static void print_allowed_options(const OptionList &allowed_options);
static void print_version();
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
- std::ostream &os);
+ std::ostream &os, bool print_name = true, bool print_path = true);
static void print_modified_quicktune_values();
static void list_game_ids();
-static void list_worlds();
+static void list_worlds(bool print_name, bool print_path);
static void setup_log_params(const Settings &cmd_args);
static bool create_userdata_path();
static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
return 0;
}
- // List worlds if requested
- if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
- list_worlds();
+ // List worlds, world names, and world paths if requested
+ if (cmd_args.exists("worldlist")) {
+ if (cmd_args.get("worldlist") == "name") {
+ list_worlds(true, false);
+ } else if (cmd_args.get("worldlist") == "path") {
+ list_worlds(false, true);
+ } else {
+ list_worlds(true, true);
+ }
return 0;
}
allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)"))));
allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
- _("Set world path (implies local game) ('list' lists all)"))));
+ _("Set world path (implies local game)"))));
allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
_("Set world by name (implies local game)"))));
+ allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
+ _("Get list of worlds (implies local game) ('path' lists paths, "
+ "'name' lists names, 'both' lists both)"))));
allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
_("Print to console errors only"))));
allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
std::cout << gameid <<std::endl;
}
-static void list_worlds()
+static void list_worlds(bool print_name, bool print_path)
{
std::cout << _("Available worlds:") << std::endl;
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- print_worldspecs(worldspecs, std::cout);
+ print_worldspecs(worldspecs, std::cout, print_name, print_path);
}
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
- std::ostream &os)
+ std::ostream &os, bool print_name, bool print_path)
{
for (const WorldSpec &worldspec : worldspecs) {
std::string name = worldspec.name;
std::string path = worldspec.path;
- if (name.find(' ') != std::string::npos)
- name = std::string("'").append(name).append("'");
- path = std::string("'").append(path).append("'");
- name = padStringRight(name, 14);
- os << " " << name << " " << path << std::endl;
+ if (print_name && print_path) {
+ os << "\t" << name << "\t\t" << path << std::endl;
+ } else if (print_name) {
+ os << "\t" << name << std::endl;
+ } else if (print_path) {
+ os << "\t" << path << std::endl;
+ }
}
}