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GenericCAO: Fix glow not working since a08d18a
author
SmallJoker
<mk939@ymail.com>
Sun, 7 Jun 2020 12:17:32 +0000
(14:17 +0200)
committer
SmallJoker
<mk939@ymail.com>
Sun, 7 Jun 2020 12:17:32 +0000
(14:17 +0200)
src/client/content_cao.cpp
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diff --git
a/src/client/content_cao.cpp
b/src/client/content_cao.cpp
index 702d089afe582a824929d9269c64c849a7dfb0e6..85572964226c7e93a4d203898ad13f712d63e0b5 100644
(file)
--- a/
src/client/content_cao.cpp
+++ b/
src/client/content_cao.cpp
@@
-787,6
+787,9
@@
void GenericCAO::addToScene(ITextureSource *tsrc)
void GenericCAO::updateLight(u32 day_night_ratio)
{
+ if (m_glow < 0)
+ return;
+
u8 light_at_pos = 0;
bool pos_ok;
@@
-797,7
+800,7
@@
void GenericCAO::updateLight(u32 day_night_ratio)
else
light_at_pos = blend_light(day_night_ratio, LIGHT_SUN, 0);
- u8 light = decode_light(light_at_pos);
+ u8 light = decode_light(light_at_pos
+ m_glow
);
if (light != m_last_light) {
m_last_light = light;
setNodeLight(light);