--
function core.check_player_privs(name, ...)
- local arg_type = type(name)
- if (arg_type == "userdata" or arg_type == "table") and
- name.get_player_name then -- If it quacks like a Player...
+ if core.is_player(name) then
name = name:get_player_name()
- elseif arg_type ~= "string" then
- error("Invalid core.check_player_privs argument type: " .. arg_type, 2)
+ elseif type(name) ~= "string" then
+ error("core.check_player_privs expects a player or playername as " ..
+ "argument.", 2)
end
local requested_privs = {...}
return temp_table
end
+
+function core.is_player(player)
+ -- a table being a player is also supported because it quacks sufficiently
+ -- like a player if it has the is_player function
+ local t = type(player)
+ return (t == "userdata" or t == "table") and
+ type(player.is_player) == "function" and player:is_player()
+end
+
+
function minetest.player_exists(name)
return minetest.get_auth_handler().get_auth(name) ~= nil
end
### Misc.
* `minetest.get_connected_players()`: returns list of `ObjectRefs`
+* `minetest.is_player(o)`: boolean, whether `o` is a player
* `minetest.player_exists(name)`: boolean, whether player exists (regardless of online status)
* `minetest.hud_replace_builtin(name, hud_definition)`
* Replaces definition of a builtin hud element