Make functions of fire mod global and move register_on_* functions to node definition
authorPilzAdam <adam-k@outlook.com>
Sun, 25 Nov 2012 13:24:44 +0000 (14:24 +0100)
committerPilzAdam <adam-k@outlook.com>
Sun, 25 Nov 2012 19:11:54 +0000 (20:11 +0100)
mods/fire/init.lua

index c0d95a4339e0266d5676598fa51fc8770e1428a0..b1c21e4592d94c204fec1a54603627f7b934445a 100644 (file)
@@ -13,9 +13,17 @@ minetest.register_node("fire:basic_flame", {
        drop = '',
        walkable = false,
        damage_per_second = 4,
+       
+       after_place_node = function(pos, placer)
+               fire.on_flame_add_at(pos)
+       end,
+       
+       after_dig_node = function(pos, oldnode, oldmetadata, digger)
+               fire.on_flame_remove_at(pos)
+       end,
 })
 
-local fire = {}
+fire = {}
 fire.D = 6
 -- key: position hash of low corner of area
 -- value: {handle=sound handle, name=sound name}
@@ -93,18 +101,6 @@ function fire.flame_should_extinguish(pos)
        return (#ps ~= 0)
 end
 
-minetest.register_on_placenode(function(pos, newnode, placer)
-       if newnode.name == "fire:basic_flame" then
-               fire.on_flame_add_at(pos)
-       end
-end)
-
-minetest.register_on_dignode(function(pos, oldnode, digger)
-       if oldnode.name == "fire:basic_flame" then
-               fire.on_flame_remove_at(pos)
-       end
-end)
-
 -- Ignite neighboring nodes
 minetest.register_abm({
        nodenames = {"group:flammable"},