#include "log.h"
#include "filesys.h"
#include "exceptions.h"
+#include "util/serialize.h"
#include "util/string.h"
#include "leveldb/db.h"
delete it;
}
-#endif // USE_LEVELDB
+AuthDatabaseLevelDB::AuthDatabaseLevelDB(const std::string &savedir)
+{
+ leveldb::Options options;
+ options.create_if_missing = true;
+ leveldb::Status status = leveldb::DB::Open(options,
+ savedir + DIR_DELIM + "auth.db", &m_database);
+ ENSURE_STATUS_OK(status);
+}
+
+AuthDatabaseLevelDB::~AuthDatabaseLevelDB()
+{
+ delete m_database;
+}
+
+bool AuthDatabaseLevelDB::getAuth(const std::string &name, AuthEntry &res)
+{
+ std::string raw;
+ leveldb::Status s = m_database->Get(leveldb::ReadOptions(), name, &raw);
+ if (!s.ok())
+ return false;
+ std::istringstream is(raw);
+
+ /*
+ u8 version = 1
+ std::string password
+ u16 number of privileges
+ for each privilege {
+ std::string privilege
+ }
+ s64 last_login
+ */
+
+ if (readU8(is) > 1)
+ return false;
+
+ res.id = 1;
+ res.name = name;
+ res.password = deSerializeString(is);
+
+ u16 privilege_count = readU16(is);
+ res.privileges.clear();
+ res.privileges.reserve(privilege_count);
+ for (u16 i = 0; i < privilege_count; i++) {
+ res.privileges.push_back(deSerializeString(is));
+ }
+
+ res.last_login = readS64(is);
+ return true;
+}
+bool AuthDatabaseLevelDB::saveAuth(const AuthEntry &authEntry)
+{
+ std::ostringstream os;
+ writeU8(os, 1);
+ os << serializeString(authEntry.password);
+
+ size_t privilege_count = authEntry.privileges.size();
+ FATAL_ERROR_IF(privilege_count > U16_MAX,
+ "Unsupported number of privileges");
+ writeU16(os, privilege_count);
+ for (const std::string &privilege : authEntry.privileges) {
+ os << serializeString(privilege);
+ }
+
+ writeS64(os, authEntry.last_login);
+ leveldb::Status s = m_database->Put(leveldb::WriteOptions(),
+ authEntry.name, os.str());
+ return s.ok();
+}
+
+bool AuthDatabaseLevelDB::createAuth(AuthEntry &authEntry)
+{
+ return saveAuth(authEntry);
+}
+
+bool AuthDatabaseLevelDB::deleteAuth(const std::string &name)
+{
+ leveldb::Status s = m_database->Delete(leveldb::WriteOptions(), name);
+ return s.ok();
+}
+
+void AuthDatabaseLevelDB::listNames(std::vector<std::string> &res)
+{
+ leveldb::Iterator* it = m_database->NewIterator(leveldb::ReadOptions());
+ res.clear();
+ for (it->SeekToFirst(); it->Valid(); it->Next()) {
+ res.emplace_back(it->key().ToString());
+ }
+ delete it;
+}
+
+void AuthDatabaseLevelDB::reload()
+{
+ // No-op for LevelDB.
+}
+
+#endif // USE_LEVELDB
leveldb::DB *m_database;
};
+class AuthDatabaseLevelDB : public AuthDatabase
+{
+public:
+ AuthDatabaseLevelDB(const std::string &savedir);
+ virtual ~AuthDatabaseLevelDB();
+
+ virtual bool getAuth(const std::string &name, AuthEntry &res);
+ virtual bool saveAuth(const AuthEntry &authEntry);
+ virtual bool createAuth(AuthEntry &authEntry);
+ virtual bool deleteAuth(const std::string &name);
+ virtual void listNames(std::vector<std::string> &res);
+ virtual void reload();
+
+private:
+ leveldb::DB *m_database;
+};
+
#endif // USE_LEVELDB