tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
- groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
+ groups = {crumbly = 3, spreading_dirt_type = 1, snowy = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
pos.y = pos.y - 1
local under = minetest.get_node(pos)
pos.y = pos.y + 1
- if under.name == "default:desert_sand" then
+ if minetest.get_item_group(under.name, "soil") == 0 and
+ -- Do not replace sand dune grasses
+ under.name ~= "default:sand" then
minetest.set_node(pos, {name = "default:dry_shrub"})
return
- elseif under.name ~= "default:dirt_with_grass" and
- under.name ~= "default:dirt_with_dry_grass" then
- return
end
local light = minetest.get_node_light(pos)
return
end
- local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1,
- {"default:dirt_with_grass", "default:dirt_with_dry_grass"})
- if #seedling > 0 then
- seedling = seedling[math.random(#seedling)]
- seedling.y = seedling.y + 1
- light = minetest.get_node_light(seedling)
- if not light or light < 13 then
+ local soils = minetest.find_nodes_in_area_under_air(
+ pos0, pos1, "group:soil")
+ if #soils > 0 then
+ local seedling = soils[math.random(#soils)]
+ local seedling_above =
+ {x = seedling.x, y = seedling.y + 1, z = seedling.z}
+ light = minetest.get_node_light(seedling_above)
+ if not light or light < 13 or
+ -- Desert sand is in the soil group
+ minetest.get_node(seedling).name == "default:desert_sand" then
return
end
- minetest.set_node(seedling, {name = node.name})
+
+ minetest.set_node(seedling_above, {name = node.name})
end
end
minetest.register_abm({
label = "Flower spread",
nodenames = {"group:flora"},
- neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass",
- "default:desert_sand"},
interval = 13,
chance = 96,
action = function(...)