stairs = {}
--- Node will be called stairs:stair_<subname>
+-- Node will be called modname:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
- minetest.register_node("stairs:stair_" .. subname, {
+ local modname = minetest.get_current_modname()
+ minetest.register_node(modname..":stair_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
local p0 = pointed_thing.under
local p1 = pointed_thing.above
if p0.y-1 == p1.y then
- local fakestack = ItemStack("stairs:stair_" .. subname.."upside_down")
+ local fakestack = ItemStack(modname..":stair_" .. subname.."upside_down")
local ret = minetest.item_place(fakestack, placer, pointed_thing)
if ret:is_empty() then
itemstack:take_item()
end,
})
- minetest.register_node("stairs:stair_" .. subname.."upside_down", {
- drop = "stairs:stair_" .. subname,
+ minetest.register_node(modname..":stair_" .. subname.."upside_down", {
+ drop = modname..":stair_" .. subname,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
})
minetest.register_craft({
- output = 'stairs:stair_' .. subname .. ' 4',
+ output = modname..':stair_' .. subname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
- output = 'stairs:stair_' .. subname .. ' 4',
+ output = modname..':stair_' .. subname .. ' 4',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
})
end
--- Node will be called stairs:slab_<subname>
+-- Node will be called modname:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
- minetest.register_node("stairs:slab_" .. subname, {
+ local modname = minetest.get_current_modname()
+ minetest.register_node(modname..":slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local n0 = minetest.env:get_node(p0)
- if n0.name == "stairs:slab_" .. subname and
+ if n0.name == modname..":slab_" .. subname and
p0.y+1 == p1.y then
slabpos = p0
slabnode = n0
-- Upside down slabs
if p0.y-1 == p1.y then
-- Turn into full block if pointing at a existing slab
- if n0.name == "stairs:slab_" .. subname.."upside_down" then
+ if n0.name == modname..":slab_" .. subname.."upside_down" then
-- Remove the slab at the position of the slab
minetest.env:remove_node(p0)
-- Make a fake stack of a single item and try to place it
end
-- Place upside down slab
- local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
+ local fakestack = ItemStack(modname..":slab_" .. subname.."upside_down")
local ret = minetest.item_place(fakestack, placer, pointed_thing)
if ret:is_empty() then
itemstack:take_item()
end
-- If pointing at the side of a upside down slab
- if n0.name == "stairs:slab_" .. subname.."upside_down" and
+ if n0.name == modname..":slab_" .. subname.."upside_down" and
p0.y+1 ~= p1.y then
-- Place upside down slab
- local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
+ local fakestack = ItemStack(modname..":slab_" .. subname.."upside_down")
local ret = minetest.item_place(fakestack, placer, pointed_thing)
if ret:is_empty() then
itemstack:take_item()
end,
})
- minetest.register_node("stairs:slab_" .. subname.."upside_down", {
- drop = "stairs:slab_"..subname,
+ minetest.register_node(modname..":slab_" .. subname.."upside_down", {
+ drop = modname..":slab_"..subname,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
})
minetest.register_craft({
- output = 'stairs:slab_' .. subname .. ' 3',
+ output = modname..':slab_' .. subname .. ' 3',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end
--- Nodes will be called stairs:{stair,slab}_<subname>
+-- Nodes will be called modname:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)