function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
local pos = self.object:getpos()
- if not self.railtype then
+ local vel = self.object:getvelocity()
+ if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then
local node = minetest.get_node(pos).name
self.railtype = minetest.get_item_group(node, "connect_to_raillike")
end
return
end
-- Player punches cart to alter velocity
- local vel = self.object:getvelocity()
if puncher:get_player_name() == self.driver then
if math.abs(vel.x + vel.z) > carts.punch_speed_max then
return
function carts:get_rail_groups(additional_groups)
-- Get the default rail groups and add more when a table is given
- local groups = {dig_immediate = 2, attached_node = 1, rail = 1, connect_to_raillike = 1}
+ local groups = {
+ dig_immediate = 2,
+ attached_node = 1,
+ rail = 1,
+ connect_to_raillike = minetest.raillike_group("rail")
+ }
if type(additional_groups) == "table" then
for k, v in pairs(additional_groups) do
groups[k] = v