Remove emerge and speedup addArea by using memcopy instead of one by one assignment
authorsapier <Sapier at GMX dot net>
Mon, 9 Jun 2014 11:29:22 +0000 (13:29 +0200)
committersapier <Sapier at GMX dot net>
Sun, 22 Jun 2014 22:13:41 +0000 (00:13 +0200)
src/map.cpp
src/voxel.cpp
src/voxel.h
src/voxelalgorithms.cpp

index 994da2758f26e152e28a984e97772932ca5e454c..814eea4c7b377d5832fa0047f9d0f9e11c5e0f39 100644 (file)
@@ -3551,12 +3551,12 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
                        flags |= VMANIP_BLOCK_DATA_INEXIST;
 
                        VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
-                       // Fill with VOXELFLAG_INEXISTENT
+                       // Fill with VOXELFLAG_NO_DATA
                        for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
                        for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
                        {
                                s32 i = m_area.index(a.MinEdge.X,y,z);
-                               memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
+                               memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
                        }
                }
                /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
@@ -3601,7 +3601,7 @@ void MapVoxelManipulator::blitBack
                v3s16 p(x,y,z);
 
                u8 f = m_flags[m_area.index(p)];
-               if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
+               if(f & (VOXELFLAG_NO_DATA))
                        continue;
 
                MapNode &n = m_data[m_area.index(p)];
@@ -3655,7 +3655,7 @@ ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
 void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
 {
        // Just create the area so that it can be pointed to
-       VoxelManipulator::emerge(a, caller_id);
+       VoxelManipulator::addArea(a);
 }
 
 void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
@@ -3726,12 +3726,12 @@ void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
                                        Mark area inexistent
                                */
                                VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
-                               // Fill with VOXELFLAG_INEXISTENT
+                               // Fill with VOXELFLAG_NO_DATA
                                for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
                                for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
                                {
                                        s32 i = m_area.index(a.MinEdge.X,y,z);
-                                       memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
+                                       memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
                                }
                        }
                }
index 0d8b55163daa37196895ceb68565515f0afe72d6..19f2deb3279445e51d7e3b3ab95f77761c6c6f28 100644 (file)
@@ -71,7 +71,7 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef,
        v3s16 of = m_area.MinEdge;
        o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
         <<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
-       
+
        for(s32 y=m_area.MaxEdge.Y; y>=m_area.MinEdge.Y; y--)
        {
                if(em.X >= 3 && em.Y >= 3)
@@ -88,10 +88,8 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef,
                        {
                                u8 f = m_flags[m_area.index(x,y,z)];
                                char c;
-                               if(f & VOXELFLAG_NOT_LOADED)
+                               if(f & VOXELFLAG_NO_DATA)
                                        c = 'N';
-                               else if(f & VOXELFLAG_INEXISTENT)
-                                       c = 'I';
                                else
                                {
                                        c = 'X';
@@ -149,11 +147,11 @@ void VoxelManipulator::addArea(VoxelArea area)
        // Cancel if requested area has zero volume
        if(area.getExtent() == v3s16(0,0,0))
                return;
-       
+
        // Cancel if m_area already contains the requested area
        if(m_area.contains(area))
                return;
-       
+
        TimeTaker timer("addArea", &addarea_time);
 
        // Calculate new area
@@ -186,28 +184,26 @@ void VoxelManipulator::addArea(VoxelArea area)
        assert(new_data);
        u8 *new_flags = new u8[new_size];
        assert(new_flags);
-       memset(new_flags, VOXELFLAG_NOT_LOADED, new_size);
-       
+       memset(new_flags, VOXELFLAG_NO_DATA, new_size);
+
        // Copy old data
-       
+       s32 old_x_width = m_area.MaxEdge.X - m_area.MinEdge.X + 1;
        for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
        for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
-       for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
        {
-               unsigned int old_index = m_area.index(x,y,z);
-               // If loaded, copy data and flags
-               if((m_flags[old_index] & VOXELFLAG_NOT_LOADED) == false)
-               {
-                       unsigned int new_index = new_area.index(x,y,z);
-                       new_data[new_index]  = m_data[old_index];
-                       new_flags[new_index] = m_flags[old_index];
-               }
+               unsigned int old_index = m_area.index(m_area.MinEdge.X,y,z);
+               unsigned int new_index = new_area.index(m_area.MinEdge.X,y,z);
+
+               memcpy(&new_data[new_index], &m_data[old_index],
+                               old_x_width * sizeof(MapNode));
+               memcpy(&new_flags[new_index], &m_flags[old_index],
+                               old_x_width * sizeof(u8));
        }
 
        // Replace area, data and flags
-       
+
        m_area = new_area;
-       
+
        MapNode *old_data = m_data;
        u8 *old_flags = m_flags;
 
@@ -216,7 +212,7 @@ void VoxelManipulator::addArea(VoxelArea area)
 
        m_data = new_data;
        m_flags = new_flags;
-       
+
        if(old_data)
                delete[] old_data;
        if(old_flags)
@@ -225,7 +221,7 @@ void VoxelManipulator::addArea(VoxelArea area)
        //dstream<<"addArea done"<<std::endl;
 }
 
-void VoxelManipulator::copyFrom(MapNode *src, VoxelArea src_area,
+void VoxelManipulator::copyFrom(MapNode *src, const VoxelArea& src_area,
                v3s16 from_pos, v3s16 to_pos, v3s16 size)
 {
        for(s16 z=0; z<size.Z; z++)
@@ -238,7 +234,7 @@ void VoxelManipulator::copyFrom(MapNode *src, VoxelArea src_area,
        }
 }
 
-void VoxelManipulator::copyTo(MapNode *dst, VoxelArea dst_area,
+void VoxelManipulator::copyTo(MapNode *dst, const VoxelArea& dst_area,
                v3s16 dst_pos, v3s16 from_pos, v3s16 size)
 {
        for(s16 z=0; z<size.Z; z++)
@@ -252,7 +248,6 @@ void VoxelManipulator::copyTo(MapNode *dst, VoxelArea dst_area,
                        i_dst++;
                        i_local++;
                }
-               //memcpy(&dst[i_dst], &m_data[i_local], size.X*sizeof(MapNode));
        }
 }
 
@@ -314,22 +309,22 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
                v3s16(0,-1,0), // bottom
                v3s16(-1,0,0), // left
        };
-       
-       emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
+
+       addArea(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
 
        // Loop through 6 neighbors
        for(u16 i=0; i<6; i++)
        {
                // Get the position of the neighbor node
                v3s16 n2pos = p + dirs[i];
-               
+
                u32 n2i = m_area.index(n2pos);
 
-               if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+               if(m_flags[n2i] & VOXELFLAG_NO_DATA)
                        continue;
 
                MapNode &n2 = m_data[n2i];
-               
+
                /*
                        If the neighbor is dimmer than what was specified
                        as oldlight (the light of the previous node)
@@ -347,9 +342,9 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
                                */
 
                                n2.setLight(bank, 0, nodemgr);
-                               
+
                                unspreadLight(bank, n2pos, light2, light_sources, nodemgr);
-                               
+
                                /*
                                        Remove from light_sources if it is there
                                        NOTE: This doesn't happen nearly at all
@@ -391,7 +386,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
 {
        if(from_nodes.size() == 0)
                return;
-       
+
        for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
                j != from_nodes.end(); ++j)
        {
@@ -430,10 +425,10 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
                v3s16(0,-1,0), // bottom
                v3s16(-1,0,0), // left
        };
-       
+
        if(from_nodes.size() == 0)
                return;
-       
+
        core::map<v3s16, u8> unlighted_nodes;
        core::map<v3s16, u8>::Iterator j;
        j = from_nodes.getIterator();
@@ -441,26 +436,26 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
        for(; j.atEnd() == false; j++)
        {
                v3s16 pos = j.getNode()->getKey();
-               
-               emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
+
+               addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
 
                //MapNode &n = m_data[m_area.index(pos)];
-               
+
                u8 oldlight = j.getNode()->getValue();
-               
+
                // Loop through 6 neighbors
                for(u16 i=0; i<6; i++)
                {
                        // Get the position of the neighbor node
                        v3s16 n2pos = pos + dirs[i];
-                       
+
                        u32 n2i = m_area.index(n2pos);
 
-                       if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+                       if(m_flags[n2i] & VOXELFLAG_NO_DATA)
                                continue;
 
                        MapNode &n2 = m_data[n2i];
-                       
+
                        /*
                                If the neighbor is dimmer than what was specified
                                as oldlight (the light of the previous node)
@@ -480,7 +475,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
                                        n2.setLight(bank, 0);
 
                                        unlighted_nodes.insert(n2pos, current_light);
-                                       
+
                                        /*
                                                Remove from light_sources if it is there
                                                NOTE: This doesn't happen nearly at all
@@ -502,7 +497,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
                        <<blockchangecount<<" times"
                        <<" for "<<from_nodes.size()<<" nodes"
                        <<std::endl;*/
-       
+
        if(unlighted_nodes.size() > 0)
                unspreadLight(bank, unlighted_nodes, light_sources);
 }
@@ -520,11 +515,11 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
                v3s16(-1,0,0), // left
        };
 
-       emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
+       addArea(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
 
        u32 i = m_area.index(p);
-       
-       if(m_flags[i] & VOXELFLAG_INEXISTENT)
+
+       if(m_flags[i] & VOXELFLAG_NO_DATA)
                return;
 
        MapNode &n = m_data[i];
@@ -537,16 +532,16 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
        {
                // Get the position of the neighbor node
                v3s16 n2pos = p + dirs[i];
-               
+
                u32 n2i = m_area.index(n2pos);
 
-               if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+               if(m_flags[n2i] & VOXELFLAG_NO_DATA)
                        continue;
 
                MapNode &n2 = m_data[n2i];
 
                u8 light2 = n2.getLight(bank, nodemgr);
-               
+
                /*
                        If the neighbor is brighter than the current node,
                        add to list (it will light up this node on its turn)
@@ -583,7 +578,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
 {
        if(from_nodes.size() == 0)
                return;
-       
+
        core::map<v3s16, bool> lighted_nodes;
        core::map<v3s16, bool>::Iterator j;
        j = from_nodes.getIterator();
@@ -616,7 +611,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
 
        if(from_nodes.size() == 0)
                return;
-       
+
        std::set<v3s16> lighted_nodes;
 
        for(std::set<v3s16>::iterator j = from_nodes.begin();
@@ -624,11 +619,11 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
        {
                v3s16 pos = *j;
 
-               emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
+               addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
 
                u32 i = m_area.index(pos);
-               
-               if(m_flags[i] & VOXELFLAG_INEXISTENT)
+
+               if(m_flags[i] & VOXELFLAG_NO_DATA)
                        continue;
 
                MapNode &n = m_data[i];
@@ -641,18 +636,18 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
                {
                        // Get the position of the neighbor node
                        v3s16 n2pos = pos + dirs[i];
-                       
+
                        try
                        {
                                u32 n2i = m_area.index(n2pos);
 
-                               if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+                               if(m_flags[n2i] & VOXELFLAG_NO_DATA)
                                        continue;
 
                                MapNode &n2 = m_data[n2i];
 
                                u8 light2 = n2.getLight(bank, nodemgr);
-                               
+
                                /*
                                        If the neighbor is brighter than the current node,
                                        add to list (it will light up this node on its turn)
@@ -685,7 +680,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
                        <<blockchangecount<<" times"
                        <<" for "<<from_nodes.size()<<" nodes"
                        <<std::endl;*/
-       
+
        if(lighted_nodes.size() > 0)
                spreadLight(bank, lighted_nodes, nodemgr);
 }
index fa459444ff5a539b0b19eab57398e8a29b8cd301..033ad3e4564bbf716cd8cb4cf573b2c46041b605 100644 (file)
@@ -320,10 +320,10 @@ public:
        v3s16 MaxEdge;
 };
 
-// Hasn't been copied from source (emerged)
-#define VOXELFLAG_NOT_LOADED (1<<0)
-// Checked as being inexistent in source
-#define VOXELFLAG_INEXISTENT (1<<1)
+// unused 
+#define VOXELFLAG_UNUSED   (1<<0)
+// no data about that node
+#define VOXELFLAG_NO_DATA  (1<<1)
 // Algorithm-dependent
 #define VOXELFLAG_CHECKED1 (1<<2)
 // Algorithm-dependent
@@ -356,8 +356,8 @@ public:
        }
        bool isValidPosition(v3s16 p)
        {
-               emerge(p);
-               return !(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT);
+               addArea(p);
+               return !(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA);
        }*/
 
        /*
@@ -366,9 +366,9 @@ public:
        */
        MapNode getNode(v3s16 p)
        {
-               emerge(p);
+               addArea(p);
 
-               if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+               if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
                {
                        /*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
                                        <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
@@ -383,9 +383,9 @@ public:
        }
        MapNode getNodeNoEx(v3s16 p)
        {
-               emerge(p);
+               addArea(p);
 
-               if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+               if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
                {
                        return MapNode(CONTENT_IGNORE);
                }
@@ -396,12 +396,12 @@ public:
        {
                if(m_area.contains(p) == false)
                        return MapNode(CONTENT_IGNORE);
-               if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+               if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
                        return MapNode(CONTENT_IGNORE);
                return m_data[m_area.index(p)];
        }
        // Stuff explodes if non-emerged area is touched with this.
-       // Emerge first, and check VOXELFLAG_INEXISTENT if appropriate.
+       // Emerge first, and check VOXELFLAG_NO_DATA if appropriate.
        MapNode & getNodeRefUnsafe(v3s16 p)
        {
                return m_data[m_area.index(p)];
@@ -413,12 +413,12 @@ public:
        bool exists(v3s16 p)
        {
                return m_area.contains(p) &&
-                       !(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT);
+                       !(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA);
        }
        MapNode & getNodeRef(v3s16 p)
        {
-               emerge(p);
-               if(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT)
+               addArea(p);
+               if(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA)
                {
                        /*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
                                        <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
@@ -432,11 +432,10 @@ public:
        }
        void setNode(v3s16 p, const MapNode &n)
        {
-               emerge(p);
+               addArea(p);
 
                m_data[m_area.index(p)] = n;
-               m_flags[m_area.index(p)] &= ~VOXELFLAG_INEXISTENT;
-               m_flags[m_area.index(p)] &= ~VOXELFLAG_NOT_LOADED;
+               m_flags[m_area.index(p)] &= ~VOXELFLAG_NO_DATA;
        }
        // TODO: Should be removed and replaced with setNode
        void setNodeNoRef(v3s16 p, const MapNode &n)
@@ -446,12 +445,12 @@ public:
 
        /*void setExists(VoxelArea a)
        {
-               emerge(a);
+               addArea(a);
                for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
                for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
                for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
                {
-                       m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_INEXISTENT;
+                       m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_NO_DATA;
                }
        }*/
 
@@ -459,7 +458,7 @@ public:
        {
                //dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
                if(isValidPosition(p) == false)
-                       emerge(VoxelArea(p));
+                       addArea(VoxelArea(p));
 
                return m_data[m_area.index(p)];
        }*/
@@ -506,11 +505,11 @@ public:
                Copy data and set flags to 0
                dst_area.getExtent() <= src_area.getExtent()
        */
-       void copyFrom(MapNode *src, VoxelArea src_area,
+       void copyFrom(MapNode *src, const VoxelArea& src_area,
                        v3s16 from_pos, v3s16 to_pos, v3s16 size);
 
        // Copy data
-       void copyTo(MapNode *dst, VoxelArea dst_area,
+       void copyTo(MapNode *dst, const VoxelArea& dst_area,
                        v3s16 dst_pos, v3s16 from_pos, v3s16 size);
 
        /*
@@ -535,29 +534,6 @@ public:
                Virtual functions
        */
 
-       /*
-               Get the contents of the requested area from somewhere.
-               Shall touch only nodes that have VOXELFLAG_NOT_LOADED
-               Shall reset VOXELFLAG_NOT_LOADED
-
-               If not found from source, add with VOXELFLAG_INEXISTENT
-       */
-       virtual void emerge(VoxelArea a, s32 caller_id=-1)
-       {
-               //dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
-               addArea(a);
-               for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
-               for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
-               for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
-               {
-                       s32 i = m_area.index(x,y,z);
-                       // Don't touch nodes that have already been loaded
-                       if(!(m_flags[i] & VOXELFLAG_NOT_LOADED))
-                               continue;
-                       m_flags[i] = VOXELFLAG_INEXISTENT;
-               }
-       }
-
        /*
                Member variables
        */
index 14638a82776cc5b5264c0daadce1c0b24447105e..f067a221ac1504484bc5ff4cd9e6beb6618a022d 100644 (file)
@@ -46,7 +46,7 @@ void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
        VoxelArea required_a = a;
        required_a.pad(v3s16(0,0,0));
        // Make sure we have access to it
-       v.emerge(a);
+       v.addArea(a);
 
        for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
        for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
@@ -85,7 +85,7 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
        VoxelArea required_a = a;
        required_a.pad(v3s16(0,1,0));
        // Make sure we have access to it
-       v.emerge(a);
+       v.addArea(a);
 
        s16 max_y = a.MaxEdge.Y;
        s16 min_y = a.MinEdge.Y;