return direction[yaw];
}
+GameUI::GameUI()
+{
+ if (guienv && guienv->getSkin())
+ m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
+ else
+ m_statustext_initial_color = video::SColor(255, 0, 0, 0);
+
+}
void GameUI::init()
{
// First line of debug text
status_y - status_height, status_x + status_width, status_y));
// Fade out
- video::SColor initial_color(255, 0, 0, 0);
-
- if (guienv->getSkin())
- initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
-
- video::SColor final_color = initial_color;
+ video::SColor final_color = m_statustext_initial_color;
final_color.setAlpha(0);
- video::SColor fade_color = initial_color.getInterpolated_quadratic(
- initial_color, final_color,
- pow(m_statustext_time / statustext_time_max, 2.0f));
+ video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
+ m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
m_guitext_status->setOverrideColor(fade_color);
m_guitext_status->enableOverrideColor(true);
}
if (w < 400)
w = 400;
- unsigned text_height = g_fontengine->getTextHeight();
+ u32 text_height = g_fontengine->getTextHeight();
core::position2di upper_left, lower_right;
friend class TestGameUI;
public:
- GameUI() = default;
+ GameUI();
~GameUI() = default;
// Flags that can, or may, change during main game loop
gui::IGUIStaticText *m_guitext_status = nullptr;
std::wstring m_statustext;
float m_statustext_time = 0.0f;
+ video::SColor m_statustext_initial_color;
- gui::IGUIStaticText *m_guitext_chat; // Chat text
+ gui::IGUIStaticText *m_guitext_chat = nullptr; // Chat text
- gui::IGUIStaticText *m_guitext_profiler; // Profiler text
+ gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text
u8 m_profiler_current_page = 0;
const u8 m_profiler_max_page = 3;
};
void updateChat(f32 dtime, const v2u32 &screensize);
static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
- InputHandler *input;
+ InputHandler *input = nullptr;
Client *client = nullptr;
Server *server = nullptr;
{
m_flags.force_fog_off = !m_flags.force_fog_off;
if (m_flags.force_fog_off)
- m_game_ui->showTranslatedStatusText("Fog disabled");
+ m_game_ui->showTranslatedStatusText("Fog disabled");
else
- m_game_ui->showTranslatedStatusText("Fog enabled");
+ m_game_ui->showTranslatedStatusText("Fog enabled");
}
if (can_be_and_is_paused) { // This is for a singleplayer server
*dtime = 0; // No time passes
} else {
- if (server) {
+ if (server)
server->step(*dtime);
- }
client->step(*dtime);
}
assert(!m_tooltip_element);
// Note: parent != this so that the tooltip isn't clipped by the menu rectangle
m_tooltip_element = gui::StaticText::add(Environment, L"",
- core::rect<s32>(0,0,110,18));
+ core::rect<s32>(0, 0, 110, 18));
m_tooltip_element->enableOverrideColor(true);
m_tooltip_element->setBackgroundColor(m_default_tooltip_bgcolor);
m_tooltip_element->setDrawBackground(true);
s32 id = -1,
bool fillBackground = false)
{
- return add(guienv, EnrichedString(text), rectangle, border, wordWrap, parent, id, fillBackground);
+ return add(guienv, EnrichedString(text), rectangle, border, wordWrap, parent,
+ id, fillBackground);
}
//! draws the element and its children
--keyword=fgettext_ne \
--keyword=strgettext \
--keyword=wstrgettext \
- --keyword=showStatusTextSimple \
+ --keyword=showTranslatedStatusText \
--output $potfile \
--from-code=utf-8 \
`find src/ -name '*.cpp' -o -name '*.h'` \