Make mapgen factory setup more elegant, add mapgen_v6.h 441/head
authorkwolekr <mirrorisim@gmail.com>
Wed, 23 Jan 2013 03:32:30 +0000 (22:32 -0500)
committerkwolekr <mirrorisim@gmail.com>
Wed, 23 Jan 2013 21:16:49 +0000 (16:16 -0500)
src/map.cpp
src/map.h
src/mapgen.cpp
src/mapgen.h
src/mapgen_v6.cpp
src/mapgen_v6.h [new file with mode: 0644]
src/server.cpp

index 6a058bb51f0237d7886f2c2e0de6e6727e4ed096..ea82194b85ccca4211797f6de18d51d08d256674 100644 (file)
@@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "gamedef.h"
 #include "util/directiontables.h"
 #include "rollback_interface.h"
+#include "mapgen_v6.h"
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
@@ -1993,10 +1994,9 @@ void Map::removeNodeTimer(v3s16 p)
 /*
        ServerMap
 */
-ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
+ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
        Map(dout_server, gamedef),
        m_seed(0),
-       m_emerge(NULL),
        m_map_metadata_changed(true),
        m_database(NULL),
        m_database_read(NULL),
@@ -2004,9 +2004,8 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
 {
        verbosestream<<__FUNCTION_NAME<<std::endl;
 
-       //m_chunksize = 8; // Takes a few seconds
-
-       m_mgparams = MapgenParams::getParamsFromSettings(g_settings);
+       m_emerge = emerge;
+       m_mgparams = m_emerge->getParamsFromSettings(g_settings);
        if (!m_mgparams)
                m_mgparams = new MapgenV6Params();
                
@@ -3080,32 +3079,12 @@ void ServerMap::saveMapMeta()
        Settings params;
 
        params.set("mg_name", m_emerge->params->mg_name);
-
        params.setU64("seed", m_emerge->params->seed);
        params.setS16("water_level", m_emerge->params->water_level);
        params.setS16("chunksize", m_emerge->params->chunksize);
        params.setS32("mg_flags", m_emerge->params->flags);
-/*     switch (m_emerge->params->mg_version) {
-               case 6:
-               {*/
-                       MapgenV6Params *v6params = (MapgenV6Params *)m_emerge->params;
-
-                       params.setFloat("mgv6_freq_desert", v6params->freq_desert);
-                       params.setFloat("mgv6_freq_beach", v6params->freq_beach);
-                       params.setNoiseParams("mgv6_np_terrain_base",   v6params->np_terrain_base);
-                       params.setNoiseParams("mgv6_np_terrain_higher", v6params->np_terrain_higher);
-                       params.setNoiseParams("mgv6_np_steepness",      v6params->np_steepness);
-                       params.setNoiseParams("mgv6_np_height_select",  v6params->np_height_select);
-                       params.setNoiseParams("mgv6_np_trees",          v6params->np_trees);
-                       params.setNoiseParams("mgv6_np_mud",            v6params->np_mud);
-                       params.setNoiseParams("mgv6_np_beach",          v6params->np_beach);
-                       params.setNoiseParams("mgv6_np_biome",          v6params->np_biome);
-                       params.setNoiseParams("mgv6_np_cave",           v6params->np_cave);
-               /*      break;
-               }
-               default:
-                       ; //complain here
-       }*/
+
+       m_emerge->params->writeParams(&params);
 
        params.writeLines(os);
 
@@ -3145,7 +3124,7 @@ void ServerMap::loadMapMeta()
                params.parseConfigLine(line);
        }
 
-       MapgenParams *mgparams = MapgenParams::getParamsFromSettings(&params);
+       MapgenParams *mgparams = m_emerge->getParamsFromSettings(&params);
        if (mgparams) {
                if (m_mgparams)
                        delete m_mgparams;
index 760b23de596492a7d2d9778c6286eb025c6b202c..420fc29ca9a1036a32ac4a6676b274ae055dc0bc 100644 (file)
--- a/src/map.h
+++ b/src/map.h
@@ -358,7 +358,7 @@ public:
        /*
                savedir: directory to which map data should be saved
        */
-       ServerMap(std::string savedir, IGameDef *gamedef);
+       ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge);
        ~ServerMap();
 
        s32 mapType() const
@@ -480,16 +480,12 @@ public:
 
        MapgenParams *getMapgenParams(){ return m_mgparams; }
 
-       void setEmerge(EmergeManager *emerge){ m_emerge = emerge; }
-
        // Parameters fed to the Mapgen
        MapgenParams *m_mgparams;
 private:
        // Seed used for all kinds of randomness in generation
        u64 m_seed;
-
-
-
+       
        // Emerge manager
        EmergeManager *m_emerge;
 
index c86743459147056adba5d7edcec69e00b9e7be84..f2745bdb4347f38d7f7bd1b629c068758b768fe3 100644 (file)
@@ -33,66 +33,53 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "settings.h" // For g_settings
 #include "main.h" // For g_profiler
 #include "treegen.h"
-
-/////////////////// Mapgen V6 perlin noise default values
-NoiseParams nparams_v6_def_terrain_base =
-       {-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
-NoiseParams nparams_v6_def_terrain_higher =
-       {20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6};
-NoiseParams nparams_v6_def_steepness =
-       {0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
-NoiseParams nparams_v6_def_height_select =
-       {0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
-NoiseParams nparams_v6_def_trees =
-       {0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
-NoiseParams nparams_v6_def_mud =
-       {AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
-NoiseParams nparams_v6_def_beach =
-       {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
-NoiseParams nparams_v6_def_biome =
-       {0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
-NoiseParams nparams_v6_def_cave =
-       {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
+#include "mapgen_v6.h"
 
 
 ///////////////////////////////////////////////////////////////////////////////
 /////////////////////////////// Emerge Manager ////////////////////////////////
 
 
-
-EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef,
-                                                        MapgenParams *mgparams) {
+EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
+       //register built-in mapgens
+       registerMapgen("v6", new MapgenFactoryV6());
+               
        //the order of these assignments is pretty important
        this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef);
-       this->params   = mgparams;
+       this->params   = NULL;
        this->mapgen   = NULL;
-       this->mapgen   = getMapgen();
 }
 
 
 EmergeManager::~EmergeManager() {
        delete biomedef;
+       delete mapgen;
        delete params;
 }
 
 
+void EmergeManager::initMapgens(MapgenParams *mgparams) {
+       if (mapgen)
+               return;
+       
+       this->params = mgparams;
+       this->mapgen = getMapgen(); //only one mapgen for now!
+}
+
+
 Mapgen *EmergeManager::getMapgen() {
        if (!mapgen) {
-               /*switch (params->mg_version) {
-                       case 6:*/
-                               mapgen = new MapgenV6(0, (MapgenV6Params *)params);
-               /*              break;
-                       default:
-                               errorstream << "EmergeManager: Unsupported mapgen version "
-                                       << params->mg_version << ", falling back to V6" << std::endl;
-                               params->mg_version = 6;
-                               mapgen = new MapgenV6(0, (MapgenV6Params *)params);
-               }*/
+               mapgen = createMapgen(params->mg_name, 0, params, this);
+               if (!mapgen) {
+                       infostream << "EmergeManager: falling back to mapgen v6" << std::endl;
+                       delete params;
+                       params = createMapgenParams("v6");
+                       mapgen = createMapgen("v6", 0, params, this);
+               }
        }
        return mapgen;
 }
 
-
 void EmergeManager::addBlockToQueue() {
        //STUB
 }
@@ -127,60 +114,94 @@ u32 EmergeManager::getBlockSeed(v3s16 p) {
 }
 
 
-MapgenParams *MapgenParams::createMapgenParams(std::string &mgstr) {
-       return new MapgenV6Params(); // this will be fixed later
-       /*switch (mgver) {
-               case 6:
-                       return new MapgenV6Params();
-               default: //instead of complaining, default to 6
-                       return new MapgenV6Params();
-       }*/
+Mapgen *EmergeManager::createMapgen(std::string mgname, int mgid,
+                                                                       MapgenParams *mgparams, EmergeManager *emerge) {
+       std::map<std::string, MapgenFactory *>::const_iterator iter = mglist.find(mgname);
+       if (iter == mglist.end()) {
+               errorstream << "EmergeManager; mapgen " << mgname <<
+                " not registered" << std::endl;
+               return NULL;
+       }
+       
+       MapgenFactory *mgfactory = iter->second;
+       return mgfactory->createMapgen(mgid, mgparams, emerge);
+}
+
+
+MapgenParams *EmergeManager::createMapgenParams(std::string mgname) {
+       std::map<std::string, MapgenFactory *>::const_iterator iter = mglist.find(mgname);
+       if (iter == mglist.end()) {
+               errorstream << "EmergeManager: mapgen " << mgname <<
+                " not registered" << std::endl;
+               return NULL;
+       }
+       
+       MapgenFactory *mgfactory = iter->second;
+       return mgfactory->createMapgenParams();
 }
 
 
-MapgenParams *MapgenParams::getParamsFromSettings(Settings *settings) {
+MapgenParams *EmergeManager::getParamsFromSettings(Settings *settings) {
        std::string mg_name = settings->get("mg_name");
-       MapgenParams *mgparams = MapgenParams::createMapgenParams(mg_name);
+       MapgenParams *mgparams = createMapgenParams(mg_name);
+       
        mgparams->mg_name     = mg_name;
        mgparams->seed        = settings->getU64(settings == g_settings ? "fixed_map_seed" : "seed");
        mgparams->water_level = settings->getS16("water_level");
        mgparams->chunksize   = settings->getS16("chunksize");
        mgparams->flags       = settings->getS32("mg_flags");
 
-/*     switch (mg_version) {
-               case 6:
-               {*/
-                       MapgenV6Params *v6params = (MapgenV6Params *)mgparams;
-
-                       v6params->freq_desert = settings->getFloat("mgv6_freq_desert");
-                       v6params->freq_beach  = settings->getFloat("mgv6_freq_beach");
-                       v6params->np_terrain_base   = settings->getNoiseParams("mgv6_np_terrain_base");
-                       v6params->np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
-                       v6params->np_steepness      = settings->getNoiseParams("mgv6_np_steepness");
-                       v6params->np_height_select  = settings->getNoiseParams("mgv6_np_height_select");
-                       v6params->np_trees          = settings->getNoiseParams("mgv6_np_trees");
-                       v6params->np_mud            = settings->getNoiseParams("mgv6_np_mud");
-                       v6params->np_beach          = settings->getNoiseParams("mgv6_np_beach");
-                       v6params->np_biome          = settings->getNoiseParams("mgv6_np_biome");
-                       v6params->np_cave           = settings->getNoiseParams("mgv6_np_cave");
-
-                       if (!v6params->np_terrain_base || !v6params->np_terrain_higher ||
-                               !v6params->np_steepness    || !v6params->np_height_select  ||
-                               !v6params->np_trees        || !v6params->np_mud            ||
-                               !v6params->np_beach || !v6params->np_biome || !v6params->np_cave) {
-                               delete mgparams;
-                               return NULL;
-                       }
-/*
-                       break;
-               }
-               default:
-                       delete mgparams;
-                       return NULL;
-       }*/
-
+       if (!mgparams->readParams(settings)) {
+               delete mgparams;
+               return NULL;
+       }
        return mgparams;
+}
+
+
+bool EmergeManager::registerMapgen(std::string mgname, MapgenFactory *mgfactory) {
+       mglist.insert(std::make_pair(mgname, mgfactory));
+       infostream << "EmergeManager: registered mapgen " << mgname << std::endl;
+}
+
+
+/////////////////////
+
+bool MapgenV6Params::readParams(Settings *settings) {
+       freq_desert = settings->getFloat("mgv6_freq_desert");
+       freq_beach  = settings->getFloat("mgv6_freq_beach");
+
+       np_terrain_base   = settings->getNoiseParams("mgv6_np_terrain_base");
+       np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
+       np_steepness      = settings->getNoiseParams("mgv6_np_steepness");
+       np_height_select  = settings->getNoiseParams("mgv6_np_height_select");
+       np_trees          = settings->getNoiseParams("mgv6_np_trees");
+       np_mud            = settings->getNoiseParams("mgv6_np_mud");
+       np_beach          = settings->getNoiseParams("mgv6_np_beach");
+       np_biome          = settings->getNoiseParams("mgv6_np_biome");
+       np_cave           = settings->getNoiseParams("mgv6_np_cave");
+
+       bool success =
+               np_terrain_base  && np_terrain_higher && np_steepness &&
+               np_height_select && np_trees          && np_mud       &&
+               np_beach         && np_biome          && np_cave;
+       return success;
+}
+
 
+void MapgenV6Params::writeParams(Settings *settings) {
+       settings->setFloat("mgv6_freq_desert", freq_desert);
+       settings->setFloat("mgv6_freq_beach",  freq_beach);
+       
+       settings->setNoiseParams("mgv6_np_terrain_base",   np_terrain_base);
+       settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
+       settings->setNoiseParams("mgv6_np_steepness",      np_steepness);
+       settings->setNoiseParams("mgv6_np_height_select",  np_height_select);
+       settings->setNoiseParams("mgv6_np_trees",          np_trees);
+       settings->setNoiseParams("mgv6_np_mud",            np_mud);
+       settings->setNoiseParams("mgv6_np_beach",          np_beach);
+       settings->setNoiseParams("mgv6_np_biome",          np_biome);
+       settings->setNoiseParams("mgv6_np_cave",           np_cave);
 }
 
 
index d508d37a876c1334c96fe3bd8f324fe82a629b46..728290ffc77000317e980f83387b73c6d2d05da6 100644 (file)
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapnode.h"
 #include "noise.h"
 #include "settings.h"
+#include <map>
 
 /////////////////// Mapgen flags
 #define MG_TREES         0x01
@@ -34,39 +35,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define MGV6_FORESTS     0x08
 #define MGV6_BIOME_BLEND 0x10
 
-#define AVERAGE_MUD_AMOUNT 4
-
 class BiomeDefManager;
 class Biome;
-
-//struct BlockMakeData;
+class EmergeManager;
 class MapBlock;
 class ManualMapVoxelManipulator;
 class VoxelManipulator;
 class INodeDefManager;
 
-extern NoiseParams nparams_v6_def_terrain_base;
-extern NoiseParams nparams_v6_def_terrain_higher;
-extern NoiseParams nparams_v6_def_steepness;
-extern NoiseParams nparams_v6_def_height_select;
-extern NoiseParams nparams_v6_def_trees;
-extern NoiseParams nparams_v6_def_mud;
-extern NoiseParams nparams_v6_def_beach;
-extern NoiseParams nparams_v6_def_biome;
-extern NoiseParams nparams_v6_def_cave;
-
-extern NoiseParams nparams_v7_def_terrain;
-extern NoiseParams nparams_v7_def_bgroup;
-extern NoiseParams nparams_v7_def_heat;
-extern NoiseParams nparams_v7_def_humidity;
-
-enum BiomeType
-{
-       BT_NORMAL,
-       BT_DESERT
-};
-
-
 struct BlockMakeData {
        bool no_op;
        ManualMapVoxelManipulator *vmanip;
@@ -81,7 +57,6 @@ struct BlockMakeData {
        ~BlockMakeData();
 };
 
-
 struct MapgenParams {
        std::string mg_name;
        int chunksize;
@@ -96,41 +71,11 @@ struct MapgenParams {
                chunksize   = 5;
                flags       = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
        }
-
-       static MapgenParams *createMapgenParams(std::string &mgname);
-       static MapgenParams *getParamsFromSettings(Settings *settings);
-
-};
-
-struct MapgenV6Params : public MapgenParams {
-       float freq_desert;
-       float freq_beach;
-       NoiseParams *np_terrain_base;
-       NoiseParams *np_terrain_higher;
-       NoiseParams *np_steepness;
-       NoiseParams *np_height_select;
-       NoiseParams *np_trees;
-       NoiseParams *np_mud;
-       NoiseParams *np_beach;
-       NoiseParams *np_biome;
-       NoiseParams *np_cave;
-
-       MapgenV6Params() {
-               freq_desert       = 0.45;
-               freq_beach        = 0.15;
-               np_terrain_base   = &nparams_v6_def_terrain_base;
-               np_terrain_higher = &nparams_v6_def_terrain_higher;
-               np_steepness      = &nparams_v6_def_steepness;
-               np_height_select  = &nparams_v6_def_height_select;
-               np_trees          = &nparams_v6_def_trees;
-               np_mud            = &nparams_v6_def_mud;
-               np_beach          = &nparams_v6_def_beach;
-               np_biome          = &nparams_v6_def_biome;
-               np_cave           = &nparams_v6_def_cave;
-       }
+       
+       virtual bool readParams(Settings *settings) = 0;
+       virtual void writeParams(Settings *settings) {};
 };
 
-
 class Mapgen {
 public:
        int seed;
@@ -147,64 +92,16 @@ public:
        static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
 };
 
-
-class MapgenV6 : public Mapgen {
-public:
-       //ManualMapVoxelManipulator &vmanip;
-
-       int ystride;
-       v3s16 csize;
-
-       v3s16 node_min;
-       v3s16 node_max;
-
-       Noise *noise_terrain_base;
-       Noise *noise_terrain_higher;
-       Noise *noise_steepness;
-       Noise *noise_height_select;
-       Noise *noise_trees;
-       Noise *noise_mud;
-       Noise *noise_beach;
-       Noise *noise_biome;
-
-       float *map_terrain_base;
-       float *map_terrain_higher;
-       float *map_steepness;
-       float *map_height_select;
-       float *map_trees;
-       float *map_mud;
-       float *map_beach;
-       float *map_biome;
-
-       NoiseParams *np_cave;
-
-       u32 flags;
-       float freq_desert;
-       float freq_beach;
-
-       MapgenV6(int mapgenid, MapgenV6Params *params);
-       ~MapgenV6();
-
-       void makeChunk(BlockMakeData *data);
-       int getGroundLevelAtPoint(v2s16 p);
-
-       double baseRockLevelFromNoise(v2s16 p);
-       static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
-       static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
-       void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef);
-       double tree_amount_2d(u64 seed, v2s16 p);
-       bool block_is_underground(u64 seed, v3s16 blockpos);
-       double base_rock_level_2d(u64 seed, v2s16 p);
-       s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
-       double get_mud_add_amount(u64 seed, v2s16 p);
-       bool get_have_beach(u64 seed, v2s16 p2d);
-       BiomeType get_biome(u64 seed, v2s16 p2d);
-       u32 get_blockseed(u64 seed, v3s16 p);
+struct MapgenFactory {
+       virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
+                                                                EmergeManager *emerge) = 0;
+       virtual MapgenParams *createMapgenParams() = 0;
 };
 
-
 class EmergeManager {
 public:
+       std::map<std::string, MapgenFactory *> mglist;
+
        //settings
        MapgenParams *params;
 
@@ -214,12 +111,19 @@ public:
        //biome manager
        BiomeDefManager *biomedef;
 
-       EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef, MapgenParams *mgparams);
+       EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
        ~EmergeManager();
 
+       void initMapgens(MapgenParams *mgparams);
+       Mapgen *createMapgen(std::string mgname, int mgid,
+                                               MapgenParams *mgparams, EmergeManager *emerge);
+       MapgenParams *createMapgenParams(std::string mgname);
        Mapgen *getMapgen();
        void addBlockToQueue();
-
+       
+       bool registerMapgen(std::string name, MapgenFactory *mgfactory);
+       MapgenParams *getParamsFromSettings(Settings *settings);
+       
        //mapgen helper methods
        Biome *getBiomeAtPoint(v3s16 p);
        int getGroundLevelAtPoint(v2s16 p);
index a86edcca952c03daebc7f702717c03244844904c..30df1673c9639360b9da4aeed4a125af524b92ba 100644 (file)
@@ -31,6 +31,27 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "profiler.h"
 #include "settings.h" // For g_settings
 #include "main.h" // For g_profiler
+#include "mapgen_v6.h"
+
+/////////////////// Mapgen V6 perlin noise default values
+NoiseParams nparams_v6_def_terrain_base =
+       {-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
+NoiseParams nparams_v6_def_terrain_higher =
+       {20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6};
+NoiseParams nparams_v6_def_steepness =
+       {0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
+NoiseParams nparams_v6_def_height_select =
+       {0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
+NoiseParams nparams_v6_def_trees =
+       {0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
+NoiseParams nparams_v6_def_mud =
+       {AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
+NoiseParams nparams_v6_def_beach =
+       {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
+NoiseParams nparams_v6_def_biome =
+       {0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
+NoiseParams nparams_v6_def_cave =
+       {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
 
 
 ///////////////////////////////////////////////////////////////////////////////
@@ -397,7 +418,6 @@ int MapgenV6::getGroundLevelAtPoint(v2s16 p) {
        return baseRockLevelFromNoise(p) + AVERAGE_MUD_AMOUNT;
 }
 
-
 #define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
 
 void MapgenV6::makeChunk(BlockMakeData *data)
diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h
new file mode 100644 (file)
index 0000000..9a2a028
--- /dev/null
@@ -0,0 +1,141 @@
+/*
+Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MAPGENV6_HEADER
+#define MAPGENV6_HEADER
+
+#include "mapgen.h"
+
+#define AVERAGE_MUD_AMOUNT 4
+
+enum BiomeType
+{
+       BT_NORMAL,
+       BT_DESERT
+};
+
+extern NoiseParams nparams_v6_def_terrain_base;
+extern NoiseParams nparams_v6_def_terrain_higher;
+extern NoiseParams nparams_v6_def_steepness;
+extern NoiseParams nparams_v6_def_height_select;
+extern NoiseParams nparams_v6_def_trees;
+extern NoiseParams nparams_v6_def_mud;
+extern NoiseParams nparams_v6_def_beach;
+extern NoiseParams nparams_v6_def_biome;
+extern NoiseParams nparams_v6_def_cave;
+
+struct MapgenV6Params : public MapgenParams {
+       float freq_desert;
+       float freq_beach;
+       NoiseParams *np_terrain_base;
+       NoiseParams *np_terrain_higher;
+       NoiseParams *np_steepness;
+       NoiseParams *np_height_select;
+       NoiseParams *np_trees;
+       NoiseParams *np_mud;
+       NoiseParams *np_beach;
+       NoiseParams *np_biome;
+       NoiseParams *np_cave;
+
+       MapgenV6Params() {
+               freq_desert       = 0.45;
+               freq_beach        = 0.15;
+               np_terrain_base   = &nparams_v6_def_terrain_base;
+               np_terrain_higher = &nparams_v6_def_terrain_higher;
+               np_steepness      = &nparams_v6_def_steepness;
+               np_height_select  = &nparams_v6_def_height_select;
+               np_trees          = &nparams_v6_def_trees;
+               np_mud            = &nparams_v6_def_mud;
+               np_beach          = &nparams_v6_def_beach;
+               np_biome          = &nparams_v6_def_biome;
+               np_cave           = &nparams_v6_def_cave;
+       }
+       
+       bool readParams(Settings *settings);
+       void writeParams(Settings *settings);
+};
+
+class MapgenV6 : public Mapgen {
+public:
+       //ManualMapVoxelManipulator &vmanip;
+
+       int ystride;
+       v3s16 csize;
+
+       v3s16 node_min;
+       v3s16 node_max;
+
+       Noise *noise_terrain_base;
+       Noise *noise_terrain_higher;
+       Noise *noise_steepness;
+       Noise *noise_height_select;
+       Noise *noise_trees;
+       Noise *noise_mud;
+       Noise *noise_beach;
+       Noise *noise_biome;
+
+       float *map_terrain_base;
+       float *map_terrain_higher;
+       float *map_steepness;
+       float *map_height_select;
+       float *map_trees;
+       float *map_mud;
+       float *map_beach;
+       float *map_biome;
+
+       NoiseParams *np_cave;
+
+       u32 flags;
+       float freq_desert;
+       float freq_beach;
+
+       MapgenV6(int mapgenid, MapgenV6Params *params);
+       ~MapgenV6();
+       
+       void makeChunk(BlockMakeData *data);
+       int getGroundLevelAtPoint(v2s16 p);
+
+       double baseRockLevelFromNoise(v2s16 p);
+       static s16 find_ground_level(VoxelManipulator &vmanip,
+                                                                v2s16 p2d, INodeDefManager *ndef);
+       static s16 find_stone_level(VoxelManipulator &vmanip,
+                                                                v2s16 p2d, INodeDefManager *ndef);
+       void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
+                                        bool is_apple_tree, INodeDefManager *ndef);
+       double tree_amount_2d(u64 seed, v2s16 p);
+       bool block_is_underground(u64 seed, v3s16 blockpos);
+       double base_rock_level_2d(u64 seed, v2s16 p);
+       s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
+       double get_mud_add_amount(u64 seed, v2s16 p);
+       bool get_have_beach(u64 seed, v2s16 p2d);
+       BiomeType get_biome(u64 seed, v2s16 p2d);
+       u32 get_blockseed(u64 seed, v3s16 p);
+};
+
+struct MapgenFactoryV6 : public MapgenFactory {
+       Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
+               return new MapgenV6(mgid, (MapgenV6Params *)params);
+       };
+       
+       MapgenParams *createMapgenParams() {
+               return new MapgenV6Params();
+       };
+};
+
+#endif
index d227474aa898a284acaa147f7a2f99155fa52501..a8640ad101c08e521fd6acd55ded55b0a36dfedd 100644 (file)
@@ -1097,15 +1097,14 @@ Server::Server(
        // Add default biomes after nodedef had its aliases added
        m_biomedef->addDefaultBiomes();
 
-       // Initialize Environment
-       ServerMap *servermap = new ServerMap(path_world, this);
-       m_env = new ServerEnvironment(servermap, m_lua, this, this);
-
        // Create emerge manager
-       m_emerge = new EmergeManager(this, m_biomedef, servermap->getMapgenParams());
+       m_emerge = new EmergeManager(this, m_biomedef);
 
-       // Give map pointer to the emerge manager
-       servermap->setEmerge(m_emerge);
+       // Initialize Environment
+       ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
+       m_env = new ServerEnvironment(servermap, m_lua, this, this);
+       
+       m_emerge->initMapgens(servermap->getMapgenParams());
 
        // Give environment reference to scripting api
        scriptapi_add_environment(m_lua, m_env);