- is_empty(listname): return true if list is empty
- get_size(listname): get size of a list
- set_size(listname, size): set size of a list
+ ^ returns false on error (e.g. invalid listname or listsize)
- get_width(listname): get width of a list
- set_width(listname, width): set width of list; currently used for crafting
- get_stack(listname, i): get a copy of stack index i in list
}
else
{
+ //don't create list with invalid name
+ if (name.find(" ") != std::string::npos) return NULL;
+
InventoryList *list = new InventoryList(name, size, m_itemdef);
m_lists.push_back(list);
return list;
NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
+
int newsize = luaL_checknumber(L, 3);
+ if (newsize < 0) {
+ lua_pushboolean(L, false);
+ return 1;
+ }
+
Inventory *inv = getinv(L, ref);
if(inv == NULL){
- return 0;
+ lua_pushboolean(L, false);
+ return 1;
}
if(newsize == 0){
inv->deleteList(listname);
reportInventoryChange(L, ref);
- return 0;
+ lua_pushboolean(L, true);
+ return 1;
}
InventoryList *list = inv->getList(listname);
if(list){
list->setSize(newsize);
} else {
list = inv->addList(listname, newsize);
+ if (!list)
+ {
+ lua_pushboolean(L, false);
+ return 1;
+ }
}
reportInventoryChange(L, ref);
- return 0;
+ lua_pushboolean(L, true);
+ return 1;
}
// set_width(self, listname, size)