We apply a log scale to the size of the stacks ejected, so that
in larger explosions we are getting larger stacks. For normal r=3
explosions, this gives stack sizes ~6-7 or so, but for r=10 explosions
it could end up giving stacks of 25+.V
local drop_pos = vector.new(pos)
for _, item in pairs(drops) do
local count = item:get_count()
+ local take_est = math.log(count * count) + math.random(0,4) - 2
while count > 0 do
- local take = math.min(math.random(2,5),
+ local take = math.min(take_est,
item:get_count(),
item:get_stack_max())
rand_pos(pos, drop_pos, radius)