ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
if (cpt2 == CPT2_FACEDIR) {
- if (param2 >= 4)
- return;
-
- u8 newrot = param2 & 3;
- param2 &= ~3;
- param2 |= (newrot + rot) & 3;
- } else if (cpt2 == CPT2_WALLMOUNTED) {
- u8 wmountface = (param2 & 7);
- if (wmountface <= 1)
- return;
-
- Rotation oldrot = wallmounted_to_rot[wmountface - 2];
- param2 &= ~7;
- param2 |= rot_to_wallmounted[(oldrot - rot) & 3];
- }
-}
-
-void MapNode::rotateAlongYAxisFull(INodeDefManager *nodemgr, Rotation rot)
-{
- ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
-
- if (cpt2 == CPT2_FACEDIR) {
- static const u16 rotate_facedir[24 * 4] = {
+ static const u8 rotate_facedir[24 * 4] = {
// Table value = rotated facedir
// Columns: 0, 90, 180, 270 degrees rotation around vertical axis
// Rotation is anticlockwise as seen from above (+Y)
22, 21, 20, 23,
23, 22, 21, 20
};
- u16 index = param2 * 4 + rot;
- param2 = rotate_facedir[index];
+ u8 facedir = (param2 & 31) % 24;
+ u8 index = facedir * 4 + rot;
+ param2 &= ~31;
+ param2 |= rotate_facedir[index];
} else if (cpt2 == CPT2_WALLMOUNTED) {
u8 wmountface = (param2 & 7);
if (wmountface <= 1)
v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;
void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot);
- void rotateAlongYAxisFull(INodeDefManager *nodemgr, Rotation rot);
/*
Gets list of node boxes (used for rendering (NDT_NODEBOX))