drop = '',
walkable = false,
damage_per_second = 4,
+
+ after_place_node = function(pos, placer)
+ fire.on_flame_add_at(pos)
+ end,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ fire.on_flame_remove_at(pos)
+ end,
})
-local fire = {}
+fire = {}
fire.D = 6
-- key: position hash of low corner of area
-- value: {handle=sound handle, name=sound name}
return (#ps ~= 0)
end
-minetest.register_on_placenode(function(pos, newnode, placer)
- if newnode.name == "fire:basic_flame" then
- fire.on_flame_add_at(pos)
- end
-end)
-
-minetest.register_on_dignode(function(pos, oldnode, digger)
- if oldnode.name == "fire:basic_flame" then
- fire.on_flame_remove_at(pos)
- end
-end)
-
-- Ignite neighboring nodes
minetest.register_abm({
nodenames = {"group:flammable"},