Block minimum nodepos = blockpos * mapblocksize.
Block maximum nodepos = (blockpos + 1) * mapblocksize - 1.
*/
- const static u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
+ const u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
g_settings->getU16("map_generation_limit"));
if (p2d.X * MAP_BLOCKSIZE < -map_gen_limit
|| (p2d.X + 1) * MAP_BLOCKSIZE - 1 > map_gen_limit
inline bool objectpos_over_limit(v3f p)
{
- const static float map_gen_limit_bs = MYMIN(MAX_MAP_GENERATION_LIMIT,
+ const float map_gen_limit_bs = MYMIN(MAX_MAP_GENERATION_LIMIT,
g_settings->getU16("map_generation_limit")) * BS;
return (p.X < -map_gen_limit_bs
|| p.X > map_gen_limit_bs
*/
inline bool blockpos_over_limit(v3s16 p)
{
- const static u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
+ const u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
g_settings->getU16("map_generation_limit"));
return (p.X * MAP_BLOCKSIZE < -map_gen_limit
|| (p.X + 1) * MAP_BLOCKSIZE - 1 > map_gen_limit