Fix modname prefix in stairs and slab functions
authorPilzAdam <adam-k@outlook.com>
Sun, 16 Dec 2012 18:52:13 +0000 (19:52 +0100)
committerPilzAdam <adam-k@outlook.com>
Sun, 16 Dec 2012 18:52:13 +0000 (19:52 +0100)
mods/stairs/init.lua

index 3e7f927d1b11d519ad70c9fb750cc9cb0b385fcb..dae7f699cc68e153e50683d201eddd41b16590a8 100644 (file)
@@ -3,9 +3,10 @@
 
 stairs = {}
 
--- Node will be called stairs:stair_<subname>
+-- Node will be called modname:stair_<subname>
 function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
-       minetest.register_node("stairs:stair_" .. subname, {
+       local modname = minetest.get_current_modname()
+       minetest.register_node(modname..":stair_" .. subname, {
                description = description,
                drawtype = "nodebox",
                tiles = images,
@@ -29,7 +30,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
                        local p0 = pointed_thing.under
                        local p1 = pointed_thing.above
                        if p0.y-1 == p1.y then
-                               local fakestack = ItemStack("stairs:stair_" .. subname.."upside_down")
+                               local fakestack = ItemStack(modname..":stair_" .. subname.."upside_down")
                                local ret = minetest.item_place(fakestack, placer, pointed_thing)
                                if ret:is_empty() then
                                        itemstack:take_item()
@@ -42,8 +43,8 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
                end,
        })
        
-       minetest.register_node("stairs:stair_" .. subname.."upside_down", {
-               drop = "stairs:stair_" .. subname,
+       minetest.register_node(modname..":stair_" .. subname.."upside_down", {
+               drop = modname..":stair_" .. subname,
                drawtype = "nodebox",
                tiles = images,
                paramtype = "light",
@@ -61,7 +62,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
        })
 
        minetest.register_craft({
-               output = 'stairs:stair_' .. subname .. ' 4',
+               output = modname..':stair_' .. subname .. ' 4',
                recipe = {
                        {recipeitem, "", ""},
                        {recipeitem, recipeitem, ""},
@@ -71,7 +72,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
 
        -- Flipped recipe for the silly minecrafters
        minetest.register_craft({
-               output = 'stairs:stair_' .. subname .. ' 4',
+               output = modname..':stair_' .. subname .. ' 4',
                recipe = {
                        {"", "", recipeitem},
                        {"", recipeitem, recipeitem},
@@ -80,9 +81,10 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
        })
 end
 
--- Node will be called stairs:slab_<subname>
+-- Node will be called modname:slab_<subname>
 function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
-       minetest.register_node("stairs:slab_" .. subname, {
+       local modname = minetest.get_current_modname()
+       minetest.register_node(modname..":slab_" .. subname, {
                description = description,
                drawtype = "nodebox",
                tiles = images,
@@ -110,7 +112,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
                        local p0 = pointed_thing.under
                        local p1 = pointed_thing.above
                        local n0 = minetest.env:get_node(p0)
-                       if n0.name == "stairs:slab_" .. subname and
+                       if n0.name == modname..":slab_" .. subname and
                                        p0.y+1 == p1.y then
                                slabpos = p0
                                slabnode = n0
@@ -135,7 +137,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
                        -- Upside down slabs
                        if p0.y-1 == p1.y then
                                -- Turn into full block if pointing at a existing slab
-                               if n0.name == "stairs:slab_" .. subname.."upside_down" then
+                               if n0.name == modname..":slab_" .. subname.."upside_down" then
                                        -- Remove the slab at the position of the slab
                                        minetest.env:remove_node(p0)
                                        -- Make a fake stack of a single item and try to place it
@@ -153,7 +155,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
                                end
                                
                                -- Place upside down slab
-                               local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
+                               local fakestack = ItemStack(modname..":slab_" .. subname.."upside_down")
                                local ret = minetest.item_place(fakestack, placer, pointed_thing)
                                if ret:is_empty() then
                                        itemstack:take_item()
@@ -162,10 +164,10 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
                        end
                        
                        -- If pointing at the side of a upside down slab
-                       if n0.name == "stairs:slab_" .. subname.."upside_down" and
+                       if n0.name == modname..":slab_" .. subname.."upside_down" and
                                        p0.y+1 ~= p1.y then
                                -- Place upside down slab
-                               local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
+                               local fakestack = ItemStack(modname..":slab_" .. subname.."upside_down")
                                local ret = minetest.item_place(fakestack, placer, pointed_thing)
                                if ret:is_empty() then
                                        itemstack:take_item()
@@ -178,8 +180,8 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
                end,
        })
        
-       minetest.register_node("stairs:slab_" .. subname.."upside_down", {
-               drop = "stairs:slab_"..subname,
+       minetest.register_node(modname..":slab_" .. subname.."upside_down", {
+               drop = modname..":slab_"..subname,
                drawtype = "nodebox",
                tiles = images,
                paramtype = "light",
@@ -197,14 +199,14 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
        })
 
        minetest.register_craft({
-               output = 'stairs:slab_' .. subname .. ' 3',
+               output = modname..':slab_' .. subname .. ' 3',
                recipe = {
                        {recipeitem, recipeitem, recipeitem},
                },
        })
 end
 
--- Nodes will be called stairs:{stair,slab}_<subname>
+-- Nodes will be called modname:{stair,slab}_<subname>
 function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
        stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
        stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)