^ Return world-specific perlin noise (int(worldseed)+seeddiff)
minetest.get_voxel_manip()
^ Return voxel manipulator object
+minetest.get_mapgen_object(objectname)
+^ Return requested mapgen object if available (see Mapgen objects)
minetest.clear_objects()
^ clear all objects in the environments
minetest.line_of_sight(pos1,pos2,stepsize) ->true/false
^ To be used only by VoxelManip objects passed to a callback; otherwise, calculated lighting will be ignored
- update_liquids(): Update liquid flow
+Mapgen objects
+---------------
+A mapgen object is a construct used in map generation. Mapgen objects can be used by an on_generate
+callback to speed up operations by avoiding unnecessary recalculations; these can be retrieved using the
+minetest.get_mapgen_object() function. If the requested Mapgen object is unavailable, or
+get_mapgen_object() was called outside of an on_generate() callback, nil is returned.
+
+The following Mapgen objects are currently available:
+
+- voxelmanip
+ This returns four values; the VoxelManip object to be used, the voxel data, minimum emerge position,
+and maximum emerged position. All mapgens support this object.
+
+- heightmap
+ Returns an array containing the y coordinates of the ground levels of nodes in the most recently
+generated chunk by the current mapgen.
+
+- biomemap
+ Returns an array containing the biome IDs of nodes in the most recently generated chunk by the
+current mapgen.
+
+- heatmap
+ Returns an array containing the temperature values of nodes in the most recently generated chunk by
+the current mapgen.
+
+- humiditymap
+ Returns an array containing the humidity values of nodes in the most recently generated chunk by the
+current mapgen.
+
Registered entities
--------------------
- Functions receive a "luaentity" as self:
#include "lua_api/l_noise.h"
#include "treegen.h"
#include "pathfinder.h"
+#include "emerge.h"
+#include "mapgen_v7.h"
#define GET_ENV_PTR ServerEnvironment* env = \
dynamic_cast<ServerEnvironment*>(getEnv(L)); \
if( env == NULL) return 0
+
+struct EnumString ModApiEnvMod::es_MapgenObject[] =
+{
+ {MGOBJ_VMANIP, "voxelmanip"},
+ {MGOBJ_HEIGHTMAP, "heightmap"},
+ {MGOBJ_BIOMEMAP, "biomemap"},
+ {MGOBJ_HEATMAP, "heatmap"},
+ {MGOBJ_HUMIDMAP, "humiditymap"},
+ {0, NULL},
+};
+
+
+///////////////////////////////////////////////////////////////////////////////
+
void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider)
GET_ENV_PTR;
Map *map = &(env->getMap());
- LuaVoxelManip *vm = new LuaVoxelManip(map);
+ LuaVoxelManip *o = new LuaVoxelManip(map);
- *(void **)(lua_newuserdata(L, sizeof(void *))) = vm;
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, "VoxelManip");
lua_setmetatable(L, -2);
return 1;
}
+// minetest.get_mapgen_object(objectname)
+// returns the requested object used during map generation
+int ModApiEnvMod::l_get_mapgen_object(lua_State *L)
+{
+ const char *mgobjstr = lua_tostring(L, 1);
+
+ int mgobjint;
+ if (!string_to_enum(es_MapgenObject, mgobjint, mgobjstr ? mgobjstr : ""))
+ return 0;
+
+ enum MapgenObject mgobj = (MapgenObject)mgobjint;
+
+ EmergeManager *emerge = getServer(L)->getEmergeManager();
+ Mapgen *mg = emerge->getCurrentMapgen();
+
+ size_t maplen = mg->csize.X * mg->csize.Z;
+
+ int nargs = 1;
+
+ switch (mgobj) {
+ case MGOBJ_VMANIP: {
+ ManualMapVoxelManipulator *vm = mg->vm;
+
+ // VoxelManip object
+ LuaVoxelManip *o = new LuaVoxelManip(vm, false);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, "VoxelManip");
+ lua_setmetatable(L, -2);
+
+ // VoxelManip data
+ int volume = vm->m_area.getVolume();
+ lua_newtable(L);
+ for (int i = 0; i != volume; i++) {
+ lua_Number cid = vm->m_data[i].getContent();
+ lua_pushnumber(L, cid);
+ lua_rawseti(L, -2, i + 1);
+ }
+
+ // emerged min pos
+ push_v3s16(L, vm->m_area.MinEdge);
+
+ // emerged max pos
+ push_v3s16(L, vm->m_area.MaxEdge);
+
+ nargs = 4;
+
+ break; }
+ case MGOBJ_HEIGHTMAP: {
+ if (!mg->heightmap)
+ return 0;
+
+ lua_newtable(L);
+ for (size_t i = 0; i != maplen; i++) {
+ lua_pushinteger(L, mg->heightmap[i]);
+ lua_rawseti(L, -2, i + 1);
+ }
+ break; }
+ case MGOBJ_BIOMEMAP: {
+ if (!mg->heightmap)
+ return 0;
+
+ lua_newtable(L);
+ for (size_t i = 0; i != maplen; i++) {
+ lua_pushinteger(L, mg->biomemap[i]);
+ lua_rawseti(L, -2, i + 1);
+ }
+ break; }
+ case MGOBJ_HEATMAP: { // Mapgen V7 specific objects
+ case MGOBJ_HUMIDMAP:
+ MapgenV7 *mgv7 = (MapgenV7 *)mg;
+
+ float *arr = (mgobj == MGOBJ_HEATMAP) ?
+ mgv7->noise_heat->result : mgv7->noise_humidity->result;
+ if (!arr)
+ return 0;
+
+ lua_newtable(L);
+ for (size_t i = 0; i != maplen; i++) {
+ lua_pushnumber(L, arr[i]);
+ lua_rawseti(L, -2, i + 1);
+ }
+ break; }
+ }
+
+ return nargs;
+}
+
// minetest.clear_objects()
// clear all objects in the environment
int ModApiEnvMod::l_clear_objects(lua_State *L)
retval &= API_FCT(get_perlin);
retval &= API_FCT(get_perlin_map);
retval &= API_FCT(get_voxel_manip);
+ retval &= API_FCT(get_mapgen_object);
retval &= API_FCT(clear_objects);
retval &= API_FCT(spawn_tree);
retval &= API_FCT(find_path);
// minetest.get_voxel_manip()
// returns world-specific voxel manipulator
static int l_get_voxel_manip(lua_State *L);
+
+ // minetest.get_mapgen_object(objectname)
+ // returns the requested object used during map generation
+ static int l_get_mapgen_object(lua_State *L);
// minetest.clear_objects()
// clear all objects in the environment
// minetest.find_path(pos1, pos2, searchdistance,
// max_jump, max_drop, algorithm) -> table containing path
static int l_find_path(lua_State *L);
-
+
+ static struct EnumString es_MapgenObject[];
+
public:
bool Initialize(lua_State *L, int top);
};