[CSM] Fix localplayer documentation (#5557)
authorVincent Glize <vincentglize@hotmail.fr>
Wed, 12 Apr 2017 21:05:01 +0000 (23:05 +0200)
committerLoïc Blot <nerzhul@users.noreply.github.com>
Wed, 12 Apr 2017 21:05:01 +0000 (23:05 +0200)
doc/client_lua_api.md

index f762ae150997c7f2cb6de6df4bbeeab4219c1170..43a317a843934e3f19a77f44bb6930503a058763 100644 (file)
@@ -692,7 +692,7 @@ Call these functions only at load time!
 * `minetest.get_wielded_item()`
     * Returns the itemstack the local player is holding
 * `minetest.localplayer`
-    * returns LocalPlayer handle. See LocalPlayer below.
+    * Reference to the LocalPlayer object. See `LocalPlayer` class reference for methods.
 
 ### Client Environment
 * `minetest.get_player_names()`
@@ -803,6 +803,8 @@ Methods:
     * returns player speed vector
 * `get_hp()`
     * returns player HP
+* `get_name()`
+    * returns player name
 * `got_teleported()`
     * returns true if player was teleported
 * `is_attached()`