* respond for some time, your server was overloaded or
* things like that.
*/
- infostream << "Server::ProcessData(): Cancelling: peer "
+ infostream << "Server::ProcessData(): Canceling: peer "
<< pkt->getPeerId() << " not found" << std::endl;
return;
}
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
{
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
} else {
actionstream << player->getName() << " tries to change password but "
<< "it fails" << std::endl;
- SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable.");
+ SendChatMessage(pkt->getPeerId(), L"Password change failed or unavailable.");
}
}
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
{
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
<< PP(player->getPosition()/BS) << std::endl;
// ActiveObject is added to environment in AsyncRunStep after
- // the previous addition has been succesfully removed
+ // the previous addition has been successfully removed
}
void Server::handleCommand_Interact(NetworkPacket* pkt)
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
Player *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());
PlayerSAO *playersao = player->getPlayerSAO();
if (playersao == NULL) {
- errorstream << "Server::ProcessData(): Cancelling: "
+ errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
m_con.DisconnectPeer(pkt->getPeerId());