void SetBlockNotSent(v3s16 p);
void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);
+ /**
+ * tell client about this block being modified right now.
+ * this information is required to requeue the block in case it's "on wire"
+ * while modification is processed by server
+ * @param p position of modified block
+ */
+ void ResendBlockIfOnWire(v3s16 p);
+
s32 SendingCount()
{
return m_blocks_sending.size();
if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
m_script->node_on_dig(p_under, n, playersao);
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ RemoteClient *client = getClient(peer_id);
// Send unusual result (that is, node not being removed)
if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
{
// Re-send block to revert change on client-side
- RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
}
+ else {
+ client->ResendBlockIfOnWire(blockpos);
+ }
}
} // action == 2
// If item has node placement prediction, always send the
// blocks to make sure the client knows what exactly happened
- if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
- RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
+ RemoteClient *client = getClient(peer_id);
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
+ v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ if(item.getDefinition(m_itemdef).node_placement_prediction != "") {
client->SetBlockNotSent(blockpos);
- v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- if(blockpos2 != blockpos){
+ if(blockpos2 != blockpos) {
client->SetBlockNotSent(blockpos2);
}
}
+ else {
+ client->ResendBlockIfOnWire(blockpos);
+ if(blockpos2 != blockpos) {
+ client->ResendBlockIfOnWire(blockpos2);
+ }
+ }
} // action == 3
/*