install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}")
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/clientmods" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games" DESTINATION "${SHAREDIR}" PATTERN ".git*" EXCLUDE)
if(BUILD_CLIENT)
if not (message:sub(1,1) == "/") then
return false
end
-
+
core.display_chat_message("issued command: " .. message)
-
+
local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
if not param then
param = ""
end
-
+
local cmd_def = core.registered_chatcommands[cmd]
-
+
if cmd_def then
core.set_last_run_mod(cmd_def.mod_origin)
- local success, message = cmd_def.func(param)
+ local _, message = cmd_def.func(param)
if message then
core.display_chat_message(message)
end
return true
end
-
+
return false
-end)
\ No newline at end of file
+end)
dofile(commonpath .. "after.lua")
dofile(commonpath .. "chatcommands.lua")
dofile(clientpath .. "chatcommands.lua")
-dofile(clientpath .. "preview.lua")
core.register_on_death(function()
core.display_chat_message("You died.")
+++ /dev/null
--- This is an example function to ensure it's working properly, should be removed before merge
-core.register_on_shutdown(function()
- print("[PREVIEW] shutdown client")
-end)
-
--- This is an example function to ensure it's working properly, should be removed before merge
-core.register_on_receiving_chat_messages(function(message)
- print("[PREVIEW] Received message " .. message)
- return false
-end)
-
--- This is an example function to ensure it's working properly, should be removed before merge
-core.register_on_sending_chat_messages(function(message)
- print("[PREVIEW] Sending message " .. message)
- return false
-end)
-
--- This is an example function to ensure it's working properly, should be removed before merge
-core.register_on_hp_modification(function(hp)
- print("[PREVIEW] HP modified " .. hp)
-end)
-
--- This is an example function to ensure it's working properly, should be removed before merge
-core.register_on_damage_taken(function(hp)
- print("[PREVIEW] Damage taken " .. hp)
-end)
-
--- This is an example function to ensure it's working properly, should be removed before merge
-core.register_globalstep(function(dtime)
- -- print("[PREVIEW] globalstep " .. dtime)
-end)
-
--- This is an example function to ensure it's working properly, should be removed before merge
-core.register_chatcommand("dump", {
- func = function(param)
- return true, dump(_G)
- end,
-})
-
-core.after(2, function()
- print("After 2")
-end)
--- /dev/null
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_shutdown(function()
+ print("[PREVIEW] shutdown client")
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_receiving_chat_messages(function(message)
+ print("[PREVIEW] Received message " .. message)
+ return false
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_sending_chat_messages(function(message)
+ print("[PREVIEW] Sending message " .. message)
+ return false
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_hp_modification(function(hp)
+ print("[PREVIEW] HP modified " .. hp)
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_on_damage_taken(function(hp)
+ print("[PREVIEW] Damage taken " .. hp)
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_globalstep(function(dtime)
+ -- print("[PREVIEW] globalstep " .. dtime)
+end)
+
+-- This is an example function to ensure it's working properly, should be removed before merge
+core.register_chatcommand("dump", {
+ func = function(param)
+ return true, dump(_G)
+ end,
+})
+
+core.after(2, function()
+ print("After 2")
+end)
void Client::initMods()
{
- std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
+ m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
+
+ ClientModConfiguration modconf(getClientModsLuaPath());
+ std::vector<ModSpec> mods = modconf.getMods();
+ std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
+ // complain about mods with unsatisfied dependencies
+ if (!modconf.isConsistent()) {
+ modconf.printUnsatisfiedModsError();
+ }
+
+ // Print mods
+ infostream << "Client Loading mods: ";
+ for (std::vector<ModSpec>::const_iterator i = mods.begin();
+ i != mods.end(); ++i) {
+ infostream << (*i).name << " ";
+ }
+
+ infostream << std::endl;
+ // Load and run "mod" scripts
+ for (std::vector<ModSpec>::const_iterator it = mods.begin();
+ it != mods.end(); ++it) {
+ const ModSpec &mod = *it;
+ if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
+ throw ModError("Error loading mod \"" + mod.name +
+ "\": Mod name does not follow naming conventions: "
+ "Only chararacters [a-z0-9_] are allowed.");
+ }
+ std::string script_path = mod.path + DIR_DELIM + "init.lua";
+ infostream << " [" << padStringRight(mod.name, 12) << "] [\""
+ << script_path << "\"]" << std::endl;
+ m_script->loadMod(script_path, mod.name);
+ }
+}
- m_script->loadMod(script_path, BUILTIN_MOD_NAME);
+const std::string &Client::getBuiltinLuaPath()
+{
+ static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
+ return builtin_dir;
}
-const std::string Client::getBuiltinLuaPath()
+const std::string &Client::getClientModsLuaPath()
{
- return porting::path_share + DIR_DELIM + "builtin";
+ static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
+ return clientmods_dir;
}
const std::vector<ModSpec>& Client::getMods() const
ClientEnvironment& getEnv() { return m_env; }
ITextureSource *tsrc() { return getTextureSource(); }
ISoundManager *sound() { return getSoundManager(); }
- static const std::string getBuiltinLuaPath();
+ static const std::string &getBuiltinLuaPath();
+ static const std::string &getClientModsLuaPath();
virtual const std::vector<ModSpec> &getMods() const;
virtual const ModSpec* getModSpec(const std::string &modname) const;
#include "subgame.h"
#include "settings.h"
#include "convert_json.h"
+#include "exceptions.h"
+#include "porting.h"
static bool parseDependsLine(std::istream &is,
std::string &dep, std::set<char> &symbols)
return result;
}
-std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
-{
- std::map<std::string, ModSpec> result;
- for(std::map<std::string,ModSpec>::iterator it = mods.begin();
- it != mods.end(); ++it)
- {
- ModSpec mod = (*it).second;
- if(mod.is_modpack)
- {
- std::map<std::string, ModSpec> content =
- flattenModTree(mod.modpack_content);
- result.insert(content.begin(),content.end());
- result.insert(std::make_pair(mod.name,mod));
- }
- else //not a modpack
- {
- result.insert(std::make_pair(mod.name,mod));
- }
- }
- return result;
-}
-
std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
{
std::vector<ModSpec> result;
return result;
}
-ModConfiguration::ModConfiguration(std::string worldpath)
+ModConfiguration::ModConfiguration(const std::string &worldpath):
+ m_unsatisfied_mods(),
+ m_sorted_mods(),
+ m_name_conflicts()
{
- SubgameSpec gamespec = findWorldSubgame(worldpath);
-
- // Add all game mods and all world mods
- addModsInPath(gamespec.gamemods_path);
- addModsInPath(worldpath + DIR_DELIM + "worldmods");
-
- // check world.mt file for mods explicitely declared to be
- // loaded or not by a load_mod_<modname> = ... line.
- std::string worldmt = worldpath+DIR_DELIM+"world.mt";
- Settings worldmt_settings;
- worldmt_settings.readConfigFile(worldmt.c_str());
- std::vector<std::string> names = worldmt_settings.getNames();
- std::set<std::string> include_mod_names;
- for(std::vector<std::string>::iterator it = names.begin();
- it != names.end(); ++it)
- {
- std::string name = *it;
- // for backwards compatibility: exclude only mods which are
- // explicitely excluded. if mod is not mentioned at all, it is
- // enabled. So by default, all installed mods are enabled.
- if (name.compare(0,9,"load_mod_") == 0 &&
- worldmt_settings.getBool(name))
- {
- include_mod_names.insert(name.substr(9));
- }
- }
-
- // Collect all mods that are also in include_mod_names
- std::vector<ModSpec> addon_mods;
- for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
- it_path != gamespec.addon_mods_paths.end(); ++it_path)
- {
- std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
- for(std::vector<ModSpec>::iterator it = addon_mods_in_path.begin();
- it != addon_mods_in_path.end(); ++it)
- {
- ModSpec& mod = *it;
- if(include_mod_names.count(mod.name) != 0)
- addon_mods.push_back(mod);
- else
- worldmt_settings.setBool("load_mod_" + mod.name, false);
- }
- }
- worldmt_settings.updateConfigFile(worldmt.c_str());
-
- addMods(addon_mods);
+}
- // report on name conflicts
- if(!m_name_conflicts.empty()){
- std::string s = "Unresolved name conflicts for mods ";
- for(std::set<std::string>::const_iterator it = m_name_conflicts.begin();
- it != m_name_conflicts.end(); ++it)
- {
- if(it != m_name_conflicts.begin()) s += ", ";
- s += std::string("\"") + (*it) + "\"";
- }
- s += ".";
- throw ModError(s);
+void ModConfiguration::printUnsatisfiedModsError() const
+{
+ for (std::vector<ModSpec>::const_iterator it = m_unsatisfied_mods.begin();
+ it != m_unsatisfied_mods.end(); ++it) {
+ ModSpec mod = *it;
+ errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
+ for (UNORDERED_SET<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
+ dep_it != mod.unsatisfied_depends.end(); ++dep_it)
+ errorstream << " \"" << *dep_it << "\"";
+ errorstream << std::endl;
}
-
- // get the mods in order
- resolveDependencies();
}
-void ModConfiguration::addModsInPath(std::string path)
+void ModConfiguration::addModsInPath(const std::string &path)
{
addMods(flattenMods(getModsInPath(path)));
}
-void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
+void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
{
// Maintain a map of all existing m_unsatisfied_mods.
// Keys are mod names and values are indices into m_unsatisfied_mods.
std::set<std::string> seen_this_iteration;
- for(std::vector<ModSpec>::const_iterator it = new_mods.begin();
- it != new_mods.end(); ++it){
+ for (std::vector<ModSpec>::const_iterator it = new_mods.begin();
+ it != new_mods.end(); ++it) {
const ModSpec &mod = *it;
if(mod.part_of_modpack != (bool)want_from_modpack)
continue;
}
}
+void ModConfiguration::checkConflictsAndDeps()
+{
+ // report on name conflicts
+ if (!m_name_conflicts.empty()) {
+ std::string s = "Unresolved name conflicts for mods ";
+ for (UNORDERED_SET<std::string>::const_iterator it = m_name_conflicts.begin();
+ it != m_name_conflicts.end(); ++it) {
+ if (it != m_name_conflicts.begin()) s += ", ";
+ s += std::string("\"") + (*it) + "\"";
+ }
+ s += ".";
+ throw ModError(s);
+ }
+
+ // get the mods in order
+ resolveDependencies();
+}
+
void ModConfiguration::resolveDependencies()
{
// Step 1: Compile a list of the mod names we're working with
// of each mod, split mods into satisfied and unsatisfied
std::list<ModSpec> satisfied;
std::list<ModSpec> unsatisfied;
- for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
- it != m_unsatisfied_mods.end(); ++it){
+ for (std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
+ it != m_unsatisfied_mods.end(); ++it) {
ModSpec mod = *it;
mod.unsatisfied_depends = mod.depends;
// check which optional dependencies actually exist
- for(std::set<std::string>::iterator it_optdep = mod.optdepends.begin();
- it_optdep != mod.optdepends.end(); ++it_optdep){
+ for (UNORDERED_SET<std::string>::iterator it_optdep = mod.optdepends.begin();
+ it_optdep != mod.optdepends.end(); ++it_optdep) {
std::string optdep = *it_optdep;
- if(modnames.count(optdep) != 0)
+ if (modnames.count(optdep) != 0)
mod.unsatisfied_depends.insert(optdep);
}
// if a mod has no depends it is initially satisfied
- if(mod.unsatisfied_depends.empty())
+ if (mod.unsatisfied_depends.empty())
satisfied.push_back(mod);
else
unsatisfied.push_back(mod);
m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
}
+ServerModConfiguration::ServerModConfiguration(const std::string &worldpath):
+ ModConfiguration(worldpath)
+{
+ SubgameSpec gamespec = findWorldSubgame(worldpath);
+
+ // Add all game mods and all world mods
+ addModsInPath(gamespec.gamemods_path);
+ addModsInPath(worldpath + DIR_DELIM + "worldmods");
+
+ // check world.mt file for mods explicitely declared to be
+ // loaded or not by a load_mod_<modname> = ... line.
+ std::string worldmt = worldpath+DIR_DELIM+"world.mt";
+ Settings worldmt_settings;
+ worldmt_settings.readConfigFile(worldmt.c_str());
+ std::vector<std::string> names = worldmt_settings.getNames();
+ std::set<std::string> include_mod_names;
+ for (std::vector<std::string>::const_iterator it = names.begin();
+ it != names.end(); ++it) {
+ std::string name = *it;
+ // for backwards compatibility: exclude only mods which are
+ // explicitely excluded. if mod is not mentioned at all, it is
+ // enabled. So by default, all installed mods are enabled.
+ if (name.compare(0,9,"load_mod_") == 0 &&
+ worldmt_settings.getBool(name)) {
+ include_mod_names.insert(name.substr(9));
+ }
+ }
+
+ // Collect all mods that are also in include_mod_names
+ std::vector<ModSpec> addon_mods;
+ for (std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
+ it_path != gamespec.addon_mods_paths.end(); ++it_path) {
+ std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
+ for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
+ it != addon_mods_in_path.end(); ++it) {
+ const ModSpec& mod = *it;
+ if (include_mod_names.count(mod.name) != 0)
+ addon_mods.push_back(mod);
+ else
+ worldmt_settings.setBool("load_mod_" + mod.name, false);
+ }
+ }
+ worldmt_settings.updateConfigFile(worldmt.c_str());
+
+ addMods(addon_mods);
+
+ checkConflictsAndDeps();
+}
+
+#ifndef SERVER
+ClientModConfiguration::ClientModConfiguration(const std::string &path):
+ ModConfiguration(path)
+{
+ addModsInPath(path);
+ addModsInPath(porting::path_user + DIR_DELIM + "clientmods");
+ checkConflictsAndDeps();
+}
+#endif
+
#if USE_CURL
Json::Value getModstoreUrl(std::string url)
{
#include <string>
#include <map>
#include <json/json.h>
+#include "util/cpp11_container.h"
#include "config.h"
#include "metadata.h"
std::string name;
std::string path;
//if normal mod:
- std::set<std::string> depends;
- std::set<std::string> optdepends;
- std::set<std::string> unsatisfied_depends;
+ UNORDERED_SET<std::string> depends;
+ UNORDERED_SET<std::string> optdepends;
+ UNORDERED_SET<std::string> unsatisfied_depends;
bool part_of_modpack;
bool is_modpack;
std::map<std::string,ModSpec> getModsInPath(std::string path, bool part_of_modpack = false);
-// If failed, returned modspec has name==""
-ModSpec findCommonMod(const std::string &modname);
-
-// expands modpack contents, but does not replace them.
-std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods);
-
// replaces modpack Modspecs with their content
std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
class ModConfiguration
{
public:
- ModConfiguration():
- m_unsatisfied_mods(),
- m_sorted_mods(),
- m_name_conflicts()
- {}
-
-
- ModConfiguration(std::string worldpath);
-
// checks if all dependencies are fullfilled.
- bool isConsistent()
+ bool isConsistent() const
{
return m_unsatisfied_mods.empty();
}
return m_sorted_mods;
}
- std::vector<ModSpec> getUnsatisfiedMods()
+ const std::vector<ModSpec> &getUnsatisfiedMods() const
{
return m_unsatisfied_mods;
}
-private:
+ void printUnsatisfiedModsError() const;
+
+protected:
+ ModConfiguration(const std::string &worldpath);
// adds all mods in the given path. used for games, modpacks
// and world-specific mods (worldmods-folders)
- void addModsInPath(std::string path);
+ void addModsInPath(const std::string &path);
// adds all mods in the set.
- void addMods(std::vector<ModSpec> new_mods);
+ void addMods(const std::vector<ModSpec> &new_mods);
+ void checkConflictsAndDeps();
+private:
// move mods from m_unsatisfied_mods to m_sorted_mods
// in an order that satisfies dependencies
void resolveDependencies();
// 1. game mod in modpack; 2. game mod;
// 3. world mod in modpack; 4. world mod;
// 5. addon mod in modpack; 6. addon mod.
- std::set<std::string> m_name_conflicts;
+ UNORDERED_SET<std::string> m_name_conflicts;
+
+ // Deleted default constructor
+ ModConfiguration() {}
};
+class ServerModConfiguration: public ModConfiguration
+{
+public:
+ ServerModConfiguration(const std::string &worldpath);
+
+};
+
+#ifndef SERVER
+class ClientModConfiguration: public ModConfiguration
+{
+public:
+ ClientModConfiguration(const std::string &path);
+};
+#endif
+
#if USE_CURL
Json::Value getModstoreUrl(std::string url);
#else
std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
m_banmanager = new BanManager(ban_path);
- ModConfiguration modconf(m_path_world);
+ ServerModConfiguration modconf(m_path_world);
m_mods = modconf.getMods();
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
- if(!modconf.isConsistent()) {
- for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
- it != unsatisfied_mods.end(); ++it) {
- ModSpec mod = *it;
- errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
- for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
- dep_it != mod.unsatisfied_depends.end(); ++dep_it)
- errorstream << " \"" << *dep_it << "\"";
- errorstream << std::endl;
- }
+ if (!modconf.isConsistent()) {
+ modconf.printUnsatisfiedModsError();
}
Settings worldmt_settings;
m_script = new ServerScripting(this);
- std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
-
- m_script->loadMod(script_path, BUILTIN_MOD_NAME);
+ m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
// Print mods
infostream << "Server: Loading mods: ";
- for(std::vector<ModSpec>::iterator i = m_mods.begin();
+ for (std::vector<ModSpec>::const_iterator i = m_mods.begin();
i != m_mods.end(); ++i) {
- const ModSpec &mod = *i;
- infostream << mod.name << " ";
+ infostream << (*i).name << " ";
}
infostream << std::endl;
// Load and run "mod" scripts
- for (std::vector<ModSpec>::iterator it = m_mods.begin();
+ for (std::vector<ModSpec>::const_iterator it = m_mods.begin();
it != m_mods.end(); ++it) {
const ModSpec &mod = *it;
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {