* android would provide this information but Irrlicht guys don't
* wanna design a efficient interface
*/
- id_status toadd;
+ id_status toadd{};
toadd.id = event.TouchInput.ID;
toadd.X = event.TouchInput.X;
toadd.Y = event.TouchInput.Y;
if (i == 4 && !m_joystick_triggers_special1)
continue;
- SEvent translated;
+ SEvent translated{};
translated.EventType = irr::EET_KEY_INPUT_EVENT;
translated.KeyInput.Key = id2keycode(m_joystick_names[i]);
translated.KeyInput.PressedDown = false;