At present fsp_support.h includes fsp_vpd.h which is an FPSv1 concept
(VPD means Vital Product Data). For FSPv2 only UPD (Updatable Product
Data) is used.
To avoid mangling header files, put these two includes in a separate
header which we can adjust as necessary for FSPv2.
Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
Tested-by: Bin Meng <bmeng.cn@gmail.com>
#include "fsp_api.h"
#include "fsp_infoheader.h"
#include "fsp_bootmode.h"
+#include <asm/fsp_arch.h>
#include <asm/fsp/fsp_azalia.h>
-#include <asm/arch/fsp/fsp_vpd.h>
-#include <asm/arch/fsp/fsp_configs.h>
#define FSP_LOWMEM_BASE 0x100000UL
#define FSP_HIGHMEM_BASE 0x100000000ULL
--- /dev/null
+/* SPDX-License-Identifier: GPL-2.0+ */
+/*
+ * Copyright 2019 Google LLC
+ * Written by Simon Glass <sjg@chromium.org>
+ *
+ * Architecture-specific definitions (FSP config and VPD/UPD)
+ */
+
+#ifndef __FSP_ARCH_H__
+#define __FSP_ARCH_H__
+
+/*
+ * Note: use #ifndef __ASSEMBLY__ around any struct definitions or other C code
+ * since this file can be included from assembly.
+ */
+
+#include <asm/arch/fsp/fsp_vpd.h>
+#include <asm/arch/fsp/fsp_configs.h>
+
+#endif