Android stepheight: Only increase if 'touching ground' (#6313)
authorParamat <paramat@users.noreply.github.com>
Sat, 26 Aug 2017 06:45:09 +0000 (07:45 +0100)
committerSmallJoker <mk939@ymail.com>
Sun, 3 Jun 2018 15:31:59 +0000 (17:31 +0200)
src/localplayer.cpp

index ace0b992f0189421f7aa141cc26c149173af165e..652cebd7741e551fb776c49bf3135b43d5bc4bda 100644 (file)
@@ -330,7 +330,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
        float player_stepheight = (touching_ground) ? (BS * 0.6f) : (BS * 0.2f);
 
 #ifdef __ANDROID__
-       player_stepheight += (0.6f * BS);
+       if (touching_ground)
+               player_stepheight += (0.6f * BS);
 #endif
 
        v3f accel_f = v3f(0,0,0);