Collision uncertainty radius
Make it a bit larger than the maximum distance of movement
*/
- f32 d = pos_max_d * 1.1f;
- // A fairly large value in here makes moving smoother
- //f32 d = 0.15*BS;
+ //f32 d = pos_max_d * 1.1f;
- // This should always apply, otherwise there are glitches
- assert(d > pos_max_d); // invariant
+ f32 d = 0.01f; // Temporary fix, any nonzero d causes collision glitches, the more the greater it is.
+ // ultimately it has to be determined if any uncertainty is involved, and if it is, eliminated
+ // and d & pos_max_d params removed from function calls.
int loopcount = 0;