Mapgen: Various fixes and improvements
authorparamat <mat.gregory@virginmedia.com>
Mon, 11 Jan 2016 00:30:03 +0000 (00:30 +0000)
committerparamat <mat.gregory@virginmedia.com>
Mon, 11 Jan 2016 01:32:20 +0000 (01:32 +0000)
Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting

doc/lua_api.txt
games/minimal/mods/default/mapgen.lua
src/cavegen.cpp
src/dungeongen.cpp
src/mapgen_v5.cpp
src/mapgen_v6.cpp
src/mapgen_v7.cpp

index 0b3d5daa62560563d2973c12756791def772fd68..a3bb64818b1c38b57a5b1d96e45d892b8e55c029 100644 (file)
@@ -2461,6 +2461,8 @@ These functions return the leftover itemstack.
     * Map of Lua entities, indexed by active object id
 * `minetest.registered_ores`
     * List of registered ore definitions.
+* `minetest.registered_biomes`
+    * List of registered biome definitions.
 * `minetest.registered_decorations`
     * List of registered decoration definitions.
 
index e13dcfaf4d099299a6950990740b8a079f1c2cb9..65b67dae55a8455ab880f0ae160d5526d64e2000 100644 (file)
@@ -3,7 +3,6 @@
 --
 
 
-minetest.register_alias("mapgen_air", "air")
 minetest.register_alias("mapgen_stone", "default:stone")
 minetest.register_alias("mapgen_dirt", "default:dirt")
 minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
index e1516af080b8d1346fe9626039ab2acb3e0b2ffc..b8abfbca5651bc2d48efa2181baea99359d4c52b 100644 (file)
@@ -43,6 +43,9 @@ CaveV5::CaveV5(Mapgen *mg, PseudoRandom *ps)
        c_ice                = ndef->getId("mapgen_ice");
        this->np_caveliquids = &nparams_caveliquids;
        this->ystride        = mg->csize.X;
+       if (c_ice == CONTENT_IGNORE)
+               c_ice = CONTENT_AIR;
 
        dswitchint = ps->range(1, 14);
        flooded    = ps->range(1, 2) == 2;
index cb5ea97b610303d2101ca937b4210f636348a794..ce92319e642040f0cf074d284aa0bbd1bb9dbcf6 100644 (file)
@@ -68,6 +68,8 @@ DungeonGen::DungeonGen(Mapgen *mapgen, DungeonParams *dparams)
 
        // For mapgens using river water
        dp.c_river_water = mg->ndef->getId("mapgen_river_water_source");
+       if (dp.c_river_water == CONTENT_IGNORE)
+               dp.c_river_water = mg->ndef->getId("mapgen_water_source");
 }
 
 
index 92cf002026b0547f99dc5e36aa4ca460ef48062a..48b717292c8152d91f5e090c7955f3f274094641 100644 (file)
@@ -38,7 +38,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mg_ore.h"
 #include "mg_decoration.h"
 #include "mapgen_v5.h"
-#include "util/directiontables.h"
 
 
 FlagDesc flagdesc_mapgen_v5[] = {
@@ -216,9 +215,9 @@ void MapgenV5::makeChunk(BlockMakeData *data)
                data->blockpos_requested.Y <= data->blockpos_max.Y &&
                data->blockpos_requested.Z <= data->blockpos_max.Z);
 
-       generating = true;
-       vm   = data->vmanip;
-       ndef = data->nodedef;
+       this->generating = true;
+       this->vm   = data->vmanip;
+       this->ndef = data->nodedef;
        //TimeTaker t("makeChunk");
 
        v3s16 blockpos_min = data->blockpos_min;
index 0a9f80dc99a70777ad5928fdf38e654c0dc5bab7..57d0f59b3401e685a9da5899032c1e0af931d8b2 100644 (file)
@@ -17,6 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
+
 #include "mapgen.h"
 #include "voxel.h"
 #include "noise.h"
@@ -37,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mg_decoration.h"
 #include "mapgen_v6.h"
 
+
 FlagDesc flagdesc_mapgen_v6[] = {
        {"jungles",    MGV6_JUNGLES},
        {"biomeblend", MGV6_BIOMEBLEND},
@@ -47,7 +49,8 @@ FlagDesc flagdesc_mapgen_v6[] = {
        {NULL,         0}
 };
 
-///////////////////////////////////////////////////////////////////////////////
+
+/////////////////////////////////////////////////////////////////////////////
 
 
 MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
@@ -197,7 +200,6 @@ void MapgenV6Params::writeParams(Settings *settings) const
 
 //////////////////////// Some helper functions for the map generator
 
-
 // Returns Y one under area minimum if not found
 s16 MapgenV6::find_stone_level(v2s16 p2d)
 {
@@ -468,11 +470,11 @@ void MapgenV6::makeChunk(BlockMakeData *data)
        assert(data->vmanip);
        assert(data->nodedef);
        assert(data->blockpos_requested.X >= data->blockpos_min.X &&
-                  data->blockpos_requested.Y >= data->blockpos_min.Y &&
-                  data->blockpos_requested.Z >= data->blockpos_min.Z);
+               data->blockpos_requested.Y >= data->blockpos_min.Y &&
+               data->blockpos_requested.Z >= data->blockpos_min.Z);
        assert(data->blockpos_requested.X <= data->blockpos_max.X &&
-                  data->blockpos_requested.Y <= data->blockpos_max.Y &&
-                  data->blockpos_requested.Z <= data->blockpos_max.Z);
+               data->blockpos_requested.Y <= data->blockpos_max.Y &&
+               data->blockpos_requested.Z <= data->blockpos_max.Z);
 
        this->generating = true;
        this->vm   = data->vmanip;
@@ -808,7 +810,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
                                        continue;
 
                                // Drop mud on side
-                               for(u32 di = 0; di < 4; di++) {
+                               for (u32 di = 0; di < 4; di++) {
                                        v3s16 dirp = dirs4[di];
                                        u32 i2 = i;
                                        // Move to side
@@ -833,7 +835,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
                                                vm->m_area.add_y(em, i2, -1);
                                                n2 = &vm->m_data[i2];
                                                // if out of known area
-                                               if(vm->m_area.contains(i2) == false ||
+                                               if (vm->m_area.contains(i2) == false ||
                                                                n2->getContent() == CONTENT_IGNORE) {
                                                        dropped_to_unknown = true;
                                                        break;
@@ -848,7 +850,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
                                        if (!dropped_to_unknown) {
                                                *n2 = *n;
                                                // Set old place to be air (or water)
-                                               if(old_is_water)
+                                               if (old_is_water)
                                                        *n = MapNode(c_water_source);
                                                else
                                                        *n = MapNode(CONTENT_AIR);
index 3842b1a96b4e07694d5d39cae30d29e9c88b943c..50559f9a59122e3804a42785fbf2ff684fa83747 100644 (file)
@@ -46,6 +46,7 @@ FlagDesc flagdesc_mapgen_v7[] = {
        {NULL,        0}
 };
 
+
 ///////////////////////////////////////////////////////////////////////////////