (u16) params.textures.size();
+
+ for (const std::string& texture : params.textures)
+ pkt << texture;
+
+ pkt << params.clouds;
+ } else { // Handle current clients and future clients
+ pkt << params.bgcolor << params.type
+ << params.clouds << params.sun_tint
+ << params.moon_tint << params.tint_type;
+
+ if (params.type == "skybox") {
+ pkt << (u16) params.textures.size();
+ for (const std::string &texture : params.textures)
+ pkt << texture;
+ } else if (params.type == "regular") {
+ pkt << params.sky_color.day_sky << params.sky_color.day_horizon
+ << params.sky_color.dawn_sky << params.sky_color.dawn_horizon
+ << params.sky_color.night_sky << params.sky_color.night_horizon
+ << params.sky_color.indoors;
+ }
+ }
+
+ Send(&pkt);
+}
+
+void Server::SendSetSun(session_t peer_id, const SunParams ¶ms)
+{
+ NetworkPacket pkt(TOCLIENT_SET_SUN, 0, peer_id);
+ pkt << params.visible << params.texture
+ << params.tonemap << params.sunrise
+ << params.sunrise_visible << params.scale;
+
+ Send(&pkt);
+}
+void Server::SendSetMoon(session_t peer_id, const MoonParams ¶ms)
+{
+ NetworkPacket pkt(TOCLIENT_SET_MOON, 0, peer_id);
+
+ pkt << params.visible << params.texture
+ << params.tonemap << params.scale;
+
+ Send(&pkt);
+}
+void Server::SendSetStars(session_t peer_id, const StarParams ¶ms)
+{
+ NetworkPacket pkt(TOCLIENT_SET_STARS, 0, peer_id);
- pkt << clouds;
+ pkt << params.visible << params.count
+ << params.starcolor << params.scale;
Send(&pkt);
}
SendEyeOffset(player->getPeerId(), first, third);
}
-void Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms,
- bool &clouds)
+void Server::setSky(RemotePlayer *player, const SkyboxParams ¶ms)
+{
+ sanity_check(player);
+ player->setSky(params);
+ SendSetSky(player->getPeerId(), params);
+}
+
+void Server::setSun(RemotePlayer *player, const SunParams ¶ms)
+{
+ sanity_check(player);
+ player->setSun(params);
+ SendSetSun(player->getPeerId(), params);
+}
+
+void Server::setMoon(RemotePlayer *player, const MoonParams ¶ms)
+{
+ sanity_check(player);
+ player->setMoon(params);
+ SendSetMoon(player->getPeerId(), params);
+}
+
+void Server::setStars(RemotePlayer *player, const StarParams ¶ms)
{
sanity_check(player);
- player->setSky(bgcolor, type, params, clouds);
- SendSetSky(player->getPeerId(), bgcolor, type, params, clouds);
+ player->setStars(params);
+ SendSetStars(player->getPeerId(), params);
}
void Server::setClouds(RemotePlayer *player, const CloudParams ¶ms)
class ServerEnvironment;
struct SimpleSoundSpec;
struct CloudParams;
+struct SkyboxParams;
+struct SunParams;
+struct MoonParams;
+struct StarParams;
class ServerThread;
class ServerModManager;
f32 frame_speed);
void setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3f &third);
- void setSky(RemotePlayer *player, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms,
- bool &clouds);
+ void setSky(RemotePlayer *player, const SkyboxParams ¶ms);
+ void setSun(RemotePlayer *player, const SunParams ¶ms);
+ void setMoon(RemotePlayer *player, const MoonParams ¶ms);
+ void setStars(RemotePlayer *player, const StarParams ¶ms);
+
void setClouds(RemotePlayer *player, const CloudParams ¶ms);
bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
void SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value);
void SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask);
void SendHUDSetParam(session_t peer_id, u16 param, const std::string &value);
- void SendSetSky(session_t peer_id, const video::SColor &bgcolor,
- const std::string &type, const std::vector<std::string> ¶ms,
- bool &clouds);
+ void SendSetSky(session_t peer_id, const SkyboxParams ¶ms);
+ void SendSetSun(session_t peer_id, const SunParams ¶ms);
+ void SendSetMoon(session_t peer_id, const MoonParams ¶ms);
+ void SendSetStars(session_t peer_id, const StarParams ¶ms);
void SendCloudParams(session_t peer_id, const CloudParams ¶ms);
void SendOverrideDayNightRatio(session_t peer_id, bool do_override, float ratio);
void broadcastModChannelMessage(const std::string &channel,
--- /dev/null
+/*
+Minetest
+Copyright (C) 2019 Jordach, Jordan Snelling <jordach.snelling@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+struct skycolor
+{
+ video::SColor day_sky;
+ video::SColor day_horizon;
+ video::SColor dawn_sky;
+ video::SColor dawn_horizon;
+ video::SColor night_sky;
+ video::SColor night_horizon;
+ video::SColor indoors;
+};
+
+struct SkyboxParams
+{
+ video::SColor bgcolor;
+ std::string type;
+ std::vector<std::string> textures;
+ bool clouds;
+ skycolor sky_color;
+ video::SColor sun_tint;
+ video::SColor moon_tint;
+ std::string tint_type;
+};
+
+struct SunParams
+{
+ bool visible;
+ std::string texture;
+ std::string tonemap;
+ std::string sunrise;
+ bool sunrise_visible;
+ f32 scale;
+};
+
+struct MoonParams
+{
+ bool visible;
+ std::string texture;
+ std::string tonemap;
+ f32 scale;
+};
+
+struct StarParams
+{
+ bool visible;
+ u32 count;
+ video::SColor starcolor;
+ f32 scale;
+};
+
+// Utility class for setting default sky, sun, moon, stars values:
+class SkyboxDefaults
+{
+public:
+ const skycolor getSkyColorDefaults()
+ {
+ skycolor sky;
+ // Horizon colors
+ sky.day_horizon = video::SColor(255, 155, 193, 240);
+ sky.indoors = video::SColor(255, 100, 100, 100);
+ sky.dawn_horizon = video::SColor(255, 186, 193, 240);
+ sky.night_horizon = video::SColor(255, 64, 144, 255);
+ // Sky colors
+ sky.day_sky = video::SColor(255, 140, 186, 250);
+ sky.dawn_sky = video::SColor(255, 180, 186, 250);
+ sky.night_sky = video::SColor(255, 0, 107, 255);
+ return sky;
+ }
+
+ const SunParams getSunDefaults()
+ {
+ SunParams sun;
+ sun.visible = true;
+ sun.sunrise_visible = true;
+ sun.texture = "sun.png";
+ sun.tonemap = "sun_tonemap.png";
+ sun.sunrise = "sunrisebg.png";
+ sun.scale = 1;
+ return sun;
+ }
+
+ const MoonParams getMoonDefaults()
+ {
+ MoonParams moon;
+ moon.visible = true;
+ moon.texture = "moon.png";
+ moon.tonemap = "moon_tonemap.png";
+ moon.scale = 1;
+ return moon;
+ }
+
+ const StarParams getStarDefaults()
+ {
+ StarParams stars;
+ stars.count = 1000;
+ stars.starcolor = video::SColor(105, 235, 235, 255);
+ stars.scale = 1;
+ return stars;
+ }
+};
+