--------------------------------------------------------------------------------
-- Local cached values
--------------------------------------------------------------------------------
-local min_supp_proto
-local max_supp_proto
+local min_supp_proto, max_supp_proto
function common_update_cached_supp_proto()
min_supp_proto = core.get_min_supp_proto()
--------------------------------------------------------------------------------
local function render_client_count(n)
- if n > 99 then
- return '99+'
- elseif n >= 0 then
- return tostring(n)
- else
- return '?'
- end
+ if n > 99 then return '99+'
+ elseif n >= 0 then return tostring(n)
+ else return '?' end
end
local function configure_selected_world_params(idx)
- local worldconfig = modmgr.get_worldconfig(
- menudata.worldlist:get_list()[idx].path)
-
- if worldconfig.creative_mode ~= nil then
+ local worldconfig = modmgr.get_worldconfig(menudata.worldlist:get_list()[idx].path)
+ if worldconfig.creative_mode then
core.setting_set("creative_mode", worldconfig.creative_mode)
end
- if worldconfig.enable_damage ~= nil then
+ if worldconfig.enable_damage then
core.setting_set("enable_damage", worldconfig.enable_damage)
end
end
--------------------------------------------------------------------------------
function image_column(tooltip, flagname)
- return "image," ..
- "tooltip=" .. core.formspec_escape(tooltip) .. "," ..
+ return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_" .. flagname .. ".png")
end
function order_favorite_list(list)
local res = {}
--orders the favorite list after support
- for i=1,#list,1 do
+ for i = 1, #list do
local fav = list[i]
if is_server_protocol_compat(fav.proto_min, fav.proto_max) then
res[#res + 1] = fav
end
end
- for i=1,#list,1 do
+ for i = 1, #list do
local fav = list[i]
if not is_server_protocol_compat(fav.proto_min, fav.proto_max) then
res[#res + 1] = fav
--------------------------------------------------------------------------------
function render_favorite(spec, is_favorite)
local text = ""
-
- if spec.name ~= nil then
+ if spec.name then
text = text .. core.formspec_escape(spec.name:trim())
-
--- if spec.description ~= nil and
--- core.formspec_escape(spec.description):trim() ~= "" then
--- text = text .. " (" .. core.formspec_escape(spec.description) .. ")"
--- end
- else
- if spec.address ~= nil then
- text = text .. spec.address:trim()
-
- if spec.port ~= nil then
- text = text .. ":" .. spec.port
- end
+ elseif spec.address then
+ text = text .. spec.address:trim()
+ if spec.port then
+ text = text .. ":" .. spec.port
end
end
details = "0,"
end
- if spec.clients ~= nil and spec.clients_max ~= nil then
+ if spec.clients and spec.clients_max then
local clients_color = ''
local clients_percent = 100 * spec.clients / spec.clients_max
-- Choose a color depending on how many clients are connected
-- (relatively to clients_max)
- if spec.clients == 0 then
- clients_color = '' -- 0 players: default/white
- elseif spec.clients == spec.clients_max then
- clients_color = '#dd5b5b' -- full server: red (darker)
- elseif clients_percent <= 60 then
- clients_color = '#a1e587' -- 0-60%: green
- elseif clients_percent <= 90 then
- clients_color = '#ffdc97' -- 60-90%: yellow
- else
- clients_color = '#ffba97' -- 90-100%: orange
+ if grey_out then clients_color = '#aaaaaa'
+ elseif spec.clients == 0 then clients_color = '' -- 0 players: default/white
+ elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
+ elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow
+ elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker)
+ else clients_color = '#ffba97' -- 90-100%: orange
end
- if grey_out then
- clients_color = '#aaaaaa'
- end
+ details = details .. clients_color .. ',' ..
+ render_client_count(spec.clients) .. ',/,' ..
+ render_client_count(spec.clients_max) .. ','
- details = details ..
- clients_color .. ',' ..
- render_client_count(spec.clients) .. ',' ..
- '/,' ..
- render_client_count(spec.clients_max) .. ','
elseif grey_out then
details = details .. '#aaaaaa,?,/,?,'
else
--------------------------------------------------------------------------------
function menu_render_worldlist()
local retval = ""
-
local current_worldlist = menudata.worldlist:get_list()
- for i,v in ipairs(current_worldlist) do
- if retval ~= "" then
- retval = retval ..","
- end
-
+ for i, v in ipairs(current_worldlist) do
+ if retval ~= "" then retval = retval .. "," end
retval = retval .. core.formspec_escape(v.name) ..
- " \\[" .. core.formspec_escape(v.gameid) .. "\\]"
+ " \\[" .. core.formspec_escape(v.gameid) .. "\\]"
end
return retval
end
--------------------------------------------------------------------------------
-function menu_handle_key_up_down(fields,textlist,settingname)
- if fields["key_up"] then
- local oldidx = core.get_textlist_index(textlist)
-
- if oldidx ~= nil and oldidx > 1 then
- local newidx = oldidx -1
- core.setting_set(settingname,
- menudata.worldlist:get_raw_index(newidx))
-
- configure_selected_world_params(newidx)
+function menu_handle_key_up_down(fields, textlist, settingname)
+ local oldidx, newidx = core.get_textlist_index(textlist)
+ if fields.key_up or fields.key_down then
+ if fields.key_up and oldidx and oldidx > 1 then
+ newidx = oldidx - 1
+ elseif fields.key_down and oldidx and
+ oldidx < menudata.worldlist:size() then
+ newidx = oldidx + 1
end
+ core.setting_set(settingname, menudata.worldlist:get_raw_index(newidx))
+ configure_selected_world_params(newidx)
return true
end
-
- if fields["key_down"] then
- local oldidx = core.get_textlist_index(textlist)
-
- if oldidx ~= nil and oldidx < menudata.worldlist:size() then
- local newidx = oldidx + 1
- core.setting_set(settingname,
- menudata.worldlist:get_raw_index(newidx))
-
- configure_selected_world_params(newidx)
- end
-
- return true
- end
-
return false
end
--------------------------------------------------------------------------------
function asyncOnlineFavourites()
-
if not menudata.public_known then
menudata.public_known = {{
name = fgettext("Loading..."),
end
--------------------------------------------------------------------------------
-function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
- local textlines = core.splittext(text,textlen)
+function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency)
+ local textlines = core.splittext(text, textlen)
+ local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width ..
+ "," .. height .. ";" .. tl_name .. ";"
- local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
- .. width .. "," .. height .. ";"
- .. tl_name .. ";"
-
- for i=1, #textlines, 1 do
- textlines[i] = textlines[i]:gsub("\r","")
+ for i = 1, #textlines do
+ textlines[i] = textlines[i]:gsub("\r", "")
retval = retval .. core.formspec_escape(textlines[i]) .. ","
end
retval = retval .. ";0;"
-
- if transparency then
- retval = retval .. "true"
- end
-
+ if transparency then retval = retval .. "true" end
retval = retval .. "]"
return retval
--------------------------------------------------------------------------------
function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
if not is_server_protocol_compat(server_proto_min, server_proto_max) then
- local server_prot_ver_info
- local client_prot_ver_info
+ local server_prot_ver_info, client_prot_ver_info
local s_p_min = server_proto_min or 13
local s_p_max = server_proto_max or 24
+
if s_p_min ~= s_p_max then
server_prot_ver_info = fgettext_ne("Server supports protocol versions between $1 and $2. ",
s_p_min, s_p_max)
local filename = world.path .. DIR_DELIM .. "world.mt"
local world_conf = Settings(filename)
- if value ~= nil then
+ if value then
if not world_conf:write() then
core.log("error", "Failed to write world config file")
end
local modes_names = {"creative_mode", "enable_damage", "server_announce"}
for _, mode_name in pairs(modes_names) do
local mode_val = menu_worldmt(selected, mode_name)
- if mode_val ~= nil then
+ if mode_val then
core.setting_set(mode_name, mode_val)
else
menu_worldmt(selected, mode_name, core.setting_get(mode_name))
end
end
- if tabdata.fav_selected ~= nil then
+ if tabdata.fav_selected then
retval = retval .. ";" .. tabdata.fav_selected .. "]"
else
retval = retval .. ";0]"
--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
- if fields["te_name"] ~= nil then
- gamedata.playername = fields["te_name"]
- core.setting_set("name", fields["te_name"])
+ if fields.te_name then
+ gamedata.playername = fields.te_name
+ core.setting_set("name", fields.te_name)
end
- if fields["favourites"] ~= nil then
- local event = core.explode_table_event(fields["favourites"])
+ if fields.favourites then
+ local event = core.explode_table_event(fields.favourites)
local fav = menudata.favorites[event.row]
if event.type == "DCL" then
fav.proto_min, fav.proto_max) then
return true
end
+
gamedata.address = fav.address
gamedata.port = fav.port
- gamedata.playername = fields["te_name"]
- if fields["te_pwd"] ~= nil then
- gamedata.password = fields["te_pwd"]
- end
+ gamedata.playername = fields.te_name
gamedata.selected_world = 0
+ if fields.te_pwd then
+ gamedata.password = fields.te_pwd
+ end
+
gamedata.servername = fav.name
gamedata.serverdescription = fav.description
- if gamedata.address ~= nil and
- gamedata.port ~= nil then
- core.setting_set("address",gamedata.address)
- core.setting_set("remote_port",gamedata.port)
+ if gamedata.address and gamedata.port then
+ core.setting_set("address", gamedata.address)
+ core.setting_set("remote_port", gamedata.port)
core.start()
end
end
end
end
- if address ~= nil and
- port ~= nil then
- core.setting_set("address",address)
- core.setting_set("remote_port",port)
+ if address and port then
+ core.setting_set("address", address)
+ core.setting_set("remote_port", port)
end
-
tabdata.fav_selected = event.row
end
-
return true
end
end
- if fields["key_up"] ~= nil or
- fields["key_down"] ~= nil then
-
+ if fields.key_up or fields.key_down then
local fav_idx = core.get_table_index("favourites")
+ local fav = menudata.favorites[fav_idx]
- if fav_idx ~= nil then
- if fields["key_up"] ~= nil and fav_idx > 1 then
- fav_idx = fav_idx -1
- else if fields["key_down"] and fav_idx < #menudata.favorites then
- fav_idx = fav_idx +1
- end end
+ if fav_idx then
+ if fields.key_up and fav_idx > 1 then
+ fav_idx = fav_idx - 1
+ elseif fields.key_down and fav_idx < #menudata.favorites then
+ fav_idx = fav_idx + 1
+ end
else
fav_idx = 1
end
-
- if menudata.favorites == nil or
- menudata.favorites[fav_idx] == nil then
+
+ if not menudata.favorites or not fav then
tabdata.fav_selected = 0
return true
end
-
- local address = menudata.favorites[fav_idx].address
- local port = menudata.favorites[fav_idx].port
-
- if address ~= nil and
- port ~= nil then
- core.setting_set("address",address)
- core.setting_set("remote_port",port)
+
+ local address = fav.address
+ local port = fav.port
+
+ if address and port then
+ core.setting_set("address", address)
+ core.setting_set("remote_port", port)
end
tabdata.fav_selected = fav_idx
return true
end
- if (fields["btn_mp_connect"] ~= nil or
- fields["key_enter"] ~= nil) and fields["te_address"] ~= nil and
- fields["te_port"] ~= nil then
-
- gamedata.playername = fields["te_name"]
- gamedata.password = fields["te_pwd"]
- gamedata.address = fields["te_address"]
- gamedata.port = fields["te_port"]
-
+ if (fields.btn_mp_connect or fields.key_enter) and fields.te_address and fields.te_port then
+ gamedata.playername = fields.te_name
+ gamedata.password = fields.te_pwd
+ gamedata.address = fields.te_address
+ gamedata.port = fields.te_port
+ gamedata.selected_world = 0
local fav_idx = core.get_table_index("favourites")
+ local fav = menudata.favorites[fav_idx]
- if fav_idx ~= nil and fav_idx <= #menudata.favorites and
- menudata.favorites[fav_idx].address == fields["te_address"] and
- menudata.favorites[fav_idx].port == fields["te_port"] then
+ if fav_idx and fav_idx <= #menudata.favorites and
+ fav.address == fields.te_address and
+ fav.port == fields.te_port then
- local fav = menudata.favorites[fav_idx]
gamedata.servername = fav.name
gamedata.serverdescription = fav.description
gamedata.serverdescription = ""
end
- gamedata.selected_world = 0
-
- core.setting_set("address", fields["te_address"])
- core.setting_set("remote_port",fields["te_port"])
+ core.setting_set("address", fields.te_address)
+ core.setting_set("remote_port", fields.te_port)
core.start()
return true